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The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[2]

The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[3]Steven Sharif

One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.[4]Steven Sharif

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[5]Steven Sharif

Underrealm environment

Alpha-0 Underrealm environment.[1]

Underrealm environments are vast.[6]

  • Caravanes should be able to operate as they do above ground.[6]
  • If there's insufficient room for Dragons, another mount type may be utilized.[6]
  • Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[7]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[8]Steven Sharif

Seasons above ground will affect the Underrealm.[6]

  • This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
  • Tunnel flooding and other effects will be related to the weather above ground.

The seasons above ground will kind of inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[6]Jeffrey Bard

Underrealm resources

Resources will be different in the Underrealm.[6]

  • This will affect Farming and Animal husbandry professions.
  • Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.

Underrealm nodes

Underrealm nodes and nodes directly above them are related but do not exist in the same ZOI.[9]


Underrealm concept art.[2]

The Tulnar society has more of a caste like system, where based on what physical features you show, based on where your ancestry and lineage lie between the races that came together to make the Tulnar, kind of determines your order in that caste system to a degree. So when players get to create their characters and determine whether they are going to have heavy influences of reptilian, mammalian, humanoid; that's going to kind of determine their reception from NPCs as well when they interact with those Tulnar PCs.[13]Steven Sharif

Tulnar is a playable race in Ashes of Creation.[14][15] The Tulnar fled to the Underrealm to escape the Corruption that befell Verra.[16]

  • The Tulnar is a combination of four different races that were left behind on Verra.[17][15]
    • This was previously stated to be three different races.[18]
  • Tulnar stands for "the forgotten".[15]
  • Tulnar are not restricted to the Underrealm (there are no factions).[19]
  • Tulnar eat many things![20]
  • Tulnar are not a result of corruption.[21]

Were the Tulnar a result of corruption in their creation, or was it purely a kind of you know crossbreeding between the multiple minor and major races that existed in the Underrealm during the after the apocalypse? They are not a result of corruption. So there is no corruption that was that was taken into account during their creation.[21]Steven Sharif

The Tulnar race will be in place before Alpha-2. Concepts and early works are expected at that time.[22]

Tulnar starting area

AshesOfCreation 69.jpg

Tulnar have a starting area that does not involve a divine gateway.[23]

Tulnar have the same option of starting at any of the divine gateways. Their civilization, though within the underrealm, has also begun to explore the surface.[24]Steven Sharif

Unlike the other races, the Tulnar won’t be returning to Verra, instead they will be returning to the surface from the Underrealm for the first time in generations.[16]


Concept art montrant les citoyens de Verra s'echappant d'une ville assiégée par un portail divin.[26]

Il y a longtemps, le monde de Verra fur assiégé par une grande calamité. Une corruption envahit la terre, déviant et pervertissant toutes les facettes de la nature, engendrant des êtres hideux de toutes sortes; des créatures comme les trolls aux géants titanesques. Rien n'a échappé à son contact[27]

Grâce à une intervention divine, une grande partie de la population a fui Verra par de gigantesques portails, cherchant refuge dans un monde sans magie.[26] Le monde de Sanctus.[28]

Certains citoyens malchanceux n’ont pas réussi à passer à travers les portails à temps, ils retombèrent sur la planète et luttèrent pour leur survie.[29]

Peu de temps après l'exode, les portes se sont estompées et sont devenues dormantes. Des siècles ont basculé en millénaires, les enterrant sous une myriade de calamités. Au cours des siècles, l'histoire est devenue une légende et même les grandes légendes finissent oubliées.[26]

Les tulnars sont l'évolution de la combinaison des quatres races parentes qui furent laissés en arrière sur Verra.[17]


World size

480 km2 (square kilometers) is the approximate world size at launch.[30] This includes water and land content.[31]

  • Water area is considered playable area, but the exact area of land versus water is not known at this time.[32]

I don't know the exact the exact amount that is land versus water but the water is playable area as well and it's gonna have content...[32]Steven Sharif

480 square kilometers; which is which is pretty large comparatively to other MMORPGs out there. Now that does not include the lapped spaces: So that is the Underrealm and the portion of the world that it encompasses, which could probably easily take up an additional hundredish square kilometers I would imagine.[33]Steven Sharif

  • It is anticipated that a mounted player can traverse the entire map in a matter of hours.[34]


See also

Les références