Ashes of Creation Wiki
Ashes of Creation Wiki a pour objectif de capturer des informations confirmées et précises sur Cendres de la création. Les 5 984 pages de ce wiki sont mises à jour quotidiennement avec les dernières informations d'Intrepid Studios. Tout le monde peut contribuer à ce wiki.
Table des matières
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Cendres de la création, Gameplay, Piliers de conception, Interface utilisateur
- Calendrier de publication, Alpha-1, Alpha-2
- Franchise, Ashes of Creation Apocalypse
- Médias, Diffusions, Vidéos, Concept art, Screenshots, Entrevues, Podcasts
- Kickstarter, Summer crowdfunding, Magasin cosmétique
- Intrepid Studios, Étapes, Bulletins
Histoire engageante et immersive
Topics that reflect the past and the present of Verra.
- Classes, Archétypes, Rôles
- Courses, Religions
- Carte du monde, Points d'intérêt, Climate
- Environnements, La réalité, Sous-marin
Topics that describe how the world of Verra evolves based on player activity.
- Nœuds, Zone d'influence
- Économie, Marchés, Stalles joueur
- Classes artisanales, Collecte, Traitement, Artisanat
- Quêtes, Tâches
- Navale, Combat naval, Navires
- Événements mondiaux, Patrons du monde, Pièces de Monster
Game systems and mechanics that foster player interaction.
- Donjons, Raids, Combat
- Guildes, Salles de guilde, Forteresses de guilde, Châteaux de guilde
- Dynamique de groupe, Pillage
- Organisations sociales
- Jeux de salon
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.
Agence de joueur
Systems that grow and shape player experiences in the game.
- Armes, Armure
- Compétences, Augmente
- Progression, Nivellement
- Logement, Logement de noeud, Appartements, Baux
- Supports, Mules, Dragons
- Créateur de personnages, Gear appearance
- Cosmétiques, Skins, Costumes, Accessories
- Réalisations, Leader boards, Trophy park
- Inventaire, Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose. – Steven Sharif
Risque contre récompense
Activities that reward daring adventurers and foster meaningful conflict.
- World PvP, Chasseurs
- Noeuds sièges, Siège de Château
- Guerres de guilde
- Exploration, Chasse au Trésor
- Stock exchange (sharemarket)
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a Nœuds and other players have dedicated that equivalent time towards Noeuds sièges the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content. – Steven Sharif
Everyone in the Ashes of Creation community can contribute to this wiki. We do ask that contributors please read and adhere to the Style guidelines when editing or adding new articles.
- Starting a new page
- Editing pages
- Formatting content
- Embedding images and videos
- Creating and editing transcripts
- Creating and editing translations
- Using templates