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Pre-alpha Rogue/Ranger (Predator).[2]

The rogue is master of opportunity, using skill, positioning, and the environment to dish out frightening amounts of damage. In their downtime, they provide solid utility, helping their friends navigate dangers otherwise unseen.

Rogue2a.PNG Rogue is an archetype in Ashes of Creation.[3]

The rogue is more physical disable oriented: Applying bleeds or snares or having precision damage that's situational. Being stealthy. That's how I view the rogue role... The rogue's like you don't see me, I'm coming in and boom I stab you in the back and I do extra damage because of it. Now you're bleeding and you're trying to snare away and walking away, and that's a rogue in my opinion.[4]Steven Sharif

Rogue classes

Class Primary Secondary
Assassin Rogue Rogue
Charlatan Rogue Bard
Cultist Rogue Cleric
Duelist Rogue Fighter
Nightspell Rogue Mage
Predator Rogue Ranger
Shadow Guardian Rogue Tank
Shadow Lord Rogue Summoner


All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[5]

  • Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[6]
  • These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[6]

If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[6]Steven Sharif

info-orange.pngCette section contient des informations sur les premières phases de test. Il sera mis à jour dès que de nouvelles informations seront disponibles.
Skill Icon Base skill
Stealth This does not render a player completely invisible.[7] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[8]


Il n'y aura pas de mécanique de vol (pickpocket) dans Ashes of Creation pour ce qui est des joueurs vivants.[9]

Il n'y a pas de mécanique de vol pour que vous puissiez vous approcher d'un joueur vivant et dérober quelque chose.[9]Steven Sharif

Dual wielding

L’ambidextrie sera autorisée pour les armes à une main.[10]

Rogue augments

There will be counter-stealth mechanics for sure. That's just a natural balancing act of stealth. But additionally with regards to secondary classes, one of those aspects is augments represent the secondary class and some of the- one of the most fundamental aspects of a rogue is stealth whether it be actual invisibility or the ability to sneak around in the shadows or something. So you can almost certainly count on the fact that should you go a secondary class of rogue that there will be the ability to influence your action items from your primary class with the stealth modifier.[14]Steven Sharif


The Rogue archetype is scheduled for release at the start of Alpha-2.[15][16]


Archetype list

Icône Archétype Type.[19] Rôle.[20]
bard symbol.jpg Barde Arcane Support
Cleric symbol.png Clerc Arcane Support
fighter icon.png Combattant Martial Dégâts
Mage symbol.png Mage Arcane Dégâts
ranger thumb.png Rôdeur Martial Dégâts
rogue icon.png Rogue Martial Dégâts
Summoner Class.jpg Invocateur Arcane Support
Tank symbol.png Tank Martial Tank

Voir également

Les références