Node alliances
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Node alliances are a type of relationship between nodes beyond the level of a trade agreement.[1][2][3]
Trade agreements
Maires can enter into trade agreements with other nodes to facilitate trade between the nodes.[1][2][4]
- There are a limited number of trade agreements that a node can have.[1]
- Mayoral caravans may only be initiated between nodes with trade agreements or alliances.[1][2]
- Trade agreements affect reputation between the nodes.[5][6]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[7] – Steven Sharif
Routes commerciales
Routes commerciales in Ashes of Creation refer to.
- Roads for the transit goods via the caravan system.[9]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[9]
- Economic relationships between nodes established by Maires or node citizens.[8][2]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[8][2]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[8] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Maires to obtain needed resources from other nodes.[12][1][2]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[1][2][4]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[1][2]
- Players can participate in helping to defend the caravan if they wish.[1]
- Trade caravans can initiate world events.[12]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[1] – Steven Sharif
Voir également
Les références
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Direct, 2023-08-31 (2:10:23).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Vidéo, 2019-07-15 (2:12).
- ↑ Podcast, 2018-05-11 (21:07).
- ↑ 4.0 4.1 City hall.
- ↑ Blog: Development Update with Village Node.
- ↑ Direct, 2023-08-31 (44:21).
- ↑ Direct, 2018-04-8 (AM) (18:59).
- ↑ 8.0 8.1 8.2 8.3 Podcast, 2021-09-29 (8:38).
- ↑ 9.0 9.1 Vidéo, 2022-05-27 (17:15).
- ↑ Direct, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 12.0 12.1 Vidéo, 2023-09-29 (2:59).