Buying and selling
Étals de joueur, personal shops, and auction houses enable buying from and selling to other players.[1]
- Player merchants will not be able to be placed on ships.[2]
Étals de joueur | Boutiques personnelles | Auction houses | |
---|---|---|---|
Cost |
| ||
Location |
|
|
|
Player presence | N/A | ||
Storage |
| ||
Advertising |
|
|
|
JcJ |
|
N/A |
Étals de joueur
Étals de joueur (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[8], in Marchés (the constructible building available for placement by mayors of any Town (organiser 4) node or higher), or as business buildings on freehold plots.[20][9]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[9] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[3]
- Player stalls are rentable by node citizens.[4]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[3]
- Player stalls are linked to a player's warehouse.[12]
- Player stalls do not require the attendance of the character or for that character to be online.[4]
- Players are able to input required items for repair and also purchase required materials for that repair.[21]
- Player stalls may still operate during node siege declaration. This is subject to testing.[22]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[6]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[14]
- These give the location of the stall so players can travel there and purchase the items.[14]
- Stall sales are also listed in auction houses.[1]
- This may no longer be accurate.[5]
Boutiques personnelles
Certificates to place Boutiques personnelles (player-owned shops) may be purchased by citizens and non-citizens from Nœuds économiques.[5][6][7]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[5][6][7]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[5][7]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[11]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[11] – Steven Sharif
Hôtel des ventes
Auction houses enable players to list items at specific nodes.[25][26]
- Previously this was stated to be at the economic node in which the auction house is located. The new quote may not necessarily contradict this statement.[8]
- Auction houses allow items and resources to be listed for sale at a specific node location.[25] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[8]
- Nœuds Vassaux of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[8]
- Items listed are also visible in community boards (bulletin boards).[5]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[5]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[13][8]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[13]
- There may be a taxation difference between auction houses versus other player businesses.[8]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[27]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[28]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[28] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Nœuds économiques.[10]
- Marchés in Village level economic nodes have auction houses that allow raw resources and crafting materials to be posted.[10]
- Exchanges in Town nodes have expanded auction houses that allow all goods/items to be posted.[10]
- Nœuds économiques that have reached the metropolis stage unlock the linked economy superpower.[10]
- Up to two economic metropolises may be linked in this manner.[30]
- Métropole level economic nodes enable worldwide sale prices for auction houses across Verra.[10]
- Items listed in one linked economic node can be bid on from any other linked economic node.[10]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[5][10]
Business buildings
Business buildings are freehold or node buildings that provide items and services to players.[33][34][35][31][36]
- Business buildings can provide services without the owner being present.[32]
- Freehold owners are able to set permissions that grant access to the business buildings' services.[31]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[37]
- Artisan and business buildings require permits and may incur upkeep costs.[32]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[32]
Merchant NPCs
Les Marchands PNJs (également appelés Vendeurs) sont présents à partir de la première étape de l'avancement de nœud (Expédition).[39]
Player to player trading
Il y aura du commerce entre joueurs dans Ashes of Creation.[40][41]
- Q : Ashes of Creation aura-t-il du commerce entre les joueurs ? Y'aura-t-il quelque chose qui m'empêchera de donner de l'argent à un ami qui est nouveau dans le jeu, pour l'aider à se lancer rapidement ?
- R: Rien ne vous empêchera de faire ça.[40] – Steven Sharif
Escrow system
- An escrow system is planned to prevent griefing in the crafting system.[42]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[42]
Mailing items
Les objets et les ressources ne pourront pas être envoyées par courrier par les joueurs.[43][44]
Les achats autres que les matériaux et les ressources provenant des maisons de ventes seront envoyées par courrier à l'acheteur.[13]
Theft
Il n'y aura pas de mécanique de vol (pickpocket) dans Ashes of Creation pour ce qui est des joueurs vivants.[45]
Il n'y a pas de mécanique de vol pour que vous puissiez vous approcher d'un joueur vivant et dérober quelque chose.[45] – Steven Sharif
Stockage
Stockage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[46][47][48]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[49]
Entrepôts
Entrepôts are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[33][34][47][51][15][16]
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[52][53]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[54][55][56]
- Objets de collecte and materials may only be accessed in the warehouse location they were deposited in.[57]
- Requisition agents for mayoral buy orders are located at node warehouses.[50]
- Players are prohibited from moving gatherables, materials, and commodities in sealed crates out of depositories within a node following a siege declaration against that node.[57][11][58][16]
- A portion of all gatherables and materials that were stored in successfully sieged nodes become lootable.[59][60][61][15][16][17]
- Whole items (crafted items) are not vulnerable to loss during node sieges.[12]
- Corrupt players are not able to utilize storage systems.[62][63][64]
- Étals de joueur are linked to that player's warehouse.[12]
- Personal caravans may be launched from any point of storage (including warehouses).[65]
Player housing storage
Coffres are a type of furniture that provides localized storage within a specific house.[67][68][69]
- Players must obtain and place storage containers in their player-owned housing.[68]
- Different grades of storage containers have different inventory capacities.[68]
- There are restrictions on the grades of storage containers available in different types of houses.[68]
- Access permissions can be set to allow others to access a player's personal storage devices.[67][70][71][72]
- Personal storage chests may be set to permit access by family or guild members.[71][73]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[67]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[16]
- Objets de collecte and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[15]
- Corrupt players are not able to utilize storage systems.[62][63][64]
- Personal caravans may be launched from any point of storage (including chests).[65]
Banking
Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[74]
- Banking between characters will likely be restricted to furniture and completed items.[72]
- A warehouse ability may enable a player to transfer non-material goods between alternate characters. This excludes resources, materials or anything that relies on the caravan system.[51]
Immobilier
Les joueurs achètent les actes d'Habitation de joueur depuis le Nœud lui-même.[75] Les joueurs peuvent également acheter et vendre des propriétés aux autres joueurs.[76]
- Les habitations auront un prix de base qui évoluera avec le nombre de citoyens à l'intérieur du Nœud.[77]
- Une Habitation de nœud coûtera très cher, et sera très contestée.[76]
- Plus le nombre d'Appartements est élevé dans un Nœud, plus le prix évoluera.[78]
- Les développeurs étudient une méthode de vente aux enchères pour les nouvelles propriétés qui deviennent disponible à l'achat lors de l'Avancement de Nœud.[79]
- Un période de grâce sera mise en place avant qu'une habitation devienne disponible pour la vente aux enchères.[79]
- Des enchères seront ensuite acceptées commençant par la valeur minimale basée sur le nombre de citoyens dans ce nœud.[79]
- A la fin de l'enchère, l'enchère la plus élevée remportera la maison.[79]
- Une Habitation statique et des Appartements peuvent être listés et vendus aux autres joueurs.[80][81]
- Il n'y a pas de limite sur les prix de la vente d'une maison organisée par les joueurs.[82]
- Une Habitation de joueur détruite durant un siège de nœud ne peut plus être vendue.[83]
- Une Propriété privée ne peut pas être vendue aux autres joueurs.[80] Sujet à des changements suite aux tests.[84]
Il n'y a pas de limite sur les prix d'une vente organisée par les joueurs. Ils seront déterminés essentiellement par l'offre et la demande à l'intérieur du jeu et il n'existe pas de barrière artificielle jusqu'où la demande peut augmenter.[82] – Steven Sharif
- La propriété d'une maison peut retourner au Nœud si le propriétaire échoue à payer ses taxes foncières. Une balance et des pénalités seront chargées au nouvel acheteur de la maison à la manière d'un "processus de saisie".[77]
- Les joueurs ne pourront pas excéder leur allocation d'habitation dans le jeu.[85]
Cela permettra aux joueurs de transférer des biens immobiliers. Cela inclut ... des maisons statiques, des appartements qu'ils possèderaient ; et ils peuvent vendre ceux-ci car ils auront une quantité limitée et finie.[85] – Steven Sharif
Le concepts de location et de prêt sont considérés à ce jour.[85]
Certains concepts que nous avons sont par exemple la location ou le prêt qui pourraient éventuellement permettre aux joueurs de louer une propriété pour une période de temps où les droits de contrôles sur l'utilisation des emplacement de stockage de la zone, contrôler les meubles ou les points d'accès ; ce genre de choses.[85] – Steven Sharif
Voir également
Les références
- ↑ 1.0 1.1 1.2 1.3
- ↑
- ↑ 3.0 3.1 3.2 3.3 3.4 Direct, 2017-05-10 (16:36).
- ↑ 4.0 4.1 4.2 4.3 4.4
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Direct, 2020-07-31 (1:34:06).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Direct, 2017-10-16 (59:39).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Direct, 2019-05-30 (1:26:16).
- ↑ 9.0 9.1 9.2 Entrevue, 2020-07-08 (55:05).
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 Know Your Nodes: Economic Node Type.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Direct, 2020-10-30 (1:03:52).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Direct, 2020-10-30 (1:04:59).
- ↑ 13.0 13.1 13.2 13.3 13.4
- ↑ 14.0 14.1 14.2 14.3 Direct, 2017-05-10 (35:16).
- ↑ 15.0 15.1 15.2 15.3 Entrevue, 2020-07-08 (57:46).
- ↑ 16.0 16.1 16.2 16.3 16.4 Direct, 2020-04-30 (1:14:44).
- ↑ 17.0 17.1
- ↑ 18.0 18.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Direct, 2020-05-29 (1:00:57).
- ↑ Direct, 2023-06-30 (25:05).
- ↑
- ↑ Direct, 2020-10-30 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ Direct, 2020-03-28 (1:04:49).
- ↑ 25.0 25.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ Direct, 2023-06-30 (1:13:53).
- ↑ 28.0 28.1 Direct, 2021-03-26 (1:15:03).
- ↑ 29.0 29.1 Ashes of Creation - The visuals.
- ↑
- ↑ 31.0 31.1 31.2 Development Update with Freehold Preview.
- ↑ 32.0 32.1 32.2 32.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 33.0 33.1 Blog: Development Update with Village Node.
- ↑ 34.0 34.1 Direct, 2023-08-31 (50:25).
- ↑
- ↑
- ↑ Entrevue, 2023-07-09 (33:55).
- ↑ Direct, 2020-03-28 (50:57).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 40.0 40.1 Direct, 2017-05-15 (10:32).
- ↑ Direct, 2018-01-18 (46:56).
- ↑ 42.0 42.1 Direct, 2017-05-10 (32:22).
- ↑ Vidéo, 2018-09-06 (3:53).
- ↑ Direct, 2018-07-09 (50:16).
- ↑ 45.0 45.1 Podcast, 2017-05-05 (43:05).
- ↑ 46.0 46.1 Vidéo, 2023-06-30 (19:20).
- ↑ 47.0 47.1 Entrevue, 2018-12-06 (20:30).
- ↑ Vidéo, 2020-05-31 (47:32).
- ↑ Direct, 2023-06-30 (18:45).
- ↑ 50.0 50.1 Vidéo, 2023-08-31 (25:00).
- ↑ 51.0 51.1 51.2 Direct, 2018-04-8 (AM) (23:18).
- ↑
- ↑ Direct, 2023-10-31 (1:08:57).
- ↑
- ↑
- ↑ Entrevue, 2023-09-10 (47:13).
- ↑ 57.0 57.1
- ↑ Entrevue, 2020-07-19 (41:32).
- ↑ Entrevue, 2023-07-09 (1:36:24).
- ↑ Direct, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ 62.0 62.1 Direct, 2023-02-24 (1:12:24).
- ↑ 63.0 63.1 Direct, 2022-10-28 (24:28).
- ↑ 64.0 64.1 Direct, 2021-04-30 (1:14:49).
- ↑ 65.0 65.1
- ↑ 66.0 66.1 Direct, 2021-06-25 (22:34).
- ↑ 67.0 67.1 67.2 Direct, 2021-07-30 (1:14:33).
- ↑ 68.0 68.1 68.2 68.3 Vidéo, 2020-05-31 (47:32).
- ↑ Direct, 2018-08-17 (10:54).
- ↑ Direct, 2021-04-30 (1:12:33).
- ↑ 71.0 71.1 Direct, 2020-06-26 (51:58).
- ↑ 72.0 72.1 Direct, 2019-06-28 (1:23:31).
- ↑
- ↑
- ↑ MMOGames interview, January 2017
- ↑ 76.0 76.1 Node series part II – the Metropolis.
- ↑ 77.0 77.1 Direct, 2020-06-26 (53:41).
- ↑ Direct, 2017-05-12 (52:01).
- ↑ 79.0 79.1 79.2 79.3 Direct, 2017-05-12 (55:01).
- ↑ 80.0 80.1 Direct, 2020-06-26 (47:32).
- ↑ Direct, 2020-06-26 (54:03).
- ↑ 82.0 82.1 Entrevue, 2020-07-08 (33:34).
- ↑ Direct, 2020-06-26 (1:02:12).
- ↑ Direct, 2020-06-26 (56:08).
- ↑ 85.0 85.1 85.2 85.3 Direct, 2019-05-30 (1:23:41).