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A large percentage of Ashes of Creation's game systems are expected to be in place for Alpha-2.[1]

Alpha-2 is intending to be obviously a very large chunk of the game's mechanics: a very very big percentage of it.[1]Steven Sharif

UI, tutorial systems, and much of the questing will remain placeholder for Alpha One, and won't really come online until Alpha Two.[14]Steven Sharif

Alpha-1 and Alpha-2 testers may be invited to participate in spot testing prior to the Alpha-2 release.[15]

Alpha-2 is known as the persistent alpha.[16][17]

Alpha-2 availability

Phase Release Estimated/Actual date
Alpha-2 Alpha-2 (persistent alpha).[16][17] To be announced.[18]

En savoir plus...

Alpha-2 server wipes

Alpha-2 is known as the persistent alpha.[16][17] Persistent means that the Alpha-2 servers will be kept up all day and night until launch.[16]

The ultimate goal for A2 is to be persistent and the PTS, but before we get that far there's gonna be some wipes I would expect.[19]Steven Sharif

Alpha testing system requirements

Alpha-1 stress testing, March 17, 2021.[20]

Funny story; So yesterday as we are stress/density testing with our NDA testers, I accidentally summoned 5k bears around our few hundred players. But hey, it didn’t crash! Can you spot Lt. Toast here?[20]Steven Sharif

These are fully operational NPCs. They have behavior trees, they have AI blackboards; you know they are functioning as an NPC would; and to my surprise, to everyone's surprise actually, the server handled it quite well: 5000 entities all within a very dense area.[21]Steven Sharif

Ashes of Creation alpha testing minimum system specification.[22] These system specs have not changed for Unreal Engine 5.[23][24]

  • Operating System: Windows 10 64-Bit
  • Processor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
  • Graphics Card: Nvidia GeForce GTX 460 or AMD Radeon 6870 HD with 1GB and DirectX 12
  • Memory: 6 GB RAM
  • Network: Broadband Internet connection
  • Storage: 35 GB of available space
  • Sound Card: DirectX Compatible Sound Card

Recommended specification.[22]

  • Operating System: Windows 10 64-Bit
  • Processor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
  • Graphics Card: Nvidia GeForce GTX 1060 or AMD Radeon R9 Fury with 4GB and DirectX 12
  • Memory: 16 GB RAM
  • Network: Broadband Internet connection
  • Storage: 35 GB of available space
  • Sound Card: DirectX Compatible Sound Card

Tulnar race

The Tulnar race will be in place before Alpha-2. Concepts and early works are expected at that time.[3]

Naval schedule

Ship assets will likely be released leading in to Alpha-2.[4]

Artisan classes timeline

Classes artisanales (Collecte, Traitement, Artisanat) will come online fully in Alpha-2 and the Betas.[25][5]

In Alpha One the core basics of what crafting represents as a gameplay loop that is represented. So that means that there are gatherables out there. You will have to have tools in order to service those gatherables. There will be processing that's necessary; and then there's crafting stations that are available and can be constructed by the players. This is in Alpha One. You have to collect the recipes, you have to collect the materials, and you have to refine the materials; and then you have to create the reagents and then use those to kind of create the final crafting component of that you're trying to create. So that in and of itself is present, but it is a very very small piece of really what will be the larger crafting puzzle for Alpha 2 and betas.[25]Steven Sharif

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated kind of piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[5]Steven Sharif

Emblem, logo and symbol editor

Import of user-created image content (UCC) is being considered.[28] This was previously not under consideration.[29]

  • An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.[30]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[28]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[30]Steven Sharif

The user interface will allow emblems, logos and symbols to be designed in-game.[29][31][13]

Emblem editor functionality is tentatively planned for Alpha-2.[13]

Alpha-2 NDA

Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[33]

  • Alpha-1 testing prior to the full release of Alpha-1 was covered by NDA.[34][35]
    • NDA review and acceptance is done via the game client.[36]
    • The text and voice NDA was lifted from the PI QA testing phase on May 28, 2020.[34]
    • The verbal NDA was lifted from Alpha-1 preview testing, and future testing, on May 17, 2021.[37]
    • The NDA was lifted on July 9, 2021 for the three day Alpha-1 preview weekend test.[38][39]
    • The NDA was lifted on July 14, 2021 for Alpha-1.[40]

We are extremely excited to invite folks to this glorious milestone of our development journey with NO NDA as we want everyone to be able to provide feedback unfiltered. During Alpha One testing, we'll be looking for your feedback specifically on the following things: download and installation process, client performance, and server performance.[40]

Early access

Ashes of Creation early access packages:

Packs de précommande

Packs de précommande are available from the Magasin cosmétique.[48]

We offer cosmetics for players who wish to support the project early. The exclusive nature of the limited availability is something I think collectors value. If you buy cosmetics as an MMO player, I know I enjoyed if the cosmetic is rare and not every girl at the party is wearing the same dress. In addition, these cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good thing about these packs is they contain no P2W advantages and there is no box cost, so from a mechanics standpoint you do not need to buy them to excel in the game on launch. And also, there are comparable and subjectively more grand cosmetics achievable in game as well.[49]Steven Sharif


Alpha and Beta participation is expected to grow with the sale of pre-order packs.[51]

Server wipes

Alpha and Beta servers will be wiped prior to launch.[52]

  • Alpha-1 testing phases will include full wipes.[53]
  • Servers may also be wiped between individual tests, unless the developers require progression to be saved for certain spot tests.[54]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[19]Steven Sharif


December 2015 First team members were hired.[55]
February 2016 Ashes of Creation design documentation and prototyping.[56][55]
December 10, 2016 Official website was launched and project announced.[55]
January 18, 2017 Official discord was launched.[57]
May 2, 2017 Kickstarter crowdfunding campaign launched with $750,000 funding goal.[58]
June 3, 2017 Kickstarter crowdfunding campaign completed with 19,576 backers raising $3,271,809.[59]
June 2017 Game production began with a team size of 15-20.[56]
June 21, 2017 Summer crowdfunding campaign launched.[60]
July 22, 2017 Summer crowdfunding campaign completed with 2,485 backers.[61]
September 1, 2017 PAX West 2017.[62][63]
November 4, 2017 Raised $16,500 for Extra Life children's hospitals.[64]
December 15, 2017 Alpha-0 released on schedule.[65]
March 19-23, 2018 Game Developers Conference (GDC) 2018.[66]
April 5, 2018 PAX East 2018.[67]
August 15, 2018 Last day for purchases of Alpha-1 through Intrepid pre-order packs.[68]
August 20, 2018 At Gamescom with[69]
August 27, 2018 100 developers working on Ashes of Creation.[70]
September 1, 2018 PAX West 2018 panel.[71]
October 19, 2018 Ashes of Creation Apocalypse battle royale (previously called Alpha-1 phase 1 battlegrounds).[72]
November 4, 2018 Raised $20,518 for Rady Children's hospital with Extra Life.[73]
April 15, 2019 60 developers working on Ashes of Creation at San Diego offices (following disengagement with Malaysian art team).[74]
November 3, 2019 Raised $20,901 for Rady Children's hospital with Extra Life.[75]
August 21, 2020 Announced a mutual parting of ways with publisher[76]
October 17, 2020 Almost 3,000,000 registered accounts for Ashes of Creation.[77]
October 17, 2020 ~87 developers working on Ashes of Creation.[78]
November 8, 2020 Raised $88,546 for Rady Children's hospital with Extra Life.[79]
February 26, 2021 Official website redesign.[80]
May 5, 2021 Alpha-1 sales resumed with the announcement of the Adventurer pre-order pack.[81]
May 17, 2021 Verbal NDA was lifted from Alpha-1 testing.[37]
July 9, 2021 Alpha-1 no-NDA preview weekend began on schedule.[38]
July 11, 2021 Alpha-1 no-NDA preview weekend completed on schedule.[82]
July 14, 2021 Alpha-1 no-NDA month long test began on schedule.[83][40]
August 15, 2021 Alpha-1 no-NDA month long test completed on schedule.[84]
November 7, 2021 Raised $34,485 for Rady Children's hospital with Extra Life.[85]
December 23, 2021 Announced that Ashes of Creation is moving to Unreal Engine 5.[86][87]
January 14, 2022 Over 120 people working on Ashes of Creation.[88]


  • MMORPG le plus financé sur Kickstarter.[89]
  • 7ème jeu vidéo le plus financé sur Kickstarter.[90]
  • MMO le plus attendu –'s Best of 2017 Awards.[91]
  • Accès anticipé le plus attendu pour un MMORPG – MMOs World.[92]
  • Gamescom 2018: Meilleur jeu indépendant.[93]
  • Gamescom 2018: Meilleur jeu en ligne.[93]
  • Meilleur MMO indépendant de 2020 – sondage des lecteurs de[94]
  • MMO le plus attendu de 2021 et au-delà – sondage des lecteurs de[95]

Voir également

Les références

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Podcast, 2021-09-29 (59:29).
  2. 2.0 2.1 Entrevue, 2022-01-14 (3:50).
  3. 3.0 3.1 Direct, 8 April 2018 (AM) (2:17).
  4. 4.0 4.1 Direct, 2018-09-27 (54:02).
  5. 5.0 5.1 5.2 5.3 Entrevue, 2021-02-07 (35:30).
  6. 6.0 6.1 6.2 6.3 Podcast, 2021-09-29 (23:00).
  7. Entrevue, 2018-10-20 (12:38).
  8. Direct, 2020-03-28 (1:41:11).
  9. Direct, 2021-09-24 (1:18:06).
  10. Direct, 2021-09-24 (1:19:17).
  11. Entrevue, 2018-10-20 (0:00).
  12. steven-family-summon-2.png
  13. 13.0 13.1 13.2 Direct, 2018-10-31 (47:44).
  14. Blog: Creative Director's Letter, October 16 2020
  15. Direct, 2021-07-30 (42:11).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Direct, 2018-01-18 (25:22).
  17. 17.0 17.1 17.2 alpha and beta phases.png
  18. release-dates.png
  19. 19.0 19.1 19.2 19.3 19.4 server-wipes.png
  20. 20.0 20.1 steven-a1-stress-test.png
  21. Direct, 2021-03-26 (12:34).
  22. 22.0 22.1 What are the minimum requirements for Alpha?
  23. Direct, 2021-12-23 (49:39).
  24. Direct, 2021-12-23 (42:09).
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Direct, 2021-03-26 (42:28).
  26. Direct, 2021-04-30 (41:18).
  27. Blog: 10 facts about castle sieges in the MMORPG.
  28. 28.0 28.1 Direct, 2019-07-26 (1:05:28).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 Direct, 2017-05-17 (55:40).
  30. 30.0 30.1 Entrevue, 2020-07-08 (48:30).
  31. 31.0 31.1 guild emblem.jpg
  32. 32.0 32.1 32.2 Entrevue, 2018-10-20 (3:35:54).
  33. Direct, 2018-01-18 (49:26).
  34. 34.0 34.1 Direct, 2020-05-29 (31:37).
  35. alpha-1-nda-1.png
  36. toast-nda.png
  37. 37.0 37.1 steven-a1-verbal-nda.png
  38. 38.0 38.1 Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
  39. Alpha One Schedule Update, May 10 2021.
  40. 40.0 40.1 40.2 Guide to Alpha One.
  41. 41.0 41.1 Kickstarter packages.
  42. MMOGAMES Interview, 8 September 2017.
  43. beta 0.png
  44. Intrepid pre-order pack.
  45. Adventurer pre-order pack.
  46. PAX West 2017 Alpha package.
  47. PAX West 2017 Beta package.
  48. 48.0 48.1 Ashes of Creation cosmetic store.
  49. steven-cosmetics.png
  50. Entrevue, 2018-08-24 (12:18).
  51. 51.0 51.1 51.2 Direct, 2017-11-17 (28:50).
  52. server wipe.jpg
  53. Alpha one test schedule, Mar 12, 2021.
  54. Direct, 2020-11-30 (7:27).
  55. 55.0 55.1 55.2 MASSIVELY OP interview: Ashes of Creation on a new way to MMO.
  56. 56.0 56.1 steven-milestones.png
  57. Ashes Discord.png
  58. Ashes of Creation Kickstarter campaign
  59. Ashes of Creation Kickstarter.
  60. Summer Crowdfunding.png
  61. summerended.png
  62. PAX West 2017 Schedule.
  63. PAX West 2017 Map.
  64. Intrepid Studios Dev Team.
  65. Direct, 2018-01-18 (2:48).
  66. GDC.png
  67. PAX East.png
  68. Newsletter, 7 August 2018
  69. gamescom.png
  70. Ashes of Creation Gamescom 2018 Interview: Responding to Criticism.
  71. Newsletter, 7 August 2018
  72. alpha1-phase-1-update.png
  73. Intrepid Studios Extra Life 2018 (@MediaAoC).
  74. Entrevue, 2019-04-15 (5:09).
  75. extralife2019.png
  76. Blog: New Adventure Awaits.
  77. Entrevue, 2020-10-17 (18:36).
  78. Entrevue, 2020-10-17 (56:55).
  79. extralife2020.png
  80. Direct, 2021-02-26 (9:51).
  81. Ashes of Creation Store: May cosmetics.
  82. steven-a1preview-end.png
  83. toast-a1-launch.png
  84. alpha-1-end.png
  85. extralife2021.png
  86. Vidéo, 2021-12-23 (0:00).
  87. Direct, 2021-12-23 (19:59).
  88. Entrevue, 2022-01-14 (9:11).
  89. kickstarter most funded MMORPG.png
  90. kickstarter most funded video game.png
  91.'s Best of 2017 Awards.
  92. Most Anticipated MMORPGs For 2018.
  93. 93.0 93.1 DualShockers’ Gamescom 2018 Awards
  94. MassivelyOP 2020 awards reader's poll.
  95. MassivelyOP reader's poll.