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Backpack sockets (slots).[1]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[1]Steven Sharif

There are different systems that allow stories to be told in Ashes of Creation.[2]

A MMO lives and breathes on its community and we don't really want to give short shrift to any one of those types. All of them are important: the RPers are important, the people who just want to hang out in the Inn and talk are important, they all add to the game and so we want to make sure that we take care of all of them... You can run a business based on RPing.[4]Jeffrey Bard

Housing decoration

Players may decorate their player housing and other types of buildings.[7]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[12]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[12]Steven Sharif

Ashes of Creation Apocalypse player housing

Ashes of Creation Apocalypse players can establish Player housing and save Furniture arrangements for use in the full game.[13][14]

Organisations sociales

Organisations sociales are ways for players to interact with the world around them in a different manner. They are about creating micro communities within the game.[16]

The whole idea of these societies is that they are a mechanism for progression that do not have to rely on your level progression. These are different progression paths that players can participate in. If you don't want to leave a node in your gameplay experience and you want to find as much as you can do within that city, these offer those things. Now, some quests might take you outside of the city to you know hunt and pursue things, but you could also perfectly be a person that is a merchant and purchases them from other travelers instead of having to go do it yourself. We want to offer players a diverse method of progression; and these systems house those benefits.[17]Steven Sharif

Organisations sociales function a little bit like factions, but without flagging mechanics.[18]

Sometimes two organization's goals might not align with each other and there'll be conflict there, but it's not going to be like everybody in the Traders Guild is at war with everybody in the Thieves Guild.[18]Jeffrey Bard

Organisations sociales are run by NPCs, however there will be ranks that certain members can attain that will grant some influence over the organization.[19]

Social animations

There are interactive social animations and emotes.[22]

Some animations will be agreed-upon emotes that you can initiate with other characters.[24]

Emoji

Emoji adds additional flare either for chat or character representation.[25] Emoji packs were available in the Kickstarter and Summer crowdfunding campaigns at the Explorer level and above.[25]

There will be role-playing emoji such as dice rolling.[26]

Jeux de salon

Jeux de salon are games that are played in player-built taverns or in-node taverns.[27]. Some will be dice games, others will be card games; and some will be less savory.[28]

  • These games will involve aspects of both chance and skill.[28]
  • They must be played between 2 or more people.[28]
  • Players will be able to wager in-game currency against other players.[28]
  • A portion of the income from the game goes to the tavern owner or node.[27][28]
  • Parlor games will vary based on the predominant race of a node.[28][29]

Jeux de salon were a Kickstarter stretch goal.[30]

Mobile interface

There may be a mobile application that allows players to interact with parlor games (tavern games).[31]

Character appearance

Nous voulons que vous puissiez exprimer votre identité propre, que vous puissiez roleplay même au niveau esthétique. Il y aura des outils et des paramètres permettant la customisation des personnages. Nous voulons que la culture et l'identité de chaque race soient présentes au point qu'elles soient facilement identifiables par les joueurs et distinguables des autres cultures. A cette fin, il est nécessaire d'avoir un spectre large sur lequel vous puissiez vous placer. Il y aura beaucoup de coupes de cheveux différentes, beaucoup de tatouages. Vous pourrez modifier les traits du visages, la structure osseuse, la taille, la morphologie, le pourcentage de graisse. Vous pourrez ajouter des poils sur différents parties du corps. Si vous voulez des poils sur les pieds, vous pourrez en avoir.[34]Steven Sharif

L'apparence du personnage peut être customisée via le créateur de personnage (CC)[35] et par les salons/barbershops.[36]

  • Les modèles des personnages se veulent réalistes.[37]
  • Le joueur verra un personnage générique avant de débuter la customisation.[38]
  • Les joueurs peuvent faire des personnages en surpoids, maigres, musclés.[39]
  • Les designs des personnages s'inspirent d'un grand panel de cultures, Européennes, Africaines et Asiatiques.[40]
  • Il n'y aura pas de Lolis dans le jeu.[41]

Des curseurs permettront une certaine flexibilité dans la customisation.[42]

  • Des variantes pour les coupes de cheveux.[34]
    • Ajouter de la pilosité sur certaines parties du corps.
  • De la peinture corporelle.[34]
  • Modifier les traits du visage.[34]
  • Modifier la structure osseuse.[34]
  • Modifier la taille.[34]
    • Soyons sérieux, vous ne pourrez pas faire un personnage faisant 3cm de haut.[43]
  • Modifier la morphologie.[34]
  • Ajuster le pourcentage de graisse.[34]

Ces ajustements permettront de faire transparaître un personnage plus féminin ou masculin.[44]

  • La hauteur des sourcils.[44]
  • Ajuster le menton.[44]
  • Modifier les cheveux.[44]
  • Modifier la pilosité faciale.[45]
    • Les barbes des Naines ne seront pas aussi développées que celles des Nains. Cela prendra la forme d'un tressage peu volumineux.[34]
    • La pilosité faciale est une caractéristique des Dünir, pas des Niküa.[34]
  • La morphologie.[44]
  • Il y aura des curseurs pour les seins.[43]
    • Ils dépendront de la race du personnage.
    • L'échelle sera réaliste.

Vous pourrez enregistrer l'apparence de votre personnage sur votre disque dur.[46]

Créateur de personnages

Alpha-1 launcher/character selection.[47]

The character creator (or character customization screen) allows players to define the look of their character in Ashes of Creation.[49]

We're gonna have a wide array of character customization out of the box.[25]

If I had to give a comparison, I would use BDO as an example of what our Character Creation is going for.[50]

A character's voice may be able to be selected from preset options.[51]

There is a chance that the character creator may be released before Alpha-1.[52]

Character sheet

A character web page (character sheet) will be available closer to live launch that shows the following:[53]

  • What a character looks like.[53]
  • Réalisations and server firsts.[53]
  • Info on a player's class.[53]
  • Character's back story via journal entries (that are shared publicly by the player).[54][55]
  • Traits can be applied that describe a character's history.[55]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[55]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[54]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[54]Steven Sharif

The player can manage what info is shown on the character page.[53]

Marriage

There is a marriage mechanic in Ashes of Creation, including same-sex marriages.[57]

Marriage may unlock different activities that are not available to characters who are not married.[58]

There are not plans for gender neutral neutral pronouns. However our marriage system which will be present does not take into account gender. So two individuals of any sex will be able to utilize the marriage system and we feel that that's pretty important to really reflect the nature the cultures in Ashes of Creation: That it does not have that conflict present in this fantasy world that we may have experienced in the past in our real world; and that's a good place both from a sanctuary standpoint through people who are maybe experiencing that in the real world to kind of get away from it in the fantasy world: We wanted to provide that type of outlet.[59]Steven Sharif

Story arcs

Story arcs drive one or more quest lines in Ashes of Creation.[60]

  • Personal quest lines.
  • Cultural quest lines.
  • Regional quest lines.

All of the events are based around storytelling. All of the the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game.[61]Jeffrey Bard

The overarching narrative is that players are the returning children of Verra. They will not be characterized individually as "saviors".[62]

Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so you know every system that's created touches a story.[61]Steven Sharif

Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[63]Steven Sharif

Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[64]

Server types

See also

Les références

  1. 1.0 1.1 Livestream, 30 May 2019 (1:09:13).
  2. Livestream, 17 May 2017 (44:42).
  3. Livestream, 28 July 2017 (37:25).
  4. 4.0 4.1 Video, 5 April 2018 (44:06).
  5. Livestream, 29 May 2020 (36:18).
  6. screenshot 261.png
  7. Livestream, 17 November 2017 (26:22).
  8. Livestream, 24 May 2017 (29:54).
  9. Livestream, 29 May 2020 (38:04).
  10. Livestream, 5 May 2017 (30:53).
  11. Livestream, 22 May 2017 (56:31).
  12. 12.0 12.1 Livestream, 17 August 2018 (10:54).
  13. Livestream, 1 September 2018 (1:05:10).
  14. Livestream, 31 October 2018 (38:47).
  15. Livestream, 4 June 2018 (57:42).
  16. Livestream, 17 May 2017 (7:27).
  17. Podcast, 23 April 2018 (24:47).
  18. 18.0 18.1 Livestream, 26 May 2017 (49:05).
  19. Livestream, 9 July 2018 (38:28).
  20. Video, 26 September 2019 (0:0).
  21. Video, 4 December 2017 (1:20).
  22. dance.jpg
  23. 23.0 23.1 Interview, 20 October 2018 (3:30:40).
  24. 24.0 24.1 24.2 Livestream, 17 November 2017 (53:02).
  25. 25.0 25.1 25.2 Livestream, 8 May 2017 (48:49).
  26. Livestream, 22 May 2017 (58:51).
  27. 27.0 27.1 parlor games tavern.png
  28. 28.0 28.1 28.2 28.3 28.4 28.5 parlor announcement.png
  29. Livestream, 24 May 2017 (11:04).
  30. parlor games.png
  31. Livestream, 17 November 2017 (11:53).
  32. Livestream, 16 October 2017 (15:18).
  33. Ashes of Creation - The visuals.
  34. 34.0 34.1 34.2 34.3 34.4 34.5 34.6 34.7 34.8 34.9 Livestream, 8 April 2018 (PM) (13:39).
  35. Livestream, 8 may 2017 (47:35).
  36. Livestream, 15 May 2017 (51:19).
  37. Livestream, 30 june 2017 (11:21).
  38. Livestream, 30 june 2017 (10:04).
  39. Livestream, 30 june 2017 (10:27).
  40. Livestream, 30 june 2017 (12:39).
  41. Lollis.jpg
  42. Livestream, 30 june 2017 (13:13).
  43. 43.0 43.1 Livestream, 24 May 2017 (48:45).
  44. 44.0 44.1 44.2 44.3 44.4 Livestream, 22 May 2017 (54:32).
  45. beards.jpg
  46. Livestream, 24 May 2017 (28:22).
  47. steven-launcher-leak.png
  48. steven-ren'kai-leak.png
  49. Livestream, 30 June 2017 (09:43).
  50. character creator BDO.png
  51. Livestream, 26 May 2017 (53:40).
  52. Livestream, 26 July 2019 (1:10:44).
  53. 53.0 53.1 53.2 53.3 53.4 Livestream, 17 November 2017 (13:59).
  54. 54.0 54.1 54.2 Interview, 8 August 2018 (28:50).
  55. 55.0 55.1 55.2 Interview, 24 August 2018 (6:30).
  56. Ashes of Creation Store: Harmony Attire.
  57. weddings.jpg
  58. Livestream, 24 May 2017 (53:58).
  59. Podcast, 11 May 2018 (1:05:58).
  60. Livestream, 18 January 2018 (39:08).
  61. 61.0 61.1 Livestream, 30 May 2019 (1:18:16).
  62. Livestream, 17 December 2019 (1:10:30).
  63. Video, 5 April 2018 (35:01).
  64. Livestream, 31 October 2017 (29:50).
  65. Livestream, 5 May 2017 (35:27).
  66. MMORPG Interview, 12 December 2016.