Class weapons and armor

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Les armes et armures ne sont pas verrouillées selon la classe, mais chaque classe est plus performante avec certaines armes et armures.[1][2] Il y a des aptitudes qui nécessitent d'être équipé d'un objet.[3]

Les armes sont prévues pour être d'une manière agnostiques dans le sens que vous pouvez trouver un moyen de les utiliser avec des classes différentes. Le rogue ne sera pas le seul à pouvoir utiliser des dagues. Car si vous restreignez les équipements de cette manière, ça rend l'économie plus difficile à maintenir sur le marché des objets.[4]Steven Sharif

Best-in-slot items

Les Armes et les Armures Best in slot dépendent du role des personnages et du type de monstre qu'ils combattent.[5]

Equipement lié

Il pourra y avoir de l'équipement lié (BoE ou BoP) mais ça sera plutôt l'exception que la règle, puisque ça n'encourage pas les objectifs pour l'économie.[6]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[8]Steven Sharif

Crafted gear

Artisanat UI. Alpha-1 capture d'écran. Crédit image: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[9][10][11][12][13][14]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[12]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[23]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[28]

Item creation suite

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[29]

Inspection de l'équipement / Évaluation de la menace

You decide to gank the player, but find out that you have been ambushed![30]

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[31][32][33]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[34]Steven Sharif
  • The border will indicate the level and quality of the tier set.[31][32][35]
    • This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[32][36][35]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[37]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[33]Steven Sharif

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