Character sheet

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Il y a 16 emplacements d'équipement dans Ashes of Creation:[2]

Waterfall stats.[3][4][1][5]
Primary attribute Stat
Constitution.[6][7][1][5]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[8][7][1][5]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[9]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[10][7][1][5]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[11]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[12][7][1][5]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Statistiques in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[3][4]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[4]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[19]
info-orange.pngCette section contient des informations sur les tests Alpha-1. Il sera mis à jour lorsque de nouvelles informations seront disponibles.

Primary attributes in Alpha-1:

Character page

La Page web du personnage (fiche du personnage) va être disponible près de la lancement tel que vu dans:[20]

  • L’apparence du personnage.[20]
  • Les succès et les server firsts.[20]
  • Les informations sur la classe du personnage.[20]
  • L’histoire du personnage dans une page de journal (publiquement partagé par le joueur.).[21][22]
  • Des traits qui décrivent l’histoire du personnage.[22]

Vous allez avoir une page d’accueil unique par personnage et cette page d’accueil sera personnalisable par l’utilisateur qui décide ce qu’il affiche. Il aura une petite partie jeu de rôle ou vous pourriez construire un arrière-plan, les traits et des trucs du genre.[22]Steven Sharif

La page du personnage sera accessible en ouvrant un navigateur depuis l’interface utilisateur.[21]

Cela fait partie du désir de la fiche de personnage, espérons-le, sera également accessible dans le jeu en ouvrant un navigateur dans l’Interface utilisateur ou vous pouvez voir l’historique du personnage et choisir les entrés que vous voulez partager avec s’autres. D’un point de vue jeu de rôle, on veut que les joueurs soient en profondeur avec leur personnage.[21]Steven Sharif

Le joueur peut décider quelles informations seront visibles sur la page de personnage.[20]

Alts

Il n'y a pas particulièrement de barrières aux alts.[23] L'équipement pourra être transféré entre les personnages.[24]

Character slots

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[25]

  • Allow testing of different builds as needed.[25]
  • Provide equipment needed to test various scenarios.[25]

There will be a "comfortable" number of character slots on launch.[26]

Friends list

A character may add another character to their friends list.[27]

  • In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[27]

Character level

Alpha-1 early iteration of the level-up effect by Jim Sanders.[28]

One of the cool abilities we all love seeing and gives us a major dopamine response is when our character levels up.[28]Steven Sharif

Nivellement won't follow a traditional linear path, although classic mechanics for leveling exist.[29][30]

Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[31]Steven Sharif
  • Some levels may offer more rewards than others.[39]
I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[39]Steven Sharif
As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[40]Steven Sharif
If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[42]Steven Sharif
  • A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[43]

The level cap at launch is expected to be level 50.[44][45]

Lower level characters will have usefulness in mass combat (such as Sièges de Nœuds) that is not directly dependent on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[52]

The idea is not to be a game where somebody can essentially no life for a week and be max level. The idea is to incorporate some significant chunk of time but still respect the casual player, because the way we respect the casual player is not everything is driven in our game through the adventuring progression line. Not everything is driven through your class level per-se. There's a lot of different progression paths that are available and make you relevant within certain systems and mechanics within the game; and some of those paths are more casual friendly and some of those paths are more hardcore friendly. So with regards to the adventuring class, the idea is to make sure that investment needs to be pretty significant and that the reward then is respective of that investment.[46]Steven Sharif

Succès

Les succès seront inter-serveurs et pas seulement pour les guildes et les groupes.[53]

Cela redéfini en quelques sortes l'expérience des joueurs dans un MMORPG dont le monde est sauvage et vide de structure en dehors de ce que la communauté a créée d'elle-même; et ce qui peut être crée peut être changé, s'ils ont envie de suivre un scénario déjà vu par un autre serveur, mais que vous savez que vous vous battez contre un dragon parce qu'il est proche d'une montagne et qu'un autre serveur se bat contre un Kraken car il est proche de la rive et que vous souhaitez vous battre contre le Kraken pour son butin. Si vous voulez le faire pour l'aspect meta ou que vous le voulez en dessous de votre ceinture : le fait d'être le premier à battre ce Kraken dans votre serveur quand vous avez le nœud à développer, vous comprenez alors qu'il est à vous de le faire[56]Steven Sharif

Les succès seront composés à la fois de succès du personnage et du compte.[57]

Titres

Titres are unlocked by achievements in aspects of the game.[58]

There's social organizations, there's religions, there's Mayor, there's Kings and Queens, there's Guild Leaders, there's Guild officers: All of those can incorporate particular types of titles that grant you access to certain things; and that's part of our risk versus reward. That's part of our not everybody gets a trophy. These are achievements that we want you to strive for and there's plenty of those types of achievements within the game because there's lots of nodes and there's lots of different pseudo factions that exist that you get to identify and say "Oh I'd like to do that particular thing very well and better than others." And you can strive to do so.[58]Steven Sharif

Mobile/web application

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[65][66] Some functionality may come post-launch.[67]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[70]Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[67]Jeffrey Bard

Voir également

Les références

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Direct, 2020-01-30 (25:39).
  2. Direct, 2017-07-28 (24:54).
  3. 3.0 3.1 Vidéo, 2024-03-29 (35:39).
  4. 4.0 4.1 4.2 Direct, 2023-09-29 (1:17:44).
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Direct, 2018-02-09 (7:31).
  6. Constitution Stat Description.png
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Direct, 2020-08-28 (15:21).
  8. Dexterity Stat Description.png
  9. Intelligence Stat Description.png
  10. Mentality Stat Description.png
  11. Strength Stat Description.png
  12. Wisdom Stat Description.png
  13. 13.0 13.1 Direct, 2023-12-19 (1:17:45).
  14. 14.0 14.1 14.2 Direct, 2023-01-27 (1:27:42).
  15. Alpha-1 screenshot.
  16. Alpha-1 screenshot.
  17. Alpha-1 screenshot.
  18. Alpha-1 screenshot.
  19. Direct, 2021-03-26 (1:02:08).
  20. 20.0 20.1 20.2 20.3 20.4 Direct, 17 Novembre 2017 (13:59).
  21. 21.0 21.1 21.2 Entrevue, 8 Août 2018 (28:50).
  22. 22.0 22.1 22.2 Entrevue, 24 Août 2018 (6:30).
  23. Direct, 2017-05-15 (18:25).
  24. Direct, 2017-05-15 (19:15).
  25. 25.0 25.1 25.2 Direct, 2017-05-24 (57:00).
  26. Podcast, 2017-05-04 (51:52).
  27. 27.0 27.1 Direct, 2020-12-22 (1:10:16).
  28. 28.0 28.1 Direct, 2020-07-31 (1:05:58).
  29. 29.0 29.1 29.2 Direct, 2022-10-14 (23:15).
  30. leveling.png
  31. Direct, 2023-10-31 (5:27).
  32. Podcast, 2023-07-15 (13:51).
  33. Entrevue, 2018-10-20 (2:53:53).
  34. Entrevue, 2018-10-20 (1:55).
  35. Podcast, 2023-12-03 (15:05).
  36. 36.0 36.1 Direct, 2022-05-27 (1:11:10).
  37. Direct, 2017-05-24 (46:27).
  38. Direct, 2020-07-25 (1:33:37).
  39. 39.0 39.1 Direct, 2022-07-29 (1:24:58).
  40. 40.0 40.1 Entrevue, 2021-06-13 (48:27).
  41. Direct, 2018-09-27 (52:41).
  42. 42.0 42.1 Direct, 2020-07-25 (1:34:55).
  43. Direct, 2022-04-29 (1:06:34).
  44. 44.0 44.1 Podcast, 2023-07-15 (11:21).
  45. Direct, 2017-12-15 (58:48).
  46. 46.0 46.1 Entrevue, 2020-07-08 (1:07:59).
  47. Direct, 2017-05-24 (19:25).
  48. Direct, 2021-04-30 (41:18).
  49. Direct, 2023-12-19 (1:41:54).
  50. Direct, 2023-03-31 (1:24:21).
  51. Direct, 2022-01-28 (15:35).
  52. Entrevue, 2020-07-08 (1:12:51).
  53. 53.0 53.1 53.2 Direct, 2017-05-15 (44:10).
  54. Podcast, 2018-08-04 (59:23).
  55. 55.0 55.1 55.2 55.3 55.4 55.5 55.6 Direct, 2020-07-25 (1:52:45).
  56. Direct, 2017-05-22 (28:02).
  57. Direct, 2018-07-09 (47:17).
  58. 58.0 58.1 58.2 58.3 58.4 58.5 58.6 58.7 58.8 Direct, 2021-06-25 (1:35:08).
  59. Entrevue, 2020-07-19 (23:29).
  60. 60.0 60.1 60.2 Direct, 2017-05-26 (37:17).
  61. 61.0 61.1 61.2 61.3 61.4 61.5 61.6 Direct, 2019-07-26 (1:20:48).
  62. Direct, 2017-05-17 (58:18).
  63. 63.0 63.1 Direct, 2018-09-27 (55:39).
  64. 64.0 64.1 64.2 Direct, 2017-11-17 (9:49).
  65. Direct, 2018-01-18 (30:18).
  66. 66.0 66.1 Direct, 2017-11-17 (11:00).
  67. 67.00 67.01 67.02 67.03 67.04 67.05 67.06 67.07 67.08 67.09 67.10 Direct, 2018-05-04 (54:09).
  68. Direct, 2017-05-09 (28:57).
  69. Direct, 2017-11-17 (11:53).
  70. 70.0 70.1 Podcast, 2020-11-15 (52:50).