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Interruption d'animation will not be a combat mechanic in Ashes of Creation.[1][2]

Esquiver

Esquiver in Alpha-1 early combat.[3]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[3]Steven Sharif

Evasion moves such as dodging and weaving will be present in Ashes of Creation combat.[4][5][6]

So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[5]Steven Sharif

Blocage actif

Le bouclier Paladin's Might dans Ashes of Creation Apocalypse posséde sa propre hitbox et point de vie (PV). Il peut bloquer les projectiles.[10]

  • Les développeurs n'ont pas encore décidé si le blocage actif sera intégré dans le MMO. Ils se dirigent pour le moment vers un système plus traditionnel basé sur la mitigation de dégâts à l'aide de buff mais tout en considérant l’interaction entre le positionnement du blocage avec un blocage passif provenant du système de stat en cascande

Dans APOC quand nous avions la posture active du bouclier- cela était un blocage actif du bouclier basé sur un système de combat d'action; et quand nous avons collecté les données du concept sur son efficacité et sa précision durant son utilisation par les joueurs, nous avons remarquées que cela n'était pas très élevés; et c'est préoccupant au moins quant à la mise en place d'un blocage par bouclier exclusivement actif par opposition à l'activation d'un buff qui donne un pourcentage de blocage universel aux dommages reçues- et en lien avec les stats- c'est vraiment quelque chose sur laquelle on tente d'intégrer dans le système de combat hybride[11]Steven Sharif

C'est quelque chose dont nous réfléchissons de manière récurrente et que nous testons activement dans notre système hybride et vous nous connaissez quand il s'agit de quelque chose que nous prenons en considération. Bien sûr nous voulons une partie action qui puisse interagir avec le système de stat par cascade; et vous savez que ça sonne comme un oxymore d'un point de vue action et ciblé, mais ce n'est pas nécessairement le cas. Il peut y avoir une partie action- par exemple si vous utilisez votre posture de bouclier et que vous interceptez correctement un projectile ou une compétence provenant d'un arc frontal, vous allez mitiger 80% des dégâts ou appliquer 80% de la défense physique du bouclier; et s'il provient d'une zone en dehors de cet arc frontal vous allez avoir un bonus moins élevé; et c'est essentiellement ce qui se passerait si l'on prenait en compte par exemple la valeur de la défense physique de votre bouclier, vous l'appliquez comme un facteur de mitigation des dégâts reçus, mais en plus vous ajoutez les stats en cascade à ce système responsable de la mitigation des dégâts du bouclier ou du taux de blocage; et peut-être vous savez que la compétence principal indique 80% de mitigation des dégâts provenant d'un arc frontal qui peut atteindre 87% grâce à vos stats essentiellement; et si cela n'est pas dans cet arc frontal, alors il s'abaissera à une valeur de 50% d'efficacité- voire 40% ou quelque chose comme ça. Donc ça vous donne une idée de qu'est ce qui est utilisé pour déterminer ces compétences et comment ils intéragissent d'un point de vue action.[11]Steven Sharif

Interruptions

Abilities with a cast bar can be interrupted during the cast.[12]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
info-orange.pngCette section contient des informations sur les tests Alpha-1. Il sera mis à jour lorsque de nouvelles informations seront disponibles.
Skill Icon Origin Description
Bulwark Bulwark Icon.jpg Tank Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[13][14][15][16]

Durée pour tuer

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Le MMORPG Ashes of Creation aura une durée pour tuer quelqu'un d'environ 30 secondes à 1 minute.[17]

Dans le MMORPG nous ne voulons vraiment pas de one-shots. La durée pour tuer quelqu'un doit relever de la stratégie et de la tactique.[19]Steven Sharif

Inspection de l'équipement / Évaluation de la menace

You decide to gank the player, but find out that you have been ambushed![20]

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[21][22][23]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[24]Steven Sharif
  • The border will indicate the level and quality of the tier set.[21][22][25]
    • This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[22][26][25]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[27]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[23]Steven Sharif

Contrôle de foule

Contrôle de foule (CC/mezzing) abilities include root, snare, stun, sleep and slow.[28][29]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[30]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[33]
    • In Alpha-1 testing mounts were not separate from the player.[33]
There's also going to be effects that just stun the mount or stun you on the mount.[33]Steven Sharif
Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[36] The root effect is nature based.[37]
Ancestral Bolas Ancestral Bolas.png Tank Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[38]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[39][40][41]
Chains of Restraint Chains of Restraint Icon2.png Cleric Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[42][43]
Condemn Condemn.png Cleric Stun target enemy for 3 seconds.[44][45]
Crippling Blow Crippling Blow.png Fighter Deal Physical damage and apply Snare to target enemy for 6 seconds.[46]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[47]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[48][49]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Ranger Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[50]
Knock Out Knock Out.png Fighter Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[51]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[52]
Quake Quake.png Mage Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[53]
Slam Slam.png Tank Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[54]
Slumber Slumber (Active).png Mage Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[55][56][57]
Tremoring Bellow TremoringBellowIcon.png Tank Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[58]
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[29]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[29]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[64]

Postures de combat

The use of weapon stances in game is likely.[65]

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[66]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[67]Jeffrey Bard

Voir également

Les références

  1. 1.0 1.1 Direct, 2019-11-22 (1:09:37).
  2. Direct, 2017-05-17 (1:05:11).
  3. 3.0 3.1 3.2 Direct, 2020-08-28 (1:19:24).
  4. 4.0 4.1 Direct, 2023-01-27 (1:06:02).
  5. 5.0 5.1 Direct, 2022-06-30 (51:17).
  6. 6.0 6.1 Direct, 2020-01-30 (1:34:12).
  7. Direct, 2023-12-19 (1:49:56).
  8. Direct, 2021-11-19 (50:38).
  9. Direct, 2020-06-26 (1:24:06).
  10. shieldactiveblockA1.png
  11. 11.0 11.1 Direct, 2020-06-26 (1:19:50).
  12. Direct, 2017-05-08 (43:30).
  13. Alpha-1 screenshot.
  14. toast-keybinds-skills.png
  15. Vidéo, 2021-02-09 (0:37).
  16. Direct, 2020-07-31 (1:14:26).
  17. 17.0 17.1 Entrevue, 2018-10-20 (3:25:46).
  18. Direct, 2019-11-22 (5:51).
  19. 19.0 19.1 Entrevue, 2018-10-20 (9:10).
  20. Twitter - Better luck next time.
  21. 21.0 21.1 Direct, 2020-08-28 (2:07:26).
  22. 22.0 22.1 22.2 22.3 Direct, 2020-07-25 (53:08).
  23. 23.0 23.1 Direct, 2020-06-26 (1:28:10).
  24. 24.0 24.1 Podcast, 2021-09-29 (52:58).
  25. 25.0 25.1 Direct, 2017-07-28 (1:34:55).
  26. Official Livestream - May 4th @ 3 PM PST - Q&A
  27. Direct, 2017-07-28 (23:20).
  28. Direct, 2017-10-16 (25:56).
  29. 29.0 29.1 29.2 29.3 Direct, 2017-05-24 (45:12).
  30. CC effects do notapply to non-combatants.png
  31. Direct, 2023-12-19 (1:16:19).
  32. Direct, 2022-09-30 (51:28).
  33. 33.0 33.1 33.2 Direct, 2021-04-30 (1:08:10).
  34. summons-ccs.png
  35. Vidéo, 2023-12-19 (27:14).
  36. Air Strike New Description.png
  37. Vidéo, 2022-09-30 (15:28).
  38. Ancestral Bolas Description.png
  39. New Chain Lightning Description.png
  40. Vidéo, 2023-05-31 (12:12).
  41. Vidéo, 2023-04-28 (17:50).
  42. Vidéo, 2023-07-28 (20:50).
  43. Chains of Restraint Info Panel.png
  44. Vidéo, 2023-07-28 (29:23).
  45. Condemn Info Panel.png
  46. Crippling Blow Description.png
  47. Fissure Description2.png
  48. Vidéo, 2023-03-31 (9:55).
  49. Vidéo, 2023-01-27 (10:27).
  50. Imbue Ammo Weighted Skill Tree Description.png
  51. Knock Out Skill Tree Description.png
  52. Leap Strike Description.png
  53. Quake Description.png
  54. Slam Description.png
  55. Vidéo, 2023-04-28 (17:22).
  56. Slumber Description2.png
  57. Vidéo, 2023-09-29 (11:23).
  58. Vidéo, 2023-01-27 (7:28).
  59. Direct, 2018-02-09 (28:17).
  60. Direct, 2019-11-22 (1:06:25).
  61. steven-hard-ccs.png
  62. Podcast, 2018-08-04 (1:11:05).
  63. 63.0 63.1 Direct, 2018-04-8 (PM) (37:57).
  64. Podcast, 2018-08-04 (1:11:52).
  65. Direct, 2019-06-28 (1:19:00).
  66. Direct, 2017-05-30 (16:25).
  67. 67.0 67.1 67.2 Direct, 2018-12-06 (48:52).