Node siege declaration

De Ashes of Creation Wiki
Sauter à la navigation Sauter à la recherche

Sièges de Nœuds are declared directly by any player[1] who completes the prerequisites for the siege initiation.[2] Sieges are started via a siege scroll, which is acquired through a quest that scales in difficulty with respect to the level of the node. A substantial investment is required to attain the siege scroll.[3][4][5]

  • Siege scrolls are specific to the node that is named on the scroll.[6]
    • The lifetime of the scroll begins when the node is named on the scroll.[6]
      • Currently, if the scroll's lifetime is less than the siege cooldown remaining on that node, the scroll will be wasted, but this may change in future.[7]
    • The Mayor is notified when their node is named on a siege scroll.[6]
    The method right now is when you complete a quest line and you're going to receive the scroll, you must stipulate the node that that scroll is valid for and then there is a lifetime on the scroll.[6]Steven Sharif
    • It was previously stated that siege scrolls were specific to a node stage.[8]
  • Once the siege scroll is brought to the node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the stage of the node being sieged.
  • Once the countdown is complete, the siege begins.[4]
  • Siege scrolls are not able to be modified after they are obtained.[12]

The questing that is incorporated as part of attaining that particular scroll is very particular to the type of scroll you're attempting to acquire and that is inclusive not just of the materials required as part of that questing but also the time associated with completing that quest, because we want there to be a reciprocal relationship between how much time it takes to stand up a node of the particular size and the types of quests that are required in order to attain the siege scroll. So there won't be a method by which you can first attain a scroll for a lower level node and then increase or augment or change that scroll after you've completed the quest. You'll have to go through a new quest again for the type of level of node you want.[12]

Sieging will require a similar amount of resources and time to what it took to develop the node being sieged.[13]

A node siege may not be declared for 21 days following a node advancing to any stage.[15][16]

  • This was previously stated to apply only to nodes advancing to Village (organiser 3), not higher stages.[17]

There are new functionalities and mechanisms that come online when a node advances and you want to provide both time for elected governments to take place, which then have direct consequences and choices to be made over defensive capabilities and also gives provides time for that node to collect and receive resources through taxation and/or quests for its citizens to participate in, so that it has available treasury funds and/or resources to allocate towards defensive structures and other types of defensive systems. So it would make sense that if there were to be an occurrence where node advances within that window, that window is reset again for the new stage because there are new correlating services and functions available.[16]Steven Sharif

During the declaration period, individuals or guilds can register to attack or defend providing they meet the criteria.[3][5]

  • The player who originally declared the siege cannot exclude anyone from joining the attack.[3]
  • Citizens of the node or provincial nodes being attacked are automatically registered as defenders.[18]
  • Players do not need to be citizens of the node in order to register as defenders, but they cannot be citizens of a node that is at war with the node they wish to defend.[19]
  • Citizens of allied nodes cannot register to attack.[20]

Many services are shut down during the siege declaration period, and instead are replaced by preparation quests or services for the siege.[21]

That incentivizes even further the necessity of players to contribute to the defense of a city. It also elevates the need for that city to politically gain allies among other nodes so that they can protect the collective goods of the citizens.[24]Steven Sharif

  • During the siege virtually all services are suspended.[21]
  • If a node levels up during the declaration period, the level up will affect the node system for neighboring nodes, but the leveling wont occur until a short time after the siege.[27][28]

Completing a siege

A node siege will last for up to two hours.[29]

  • Defenders will be required to hold a central point in the node for the duration of the siege or they must destroy the hedquarters of the attacking army.[30][25]
  • Attackers will need to gain access to the node then reach a central point where they must channel a 5 minute cast on the defender's flag. This cast can not be interrupted by CC but can be interrupted through death of the caster.[30][25]

If the node survives, there will be a cooldown before the node can be sieged again:

If the node still exists after the siege has ended, citizens will need to obtain the resources needed to rebuild any damaged infrastructure.[31]

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[32][33][34]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[35]

Siege defenses

Maires will be able to allocate resources to bolster node siege defenses.[36][37][38]


Il y aura une annonce/notification globale (sur tout le serveur) lors d'évènements importants.[42]

Les avancements de noeud seront annoncés sur une zone selon le niveau du noeud.[44]

Les nouveaux citoyens d'un noeud seront peut-être annoncés dans un chat de citoyen de noeud.[45]

  • Les notifications d'élection dans le noeud seront envoyées aux comptes de tous les citoyens[45]

Les évènements de noeuds locaux, comme les caravanes ne seront pas annoncés. À la place, ils dépendront du bouche-à-oreille des joueurs.[42]

Que ce soit un siège ou un évènement déclenché contre une ville, ou même une opportunité unique pour un donjon... Ce genre de choses impliqueront des notifications. Surtout pour les citoyens de la ville, qui seront informés d'un évènement imminent, pour leur donner assez de temps.[43]Steven Sharif

Siege participation

Non-registered combatants are not permitted on the siege field in castle or node sieges.[46]

  • Players may choose to respawn at their HQ as long as they are registered.[49][52]
    • Non-registered guilds are not granted the ability to take ownership of the castle if victorious.[49]

Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[54]

Siege alliances

Quand un siège débute, des alliances temporaires sont formées parmi les attaquants et les défenseurs.[55]

  • Pour les sièges de nœud, les citoyens du nœud ou des nœuds provinciaux attaqués sont automatiquement inscrits en tant que défenseurs.[18]
  • Il y a de nombreuses raisons de participer en tant qu'allié à l'attaque ou la défense d'autres noeuds.[56]
    • Titres.
    • Objets.
    • Matériaux.
    • Argent.
    • Liens sociaux.

Plusieurs motivations existent qui peuvent être utiles à votre nœud et à vous-même personnellement en participant à l'attaque ou la défense de villes. Celles-ci vont des titres aux objets, matériaux et argent. De plus, aider les autres peut vous aider à renforcer les liens lorsque vos biens sont menacés.[56]Steven Sharif

Ashes of Creation aura du contenu original centré sur les alliances.[57]

  • Les alliances offriront des chemins de progression en plus.[57]
  • Les guildes pourront partager des services entre membres d'une même alliance.[57]
  • Les alliances peuvent nouer des relations avec les nodes.[57]

Il y aura du contenu centré sur les alliances spécifiquement et la progression du développement des ces alliances; et la possibilité de partager des services entre guildes d'une même alliance. Je pense qu'il est bénéfique de laisser les alliances nouer des relations avec les nodes. Cela va générer une dynamique intéressante pour les joueurs membres du node et ceux membres de l'alliance. Pour moi, il est certain que constuire des systèmes c'est aussi créer des canaux par lesquels les joueurs pourront créer des liens, et plus il y a de couches autour de ces canaux, plus les relations seront durables.[57]Steven Sharif

Siege objectives

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Each node has a number of districts, depending on its stage.[29]

  • Districts are taken by defeating a "raid boss" guard NPC in that district.[29]
  • If attackers take over a district, they gain that district as a respawn location.[29]
  • Attackers can kill the quartermasters to increase the respawn times of the defenders while reducing their own respawn times.[30][29]

Defenders can assault the outposts of the attackers to hinder them.[29]

  • Destroying the headquarters of the attacking army is a victory condition for the defenders.[30][58]

Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[31]

As the attackers are sieging a city they have obviously a win condition- a win objective- but additionally there can be casualties from a structural standpoint during that process. So let's say if the... attackers were to not succeed in completely destroying the node they could still affect damage across multiple types of buildings that are present within the node, which disables services for that those citizens and also will require some type of reconstruction effort on behalf of the citizens.[59]Steven Sharif

Destruction de nœud

Les Nœuds peuvent être détruits à partir de l'étape de niveau 3 (Village), et peuvent être détruits à travers les Sièges de Nœuds.[4]

Les Nœuds peuvent être détruits à partir de l'étape de niveau 3 - Village, et peuvent être détruits à travers des sièges. Les sièges sont commencés avec un objet qui peut être acquis à travers une quête qui va voir sa difficulté évoluer en fonction du niveau du nœud qui est ciblé pour ce siège. Une fois que cet objet est apporté jusqu'au nœud et activé, la période de déclaration commence et un compte à rebours est lancé pour les joueurs de la région. Ce compte à rebours dure un nombre de joueurs égal au niveau du nœud qui est assiégé. Une fois que ce compte à rebours est terminé, le siège commence. Il y a un temps de recharge entre chaque siège, et les joueurs devront attendre un certain temps après un siège qui aurait échoué avant de pouvoir déclarer un nouveau siège. Plus le niveau du nœud est élevé, plus le temps de recharge entre chaque siège l'est également. Si un siège est réussi, le nœud se retrouve à nouveau au niveau 0, et tous ceux qui étaient des citoyens de ce nœud ne le sont plus.[4]Margaret Krohn

Voir également

Les références

  1. siege declaration.png
  2. siege prerequisites.png
  3. 3.0 3.1 3.2 Direct, 2020-07-25 (1:40:10).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Blog - Know Your Nodes - Advance and Destroy.
  5. 5.0 5.1 siege registration.png
  6. 6.0 6.1 6.2 6.3 Direct, 2021-12-23 (1:30:34).
  7. Direct, 2022-01-28 (1:07:45).
  8. Direct, 2021-11-19 (50:23).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 steven-siege-immunity.png
  10. siege notice.png
  11. Direct, 2022-04-29 (1:09:45).
  12. 12.0 12.1 Direct, 2021-06-25 (1:09:26).
  13. siege resources.png
  14. 14.0 14.1 14.2 siege equipment.png
  15. steven-siege-lockouts.png
  16. 16.0 16.1 Direct, 2021-03-26 (1:04:46).
  17. steven-mayoral-siege-cooldown.png
  18. 18.0 18.1 siege auto defenders.png
  19. Direct, 2019-07-26 (1:16:03).
  20. Entrevue, 2018-08-07 (14:35).
  21. 21.0 21.1 siege-declaration-services.png
  22. Direct, 2020-10-30 (1:03:52).
  23. 23.0 23.1 Entrevue, 2020-07-19 (41:32).
  24. 24.0 24.1 24.2 24.3 Direct, 2020-04-30 (1:14:44).
  25. 25.0 25.1 25.2 Direct, 2017-05-19 (47:07).
  26. Direct, 2020-10-30 (1:06:09).
  27. steven-declaration-node-leveling.png
  28. steven-declaration-node-leveling2.png
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 siege more info.png
  30. 30.0 30.1 30.2 30.3 Entrevue, 2020-07-19 (37:58).
  31. 31.0 31.1 Direct, 2019-11-22 (17:59).
  32. Entrevue, 2020-07-29 (31:05).
  33. Entrevue, 2020-07-18 (13:13).
  34. Entrevue, 2020-07-08 (22:37).
  35. steven-wars-prime-time.png
  36. 36.0 36.1 Direct, 2022-04-29 (27:42).
  37. 37.0 37.1 37.2 37.3 Direct, 2020-07-25 (1:22:40).
  38. 38.0 38.1 Direct, 2020-06-26 (1:33:10).
  39. Direct, 2018-01-18 (37:05).
  40. 40.0 40.1 MMOGames interview, January 2017
  41. Direct, 2020-06-26 (59:11).
  42. 42.0 42.1 42.2 42.3 42.4 Direct, 4 Mai 2018 (48:14).
  43. 43.0 43.1 43.2 Entrevue, 17 Août 2018 (24:48).
  44. 44.0 44.1 44.2 44.3 Direct, 30 Avril 2021 (1:01:10).
  45. 45.0 45.1 Direct, 30 Octobre 2020 (1:01:00).
  46. siege-combatants.png
  47. steven-siege-zone.png
  48. Direct, 2021-04-30 (41:18).
  49. 49.0 49.1 49.2 49.3 Podcast, 2021-04-11 (49:40).
  50. Blog: Creative Director's Letter, April 14 2021
  51. siege-barrier.png
  52. siege-respawn.png
  53. siege-stragglers.png
  54. Entrevue, 2020-07-08 (1:12:51).
  55. siege alliances.png
  56. 56.0 56.1 Official Livestream - May 4th @ 3 PM PST - Q&A
  57. 57.0 57.1 57.2 57.3 57.4 Podcast, 2018-05-11 (21:07).
  58. Direct, 2017-05-19 (47:07).
  59. Direct, 2019-11-22 (15:48).
  60. 60.0 60.1 Entrevue, 2020-07-08 (57:46).
  61. siege spoils.png
  62. nodes-delevel-to-zero.png
  63. Direct, 2020-06-26 (1:48:43).