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Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[1]


Stockage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[4][5][6]


Entrepôts are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[9][10][5][3][11][12]

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Player housing storage

Coffres are a type of furniture that provides localized storage within a specific house.[31][32][33]

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Player to player trading

Il y aura du commerce entre joueurs dans Ashes of Creation.[38][39]

Q : Ashes of Creation aura-t-il du commerce entre les joueurs ? Y'aura-t-il quelque chose qui m'empêchera de donner de l'argent à un ami qui est nouveau dans le jeu, pour l'aider à se lancer rapidement ?
R: Rien ne vous empêchera de faire ça.[38]Steven Sharif

Buying and selling

Étals de joueur, personal shops, and auction houses enable buying from and selling to other players.[40]

Étals de joueur Boutiques personnelles Auction houses
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[19][42][43]
  • Player must be online and present at the shop.[19][43]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[25]

Mailing items

Les objets et les ressources ne pourront pas être envoyées par courrier par les joueurs.[52][53]

Les achats autres que les matériaux et les ressources provenant des maisons de ventes seront envoyées par courrier à l'acheteur.[50]

Equipement lié

Il pourra y avoir de l'équipement lié (BoE ou BoP) mais ça sera plutôt l'exception que la règle, puisque ça n'encourage pas les objectifs pour l'économie.[54]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[56]Steven Sharif


Il n'y aura pas de mécanique de vol (pickpocket) dans Ashes of Creation pour ce qui est des joueurs vivants.[57]

Il n'y a pas de mécanique de vol pour que vous puissiez vous approcher d'un joueur vivant et dérober quelque chose.[57]Steven Sharif

Security systems

Security systems will be in place to combat cheating, exploiting, botting, gold selling/real money transactions (RMT), item duplication and other things that affect the economy starting from Alpha-0.[58][59][60][61][62][63][64]

  • A broad spectrum of approaches are going to be utilized in order to try to protect the integrity of the game once it launches. Testing of these systems will begin leading up towards Alpha-2.[59]
Security is always at the top of any concern when you have a closed system like an MMO is... We've seen a lot of MMO is launch without security in place and the economy gets ruined as a result thereafter. And every band-aid that's slapped on top of that wound is just making things worse. And so part of why you take the time in order to ensure that things are done correctly is also the security component of things; and that's where testing with a live audience is a bit different also than testing with a Q&A audience as well, because you're going to get those bad actors- and we call them bad actors because ultimately they're attempting to destroy the fun for others... So what we've done is we've hired some security experts who've worked on massive other MMOs like World of Warcraft and other games, and they bring with them lot of experience; and we're going to be testing that in leading up towards Alpha-2. It's a very important part of Alpha-2. It's not something that we really addressed with Alpha-1 because again, that was a much more barebones functional testing experience. We did see some issues during Alpha-1 and we made it important for Alpha-2 to test those systems. We have a broad spectrum of approaches that we're going to be utilizing in order to try to protect the integrity of the game once it launches.[59]Steven Sharif
  • These systems collect user data and flag abnormal activities for investigation. This combined with player reporting functions generates a live "heat map" that draws attention to unusual behavior.[58][60][61][64]
We do have already built into the game on the outset is essentially behavioral metrics. So in the game, as a player does normal things and they acquire normal gold, that's all good and well, but if there starts to be item IDs that appear on the player account that are out of the norm, like either a large amount of gold, or significant legendary items, what it does in the back-end it flags the account for view so that we can take a look at where did this item come from. Is it coming from a known gold seller or a flagged bot, or whatever; and then we investigate. So we're going to be pretty hard on the ability for players to subvert the natural economy systems by RMT or botting.[61]Steven Sharif
  • Botters, cheaters, gold sellers, and RMTers, will face severe penalties from the active GM/community team.[58][65][66][64]
It's important to note that there is a sanctity that must be protected within the game from RMTing; and let me just go into a little diatribe about this: But in games that I've played where the company or the publisher does not enforce rules, it becomes the standard that you buy gold if you want to be competitive. If you want to compete at the top tier levels in certain games, and everyone's buying gold, you almost either have to buy the gold or you're just not going to be able to compete with those people and that's a really shitty feeling to have. Excuse my French, I apologize. That is sucky; and in order for that not to be the case it is the responsibility of the publisher or the developers both to make sure that we have stringent practices from a CS- from a customer customer service perspective- to enforce our rules and to make sure that players are aware if they partake in this there is a huge risk in doing so. It's not going to be a slap on the hand. It's not going to be a "we told you once, we told you twice, we told you three, four, five six times okay. We're just taking some gold away", that thing. We have got to ensure that it is feared to do those things because that ashes has active GMS, it has active customer service, it has an active community team.[66]Steven Sharif

Escrow system

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[67]

Voir également

Les références

  1. Npc vending.jpg
  2. 2.0 2.1 Direct, 2019-06-28 (1:23:31).
  3. 3.0 3.1 3.2 Direct, 2018-04-8 (AM) (23:18).
  4. 4.0 4.1 Vidéo, 2023-06-30 (19:20).
  5. 5.0 5.1 Entrevue, 2018-12-06 (20:30).
  6. Vidéo, 2020-05-31 (47:32).
  7. Direct, 2023-06-30 (18:45).
  8. 8.0 8.1 Vidéo, 2023-08-31 (25:00).
  9. Blog: Development Update with Village Node.
  10. Direct, 2023-08-31 (50:25).
  11. 11.0 11.1 11.2 11.3 Entrevue, 2020-07-08 (57:46).
  12. 12.0 12.1 12.2 12.3 12.4 Direct, 2020-04-30 (1:14:44).
  13. steven-cargo.png
  14. Direct, 2023-10-31 (1:08:57).
  15. steven-completed-items2.png
  16. steven-completed-items.png
  17. Entrevue, 2023-09-10 (47:13).
  18. 18.0 18.1 steven-siege-warehouses.png
  19. 19.0 19.1 19.2 19.3 Direct, 2020-10-30 (1:03:52).
  20. Entrevue, 2020-07-19 (41:32).
  21. Entrevue, 2023-07-09 (1:36:24).
  22. Direct, 2022-10-14 (52:31).
  23. Podcast, 2021-09-29 (14:21).
  24. 24.0 24.1 siege spoils.png
  25. 25.0 25.1 25.2 25.3 25.4 25.5 Direct, 2020-10-30 (1:04:59).
  26. 26.0 26.1 Direct, 2023-02-24 (1:12:24).
  27. 27.0 27.1 Direct, 2022-10-28 (24:28).
  28. 28.0 28.1 Direct, 2021-04-30 (1:14:49).
  29. 29.0 29.1 personal caravan launch points.png
  30. 30.0 30.1 Direct, 2021-06-25 (22:34).
  31. 31.0 31.1 31.2 Direct, 2021-07-30 (1:14:33).
  32. 32.0 32.1 32.2 32.3 Vidéo, 2020-05-31 (47:32).
  33. Direct, 2018-08-17 (10:54).
  34. Direct, 2021-04-30 (1:12:33).
  35. 35.0 35.1 Direct, 2020-06-26 (51:58).
  36. steven-personal-storage-access.png
  37. Ashes of Creation - The visuals.
  38. 38.0 38.1 Direct, 2017-05-15 (10:32).
  39. Direct, 2018-01-18 (46:56).
  40. 40.0 40.1 40.2 steven-player-stalls-shops.png
  41. steven-shops-on-ships.png
  42. 42.0 42.1 Direct, 2017-05-10 (16:36).
  43. 43.0 43.1 43.2 steven-player-stalls-shops-online.png
  44. 44.0 44.1 44.2 44.3 44.4 Direct, 2020-07-31 (1:34:06).
  45. 45.0 45.1 45.2 Direct, 2017-10-16 (59:39).
  46. 46.0 46.1 46.2 steven-player-shops-placement.png
  47. 47.0 47.1 47.2 47.3 Direct, 2019-05-30 (1:26:16).
  48. Entrevue, 2020-07-08 (55:05).
  49. 49.0 49.1 49.2 49.3 Know Your Nodes: Economic Node Type.
  50. 50.0 50.1 50.2 steven-ah-purchases.png
  51. Direct, 2017-05-10 (35:16).
  52. Vidéo, 2018-09-06 (3:53).
  53. Direct, 2018-07-09 (50:16).
  54. Direct, 2017-05-15 (13:06).
  55. 55.0 55.1 Entrevue, 2020-07-18 (52:57).
  56. 56.0 56.1 56.2 Entrevue, 2018-08-24 (4:15).
  57. 57.0 57.1 Podcast, 2017-05-05 (43:05).
  58. 58.0 58.1 58.2 steven-anti-cheat.png
  59. 59.0 59.1 59.2 Entrevue, 2023-07-09 (1:47:04).
  60. 60.0 60.1 steven-rmt.png
  61. 61.0 61.1 61.2 Entrevue, 2020-07-19 (1:12:37).
  62. Direct, 2017-11-17 (38:35).
  63. Massively OP, 2017-06-1
  64. 64.0 64.1 64.2 Direct, 2018-02-09 (20:40).
  65. steven-penalties.png
  66. 66.0 66.1 Direct, 2022-08-26 (1:32:45).
  67. 67.0 67.1 Direct, 2017-05-10 (32:22).