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Ashes of Creation hosts a wide array of progression paths that offer augments to a character's primary skills.[1][2]

Skill points

Alpha-1 early preview skills UI.[4]

This is where players allocate skill points into either their active skills, their passive abilities- which can augment their usage of weapons and armors and health regeneration and passive stats and stuff like that-- but on the weapons side of things, that's where you will spec into certain types of procs based off of weapon groupings. So we've talked a little bit about this in the past: If you have a dagger, daggers might have a chance to proc a bleed on your weapon attack and that would synergize with an active skills' ability like let's say Backstab that does additional damage if the target is under a bleed effect. Now we have said in the past that players will be able to allocate skill points into their active skills that are more geared towards either action combat or tab targeting.[4]Steven Sharif

Les joueurs recoivent des points de compétences en gagnant des niveaux. Ceux-ci peuvent être utilisés pour augmenter le niveau de leurs arbres de compétences actives, passives ou de combat/d'armes.[5][6][7][8]

  • Il ne sera pas possible de monter au niveau maximum chaque compétence d'un arbre.[8]
  • En ce qui concerne la progression des compétences, les joueurs pourront voir large et obtenir un nombre de compétences différentes, ou aller "en profondeur" dans un petit nombre de compétences spécifiques.[9]
  • Les joueurs auront la possibilité de réinitialiser et redistribuer leurs points de compétences.[10]

Rendre les compétences actives capable de recevoir des points supplémentaires et débloquer des fonctionnalités supplémentaires, pour que du point de vue de la distribution du joueur il sera a vous de décider si vous voulez être plus diversifié mais moins profond - plus large mais pas plus grand, dans certains de ces choix de compétences ou si vous voulez être très très grand, ça sera quelque chose que le joueur choisira.[11]Steven Sharif

Class augments

capture vidéoPre-alpha d'un Mage utilisant des capacités offensives et utilitaires , tel que Mage's escape et Mage's detection.[12]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[13]Steven Sharif

The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[14]Steven Sharif

Les compétences primaires (capacités de classe) proviennent de l'archetype du joueur.[15] Les joueurs peuvent personnaliser leurs compétences primaires avec les améliorations d'un archétype secondaire.[16][15][17]

L'intérêt des améliorations n'est pas seulement de changer le style pour refléter l'archétype secondaire, mais aussi de changer fondamentalement la composante principale d'une compétence.[18]Steven Sharif

  • Chaque archétypes secondaire permet quatre écoles d'amélioration différentes.[16][19] Chaque école d'amélioration affecte la compétence de l'achétype principal d'une manière différente.[20]
    • Par exemple: Un Mage permet les écoles d'amélioration téléportation et élémentaire. Ces améliorations affecteront les compétences primaires du Fighter's différemment que pour un Cleric.[16][20]
    • Chaque amélioration a un niveau et un nombre de points de compétences requis pour l'activer.[21]
    Il y aura un cap particulier auquel il ne sera plus possible d'améliorer vos capacités actives selon les décisions prises pour améliorer les capacités précédentes, il vous faudra sélectionner et choisir lesquelles vous souhaitez améliorer; et certaines améliorations nécessiteront une dépense supplémentaire de points de compétences.[21]Steven Sharif
  • Choisir les mêmes archétypes principal et secondaire augmentera la spécialisation de cet archétype.[22]
  • Les améliorations aux compétences primaires changeront fondamentalement la manière dont la compétence fonctionne: Adaptant à ce que la compétence faisait pour y incorporer l'identité de l'archétype secondaire.[23]
  • Changer l'amélioration sur vos compétences nécessitera de rendre visite à un PNJ dans un noeud au rang de Village ou supérieur.[24]
  • Les couleurs et effets visuels de certains sorts FX changeront selon leurs améliorations.[25]
    • Des compétences actives pourraient sembler complètement différentes après l'application d'une amélioration.[26]

Racial augments

Racial augments are based on a character's race and are available to each class.[27]

In keeping with our theme of Consequence, and unlike other games, race won’t just be a matter of look, with relatively inconsequential abilities tacked on. Instead they integrate deeply into our class system, augmenting and changing the basic chassis provided by our eight core archetypes. Our goal here is to create a system where an elven fighter feels different, but serves the same role as a dwarven fighter.[30]

Religious augments

Strong religions provide unique augments that can be applied to a player's primary skills.[31][32]

  • Religious augments are considered top-tier achievements within a religion.[31]
  • These augments can be stacked on top of class augments. They will have a give-and-take system based on the choices a player makes.[31]

You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[33]Steven Sharif

Social organization augments

A player progresses through a social organization by accomplishing tasks or quests.[34] There are hierarchical paths pertaining to specific questlines for the organization's thematic.[34] These quests will either be cooperative with or adversarial against other nodes based on their mutual war status.[35]

- For example, a Guilde des voleurs may have objectives and quests toward securing a particular item to enable players to advance within the organization.[34]

Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations kind of against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[36]Steven Sharif

You're gonna see augments being used a lot throughout a lot of our systems. When we're talking about the guild system, when we're talking about social organizations, when we're talking about religions. A lot of those things are going to affect how and what you have available to augment your skills with.[33]Jeffrey Bard

Skill transfer

Players will not be able to transfer their skills to other players.[37]

Voir également

Les références