Class weapons and armor
Les armes et armures ne sont pas verrouillées selon la classe, mais chaque classe est plus performante avec certaines armes et armures.[1][2] Il y a des aptitudes qui nécessitent d'être équipé d'un objet.[3]
Les armes sont prévues pour être d'une manière agnostiques dans le sens que vous pouvez trouver un moyen de les utiliser avec des classes différentes. Le rogue ne sera pas le seul à pouvoir utiliser des dagues. Car si vous restreignez les équipements de cette manière, ça rend l'économie plus difficile à maintenir sur le marché des objets.[4] – Steven Sharif
Best-in-slot items
Les Armes et les Armures Best in slot dépendent du role des personnages et du type de monstre qu'ils combattent.[5]
Equipement lié
Il pourra y avoir de l'équipement lié (BoE ou BoP) mais ça sera plutôt l'exception que la règle, puisque ça n'encourage pas les objectifs pour l'économie.[6]
- Peu d'équipements seront liés à un compte ou à un personnage dans Ashes of Creation.[7][8]
- L'économie du jeu est basée autour de l'artisanat et la détérioration des objets.[7]
- L'équipement est obtenu via l'artisanat, la collecte et le traitement ainsi qu'avec les boss de raids et de donjons.[8]
A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[8] – Steven Sharif
Crafted gear
Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[9][10][11][12][13][14]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[15][9][16]
- Crafted gear is considered best-in-slot in Ashes of Creation.[12]
- Previously it was stated that crafted items will be on-par with boss dropped items.[17][18][19]
- Crafters will be able to assign different skills/abilities and stats on gear.[20][21]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[20][22]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[12] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[19]
- Statistiques on crafted items will vary based on the item's rarity.[23]
- Apparences d'équipements is influenced by the rarity of the crafted item.[24]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[23] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[20][25]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[26]
- A crafter's name is embedded in the items they craft.[27]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[28]
Item creation suite
An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[29]
Inspection de l'équipement / Évaluation de la menace
Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[31][32][33]
- This will indicate the type of armor (cloth, leather, plate) that they are predominantly wearing.[34][32]
- You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[34] – Steven Sharif
- The border will indicate the level and quality of the tier set.[31][32][35]
- The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[37]
- When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[33] – Steven Sharif
Voir également
Les références
- ↑
- ↑
- ↑ Direct, 2018-02-09 (47:05).
- ↑ Direct, 2018-05-04 (45:37).
- ↑ Direct, 2020-05-29 (1:33:11).
- ↑ Direct, 2017-05-15 (13:06).
- ↑ 7.0 7.1 Entrevue, 2020-07-18 (52:57).
- ↑ 8.0 8.1 8.2 Entrevue, 2018-08-24 (4:15).
- ↑ 9.0 9.1
- ↑
- ↑ Direct, 2023-04-07 (31:49).
- ↑ 12.0 12.1 12.2 Direct, 2022-06-30 (1:18:55).
- ↑ Direct, 2020-01-30 (1:38:26).
- ↑ Direct, 2017-05-12 (1:00:18).
- ↑
- ↑ Entrevue, 2023-09-10 (47:13).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 19.0 19.1 Direct, 2017-05-10 (14:45).
- ↑ 20.0 20.1 20.2 Direct, 2020-11-30 (1:05:22).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑
- ↑ 23.0 23.1 Direct, 2020-12-22 (1:15:01).
- ↑ Direct, 2023-11-30 (1:40:11).
- ↑ Direct, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ Direct, 2017-05-24 (24:20).
- ↑ Twitter - Better luck next time.
- ↑ 31.0 31.1 Direct, 2020-08-28 (2:07:26).
- ↑ 32.0 32.1 32.2 32.3 Direct, 2020-07-25 (53:08).
- ↑ 33.0 33.1 Direct, 2020-06-26 (1:28:10).
- ↑ 34.0 34.1 Podcast, 2021-09-29 (52:58).
- ↑ 35.0 35.1 Direct, 2017-07-28 (1:34:55).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Direct, 2017-07-28 (23:20).