Jeu de rôle

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Backpack sockets (slots).[1]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[1]Steven Sharif

Il y a plusieurs systèmes qui permettent de conter des histoires dans Ashes of Creation.[2]

Un MMO vit et respire grâce à sa communauté et nous ne voulons laisser de côté aucun de ces types. Tous sont importants : les amateurs de jeu de rôle sont importants, les gens qui veulent simplement passer du temps dans l'Auberge et parler sont importants, chacun apporte quelque chose au jeu et donc nous voulons nous assurer que nous prenons soin de tous... Vous pouvez tenir un commerce basé sur le jeu de rôle.[4]Jeffrey Bard

Nom de personnage

Les personnages auront un prénom ainsi qu'un patronyme (nom de famille) facultatif.[5]

  • La longueur minimale pour le nom d'un personnage sera de trois caractères.[6]

Les noms du personnage apparaîtront sur la feuille de personnage et en option sur la page web de personnage.[7]

  • Dans le jeu, le nom du personnage est affiché au-dessus de sa tête. Cela peut être le prénom ou bien le patronyme.[7]

Character nameplate

A character's nameplate is displayed above their head.[7]

  • This can be the first or last name (family name).[7]
  • The name of the character's Guild is displayed next to their name.[8]
  • The character's nameplate will deteriorate to give an indication of how much damage they have taken.[9][10][11]
  • An icon will identify the character's class.[12]
  • Hovering over the user's nameplate will show information such as level, their class name and archetype combo.[12]
  • A buff icon indicates the character's gear and grade.[12][13][14]

Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.[15]

Character sheet

A character web page (character sheet) will be available closer to live launch that shows the following:[16]

  • What a character looks like.[16]
  • Réalisations and server firsts.[16]
  • Info on a player's class.[16]
  • Character's back story via journal entries (that are shared publicly by the player).[17][18]
  • Traits can be applied that describe a character's history.[18]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[18]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[17]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[17]Steven Sharif

The player can manage what info is shown on the character page.[16]

Décorations d'habitation

Players may decorate their player housing and other types of buildings.[21]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[31]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Menuiserie profession.[23]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[31]Steven Sharif

Organisations sociales

Les Organisations sociales sont des moyens pour les joueurs d'interagir avec le monde autour d'eux d'une manière différente. Il s'agit de créer des micro-communautés au sein du jeu.[33]

L'idée générale de ces sociétés est qu'elles sont un mécanisme de progression qui ne doit pas dépendre de votre niveau de progression. Ce sont des voies de progression différentes auxquelles les joueurs peuvent prendre part. Si vous ne voulez pas quitter un nœud dans votre expérience de jeu et vous voulez autant de choses à faire que possible dans cette ville, elles offrent ces choses. Or, certaines quêtes peuvent vous entraîner en dehors de la ville pour, vous savez, chasser ou rechercher des choses, mais vous pourriez aussi parfaitement être une personne qui est un marchand et les achète à d'autres voyageurs plutôt que d'aller le faire vous-même. Nous voulons offrir aux joueurs une méthode de progression différente ; et ces systèmes abritent ces avantages.[34]Steven Sharif

Les Organisations sociales fonctionnent un peu comme les factions, mais sans les mécaniques de marquage.[35]

Parfois les objectifs de deux organisations peuvent ne pas être alignés et il y aura alors un conflit, mais ça ne sera pas comme si tous les membres de la Guildes des Marchands seront en guerre avec tous ceux de la Guilde des Voleurs.[35]Jeffrey Bard

Les Organisations sociales sont gérées pas des PNJs, cependant il y aura des rangs que certains membres peuvent atteindre et leur octroyer de l'influence sur l'organisation.[36]

Animations sociales

There are interactive social animations and emotes.[39]

Some animations will be agreed-upon emotes that you can initiate with other characters.[41]

Emoji

Emoji adds additional flare either for chat or character representation.[42] Emoji packs were available in the Kickstarter and Summer crowdfunding campaigns at the Explorer level and above.[42]

There will be role-playing emoji such as dice rolling.[43]

Music

Le chef compositeur de Ashes of Creation est Bear McCreary. Sa musique sera dévoilée dans la Beta-1.[44]

L'archétype Barde est prévu pour avoir des compétences musicales.[45]

  • Les Bardes pourraient savoir jouer des instruments de musique, tels que le flûte ou la cornemuse.[46][47]

Tavern music

Music within taverns can be set by players.[48]

Jeux de salon

Jeux de salon are games that are played in player-built taverns or in-node taverns.[49]. Some will be dice games, others will be card games; and some will be less savory.[50]

  • These games will involve aspects of both chance and skill.[50]
  • They must be played between 2 or more people.[50]
  • Players will be able to wager in-game currency against other players.[50]
  • A portion of the income from the game goes to the tavern owner or node.[49][50]
  • Parlor games will vary based on the predominant race of a node.[50][51]

Jeux de salon were a Kickstarter stretch goal.[52]

Mobile interface

There may be a mobile application that allows players to interact with parlor games (tavern games).[53]

Character appearance

Nous voulons que vous puissiez exprimer votre identité propre, que vous puissiez roleplay même au niveau esthétique. Il y aura des outils et des paramètres permettant la customisation des personnages. Nous voulons que la culture et l'identité de chaque race soient présentes au point qu'elles soient facilement identifiables par les joueurs et distinguables des autres cultures. A cette fin, il est nécessaire d'avoir un spectre large sur lequel vous puissiez vous placer. Il y aura beaucoup de coupes de cheveux différentes, beaucoup de tatouages. Vous pourrez modifier les traits du visages, la structure osseuse, la taille, la morphologie, le pourcentage de graisse. Vous pourrez ajouter des poils sur différents parties du corps. Si vous voulez des poils sur les pieds, vous pourrez en avoir.[56]Steven Sharif

L'apparence du personnage peut être customisée via le créateur de personnage (CC)[57] et par les salons/barbershops.[58]

  • Les modèles des personnages se veulent réalistes.[59]
  • Le joueur verra un personnage générique avant de débuter la customisation.[60]
  • Les joueurs peuvent faire des personnages en surpoids, maigres, musclés.[61]
  • Les designs des personnages s'inspirent d'un grand panel de cultures, Européennes, Africaines et Asiatiques.[62]
  • Il n'y aura pas de Lolis dans le jeu.[63]

Des curseurs permettront une certaine flexibilité dans la customisation.[64]

  • Des variantes pour les coupes de cheveux.[56]
    • Ajouter de la pilosité sur certaines parties du corps.
  • De la peinture corporelle.[56]
  • Modifier les traits du visage.[56]
  • Modifier la structure osseuse.[56]
  • Modifier la taille.[56]
    • Soyons sérieux, vous ne pourrez pas faire un personnage faisant 3cm de haut.[65]
  • Modifier la morphologie.[56]
  • Ajuster le pourcentage de graisse.[56]

Ces ajustements permettront de faire transparaître un personnage plus féminin ou masculin.[66]

  • La hauteur des sourcils.[66]
  • Ajuster le menton.[66]
  • Modifier les cheveux.[66]
  • Modifier la pilosité faciale.[67]
    • Les barbes des Naines ne seront pas aussi développées que celles des Nains. Cela prendra la forme d'un tressage peu volumineux.[56]
    • La pilosité faciale est une caractéristique des Dünir, pas des Niküa.[56]
  • La morphologie.[66]
  • Il y aura des curseurs pour les seins.[65]
    • Ils dépendront de la race du personnage.
    • L'échelle sera réaliste.

Vous pourrez enregistrer l'apparence de votre personnage sur votre disque dur.[68]

Créateur de personnages

Alpha-1 launcher/character selection.[69]

The character creator (or character customization screen) allows players to define the look of their character in Ashes of Creation.[71]

We're gonna have a wide array of character customization.[42]Steven Sharif

The goal is to have a character creator that is on par with if not much better than what BDO provided.[72]

If I had to give a comparison, I would use BDO as an example of what our Character Creation is going for.[73]Steven Sharif

A character's voice may be able to be selected from preset options.[74]

There is a chance that the character creator will be released early.[72][75]

Character sheet

A character web page (character sheet) will be available closer to live launch that shows the following:[16]

  • What a character looks like.[16]
  • Réalisations and server firsts.[16]
  • Info on a player's class.[16]
  • Character's back story via journal entries (that are shared publicly by the player).[17][18]
  • Traits can be applied that describe a character's history.[18]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[18]Steven Sharif

The character page will be accessible in game by opening a browser through the UI.[17]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[17]Steven Sharif

The player can manage what info is shown on the character page.[16]

Marriage

There is a marriage mechanic in Ashes of Creation, including same-sex marriages.[77]

You might have a NPC that is specifically a RP event NPC. This is a person who marries you and you come up to them and they have a quest that relates to finding the cosmetic attire for the wedding; and once you have that achieved you must find a Best man or Maid of honor- these are systems that can be created around immersion in the game.[80]Steven Sharif

Marriage may unlock different activities that are not available to characters who are not married.[81]

There are not plans for gender neutral neutral pronouns. However our marriage system which will be present does not take into account gender. So two individuals of any sex will be able to utilize the marriage system and we feel that that's pretty important to really reflect the nature the cultures in Ashes of Creation: That it does not have that conflict present in this fantasy world that we may have experienced in the past in our real world; and that's a good place both from a sanctuary standpoint through people who are maybe experiencing that in the real world to kind of get away from it in the fantasy world: We wanted to provide that type of outlet.[82]Steven Sharif

Families

Les Familles sont un moyen de relier jusqu'à huit personnages.[83][84][77]

  • Un personnage ne peut appartenir qu'à une seule famille à la fois.[83]
  • Quitter une famille et en joindre une autre aura un temps de rechargement de l'ordre de quelques jours.[83]
  • La taille d'une famille est limitée à huit personnages.[83]}

Arcs Narratifs

Arcs Narratifs drive one or more quest lines in Ashes of Creation.[85]

  • Personal quest lines.
  • Cultural quest lines.
  • Regional quest lines.

All of the events are based around storytelling. All of the the narrative quests are based around storytelling. All the organizational quests are based around storytelling. You know the game is built from a story basically, so we want to make sure that there's context and relevancy for all of the actions that you're doing in the game.[86]Jeffrey Bard

The overarching narrative is that players are the returning children of Verra. They will not be characterized individually as "saviors".[87]

Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so you know every system that's created touches a story.[86]Steven Sharif

Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[88]Steven Sharif

Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[89]

Server types

NPC languages

Languages in Ashes of Creation may refer to:

  • Language-specific lexicons in the game from a lore and immersion standpoint. These do not have real player-to-player implications.[92]

Voir également

Les références

  1. 1.0 1.1 Direct, 2019-05-30 (1:09:13).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Direct, 2017-05-17 (44:42).
  3. Direct, 2017-07-28 (37:25).
  4. 4.0 4.1 Vidéo, 2018-04-05 (44:06).
  5. Direct, 2017-05-08 (48:39).
  6. Direct, 2017-10-31 (48:39).
  7. 7.0 7.1 7.2 7.3 Entrevue, 2018-05-11 (2:45).
  8. Direct, 2017-05-22 (51:00).
  9. Direct, 2020-07-25 (1:33:37).
  10. Direct, 2020-01-30 (1:40:48).
  11. steven-health-nameplate.png
  12. 12.0 12.1 12.2 Direct, 2020-08-28 (2:07:26).
  13. Direct, 2020-07-25 (53:08).
  14. Direct, 2020-06-26 (1:28:10).
  15. Direct, 2021-01-29 (1:21:01).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 Direct, 2017-11-17 (13:59).
  17. 17.0 17.1 17.2 17.3 17.4 17.5 Entrevue, 2018-08-08 (28:50).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 Entrevue, 2018-08-24 (6:30).
  19. Direct, 2020-05-29 (36:18).
  20. screenshot 261.png
  21. Direct, 2017-11-17 (26:22).
  22. Direct, 2020-06-26 (53:20).
  23. 23.0 23.1 23.2 23.3 23.4 Entrevue, 2020-07-08 (40:20).
  24. Direct, 2020-06-26 (45:32).
  25. Vidéo, 2020-05-31 (47:32).
  26. Direct, 2017-05-24 (29:54).
  27. Direct, 2020-05-29 (38:04).
  28. Direct, 2020-06-26 (47:32).
  29. Direct, 2017-05-05 (30:53).
  30. Direct, 2017-05-22 (56:31).
  31. 31.0 31.1 Direct, 2018-08-17 (10:54).
  32. Direct, 2018-06-04 (57:42).
  33. Direct, 2017-05-17 (7:27).
  34. Podcast, 2018-04-23 (24:47).
  35. 35.0 35.1 Direct, 2017-05-26 (49:05).
  36. Direct, 2018-07-09 (38:28).
  37. Vidéo, 2019-09-26 (0:0).
  38. Vidéo, 2017-12-04 (1:20).
  39. dance.jpg
  40. 40.0 40.1 Entrevue, 2018-10-20 (3:30:40).
  41. 41.0 41.1 41.2 Direct, 2017-11-17 (53:02).
  42. 42.0 42.1 42.2 Direct, 2017-05-08 (48:49).
  43. Direct, 2017-05-22 (58:51).
  44. steven-bear-beta-1.png
  45. Direct, 2019-06-28 (1:21:02).
  46. Direct, 2017-07-28 (40:15).
  47. Direct, 8 April 2018 (PM) (1:18:37).
  48. The mighty beard!
  49. 49.0 49.1 parlor games tavern.png
  50. 50.0 50.1 50.2 50.3 50.4 50.5 parlor announcement.png
  51. Direct, 2017-05-24 (11:04).
  52. parlor games.png
  53. Direct, 2017-11-17 (11:53).
  54. Direct, 2017-10-16 (15:18).
  55. Ashes of Creation - The visuals.
  56. 56.0 56.1 56.2 56.3 56.4 56.5 56.6 56.7 56.8 56.9 Direct, 8 April 2018 (PM) (13:39).
  57. Direct, 2017-05-08 (47:35).
  58. Direct, 2017-05-15 (51:19).
  59. Direct, 2017-06-30 (11:21).
  60. Direct, 2017-06-30 (10:04).
  61. Direct, 2017-06-30 (10:27).
  62. Direct, 2017-06-30 (12:39).
  63. Lollis.jpg
  64. Direct, 2017-06-30 (13:13).
  65. 65.0 65.1 Direct, 2017-05-24 (48:45).
  66. 66.0 66.1 66.2 66.3 66.4 Direct, 2017-05-22 (54:32).
  67. beards.jpg
  68. Direct, 2017-05-24 (28:22).
  69. steven-launcher-leak.png
  70. steven-ren'kai-leak.png
  71. Direct, 2017-06-30 (09:43).
  72. 72.0 72.1 Direct, 2020-07-25 (1:11:52).
  73. character creator BDO.png
  74. Direct, 2017-05-26 (53:40).
  75. Direct, 2019-07-26 (1:10:44).
  76. Ashes of Creation Store: Harmony Attire.
  77. 77.0 77.1 weddings.jpg
  78. Direct, 2021-01-29 (1:13:04).
  79. Direct, 2021-02-26 (1:10:28).
  80. 80.0 80.1 Entrevue, 2021-02-07 (55:22).
  81. 81.0 81.1 81.2 81.3 81.4 Direct, 2017-05-24 (53:58).
  82. Podcast, 2018-05-11 (1:05:58).
  83. 83.0 83.1 83.2 83.3 Direct, 2020-07-25 (1:37:27).
  84. Direct, 2017-05-08 (48:39).
  85. Direct, 2018-01-18 (39:08).
  86. 86.0 86.1 Direct, 2019-05-30 (1:18:16).
  87. Direct, 2019-12-17 (1:10:30).
  88. Vidéo, 2018-04-05 (35:01).
  89. Direct, 2017-10-31 (29:50).
  90. Direct, 2017-05-05 (35:27).
  91. MMORPG Interview, 12 December 2016.
  92. steven-lore-languages.png
  93. What languages will Ashes of Creation be in?