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2021-09-29 BCG Discussion Round Episode 100
Thank you for 100 Episodes, 29 September 2021. Read the transcript.
Referenced by
- Account transfers
- Succès
- Blocage actif
- Compétences actives
- Aelan appearance
- Air Strike
- Alpha-1
- Alpha-2
- Alpha-2 availability
- Ancient artifacts
- Animal husbandry
- Animation canceling
- Animations
- Apartment buildings
- Appartements
- Appearance slots
- Archétypes
- Armure
- Armor characteristics
- Armor types
- Artisan buildings
- Classes artisanales
- Ashes of Creation
- Augmentation
- Hache
- Backs
- Banking
- Basic attacks
- Belts
- Berylscale Band
- Best-in-slot items
- Betas
- Boots
- Bosses
- Bow skill tree
- Arcs
- Bowsinger
- Buffs
- Bâtiments
- Buying and selling
- Call of the Wild
- Caravanes
- Changing citizenship
- Personnage
- Character appearance
- Character blending
- Créateur de personnages
- Nom de personnage
- Character page
- Character sculpting
- Character sheet
- Citoyenneté
- Citizenship benefits
- Class augments
- Class kits
- Class progression
- Class weapons and armor
- Classes
- Cloaks
- Cloth armor
- Clothing
- Massues
- Combat
- Remaniement du système de combat
- Concentration
- Constructible service buildings
- Cosmétiques
- Crafted items
- Artisanat
- Crafting mechanics
- Crafting professions
- Crafting stations
- Dagues
- Damage
- Damage types
- Death penalties
- Debuffs
- Default service buildings
- Environnements destructibles
- Attaques directionnelles
- Dragons
- Dual wielding
- Duels
- Dungeon bosses
- Dwarven appearance
- Economic regions
- Économie
- Elemental Empowerment
- Enchanting
- Encounters
- Evasion
- Falconer
- Fighter
- Fighter timeline
- Placement d'un bâtiment sur une propriété privée
- Bâtiments de propriété privée
- Frigates
- Galleons
- Equilibre du jeu
- Game difficulty
- Equipement
- Apparences d'équipements
- Gear appearance priority
- Augmentations d'équipement
- Gear loadouts
- Gear proficiency
- Gear progression
- Gear sets
- Gear slots
- Gloves
- Greatsword skill tree
- Dynamique de groupe
- Guns and gunpowder
- Marteaux
- Hasting Snipe
- Hawkeye
- Healing
- Heartseeking Snipe
- Helmets
- Horses
- Sécurité du logement
- Destruction des logements
- Terrain de chasse
- Idle animations
- Instanciation
- Item deconstruction
- Item durability
- Item repair
- Débarras d'objets
- Jewel cutting
- Jewelry
- Kickstarter
- Lance (longue)
- Leatherworking
- Légendaire
- Legendary items
- Histoire et traditions
- Masses
- Mainhand
- Mariner classes
- Mayoral caravans
- Medium armor
- Melee skills
- Melee weapons
- Méta
- Minor races
- Mount abilities
- Combat monté
- Montures
- NDA
- Nameplate
- Navale
- Combat naval
- Necklaces
- Node-to-node reputation
- Node alliances
- Atrophie de Nœud
- Node building destruction
- Destruction de nœud
- Node footprint
- Gouvernement de Nœud
- Agencement et style des nœuds
- Progression de Nœud
- Node siege completion
- Node siege declaration
- Node siege defenses
- Sièges de Nœuds
- Nœuds
- Ochre Legion Dragon
- Offhand items
- One-handed weapons
- Open-world PvP
- Open world
- Orbes
- Orc appearance
- Pants
- Passive skills
- Payment model
- Persistent alpha
- Personal vessels
- Plate armor
- Mort du joueur
- Habitation de joueur
- Déplacement du joueur
- Player to player trading
- Playstyles
- Armes d'Hast
- APOC:Potion launchers
- Compétences primaires
- Progression
- Publishers
- JcJ
- PvX
- Archive:Quick Shot
- Races
- Apparence raciale
- Ranged skills
- Ranged weapons
- Ranger
- Ranger classes
- Ranger skills
- Ranger timeline
- Recipes
- Calendrier de publication
- Reliques
- Reliquaire
- Resistances
- Respeccing
- Rings
- Roads
- Rogue
- Jeu de rôle
- Rôles
- Safe zones
- Sceptres
- Schools of augmentation
- Scion
- Scout
- Sentinel
- Server instancing
- Server wipes
- Serveurs
- Service building upkeep
- Service buildings
- Set bonuses
- Boucliers
- Ship classes
- Ship destructibility
- Ship weapons
- Navires
- Shoulders
- Engins de siège
- Points de compétences
- Skill types
- Skill upgrades
- Compétences
- Snipe
- Social organization augments
- Social organization benefits
- Social organization progression
- Organisations sociales
- Sootheroot Satchel
- Soulbow
- Lance
- Spell focuses
- Livres de sorts
- Habitation statique
- Statistiques
- Status effects
- Bâtons
- Stockage
- Strider
- Summoning ships
- Switching archetypes
- Synergies
- System driven caravan initiation
- System driven caravans
- Tailoring
- Tank
- Testing participation
- Testing phases
- The fall
- Threat assessment
- Durée pour tuer
- Trade agreements
- Routes commerciales
- Parc des trophées
- Tulnar
- Tulnar appearance
- Two-handed weapons
- Compétence ultime
- Underrealm
- Unreal Engine 5
- Wand skill tree
- Entrepôts
- Weapon classes
- Système de combo des armes
- Weapon progression
- Weapon skills
- #REDIRECT [[MediaWiki:Switching gear/fr]]
- Weapon types
- Armes
- Workstations
- Bosses d'extérieur
- Wrists