Apparences d'équipements
The Dünir are suited up for battle with these in-game unlockable tier five armor pieces![1]

Nous voulons être réalistes avec l'application de types particuliers d'armures, telles que les armures en plaques. À cet égard, pour les différents sexes, il faut tracer une ligne fine entre accentuer la forme du corp et le rendre quelque peu réaliste et réellement applicable à l'environnement.[3] – Steven Sharif
L'équipement est destiné à être d'apparence réaliste.[4][5]
- Il n'y aura pas d'armes "surdimensionnées".[6]
- L'armure ne sera pas trop sexualisée en apparence.[5]
Nous allons vers une sorte de look plus réaliste; pas nécessairement un cadre réaliste, mais nous voulons que nos personnages aient du poids et se sentent comme s'ils étaient là.[4] – Jeffrey Bard
Je pense plutôt que cela ne servirait à rien d'avoir une armure de plaque de bikini, tout comme la réalité, si vous voulez avoir une armure, elle devrait être protectrice. Je pense que le coté esthétique est agréable pour certaines personnes, mais c'est une sorte de problème immersif.[4] – Steven Sharif
L'armure prendra une apparence raciale.[7]
- Les cosmétiques peuvent être utilisés par toutes les races, mais il peut y avoir de légères variations pour les faire fonctionner avec la morphologie de chaque race.[8]
Les joueurs peuvent changer les couleurs de leur équipement à l'aide de colorants.[9][10]
L'affichage du casque peut être activé et désactivé.[11]
Les effets de particules sont utilisés pour indiquer l'importance et la rareté de certaines armes.[13]
Les armes peuvent être rengainées.[14]
Les artisans peuvent influencer l'apparence de leurs objets fabriqués.[15][16]
Sommaire
- 1 Appearance slots/Transmogs
- 2 Racial weapons and armor
- 3 Crafted items
- 4 Apparences
- 5 Artistic style
- 6 Mana-forged armor
- 7 Modular armor
- 8 Attachments
- 9 Gear slots
- 10 Inspection de l'équipement / Évaluation de la menace
- 11 Gear sets
- 12 Item creation suite
- 13 Racial skins
- 14 Costumes
- 15 Kickstarter weapon skins
- 16 Backer only armor skin
- 17 Ashes of Creation Apocalypse
- 18 Artwork
- 19 Voir également
- 20 Les références
Appearance slots/Transmogs
Les Equipement auront des appearance slots (Transmutation/Transmog/cosmetic slots) qui permetront de copier l'apparence d'un objet (dans certains cas).[17][18]
- Il y a des règles pour appliquer des cosmétiques sur des objets spécifiques, contrairement aux costumes, qui n'ont pas de restrictions de niveau. [19]
- Les Cosmetic slots peuvent être activés ou désactivés par le joueur.[20]
- une "apparence par défaut du joueur" peut être automatiquement appliquée durant des sieges ou autres combats à grande echelle pour améliorer la performance du serveur.[21][22]
Racial weapons and armor
Les armes et armures ne sont pas verrouillées selon la race, Mais les armures prendront une apparence raciale.[24][25]
- L'apparence raciale des équipements se concentre sur l'armure, pas sur les armes.[7]
La personnalisation des équipements par race se concentre vraiment sur les sets d'armure et non les armes. Les armes seront, concernant les models, plutôt identiques entre les races.[7] – Steven Sharif
Disons que vous avez le set de l'Aigle ou quelque chose du genre, bon: l'Aigle a son image, il a un design thématique qui inclura des raccords à l'armure. Cela inclura une palette de couleurs et un thème. Il aura des aspects le définissant comme set de l'Aigle. Quand un elfe porte le set de l'Aigle ou quand un Orc le porte, vous avez là évidement deux cultures différentes; et vous ne voulez pas écraser cette culture en assignant un de facto 'ceci est le set de l'Aigle et voilà à quoi il ressemble pour tout le monde'. Ce qu'on veut c'est que ce soit l'influence culturelle qui donne le style au set.[7] – Steven Sharif
- L'apparence raciale de chaque sets d'armures est lié au modèle du personnage de cette race.[26]
Quand vous dites, comment faire si je suis un Orc mais que je veux ressembler à un Elfe et je veux que mon set de l'Aigle soit la version Elfe ? Le problème commence par le fait que les Orcs ont un model organique différent des Elfes. Vous savez, leur corps sont différents. Donc au niveau de l'augmentation du projet, c'est une chose que d'ajouter différentes influences culturelles appliquées aux armures; s'en est une autre d'adapter chaque influence dans une matrice qui peut être portée par n'importe quoi. Du point de vue du projet, c'est une tache très difficile à aborder pour l'artiste du personnage. Donc à la place ce qu'on a fait est, dans le but de faciliter la variété culturelle entre les races mais aussi de permettre le partages des biens comme les sets d'armures, de donner différentes représentations aux sets d'armures pour chaque race.[26] – Steven Sharif
Crafted items
Crafted items (Crafted gear) is best-in-slot gear in Ashes of Creation.[27]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[27] – Steven Sharif
- Previously it was stated that crafted items will be on-par with boss dropped items.[28][29][30]
Crafters will be able to assign different skills/abilities and stats on gear.[15][31]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[15][32]
- The rarity of the items will be commensurate with the effort required to gather, process and craft the items.[30]
- Statistiques on crafted items will vary based on the item's rarity.[33]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be kind of dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[33] – Steven Sharif
Crafters are able to influence what their crafted items will look like.[15][16]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[34]
- A crafter's name is embedded in the items they craft.[35]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[36]
Apparences

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[38] – Steven Sharif
Pets, Montures, Armure, Bâtiments and Accessoires sold in the cosmetic store are skins.[39]
- Skins are cosmetic items that do not grant the user any benefit.[40]
- Skins are only be able to be applied to things that have already been earned, crafted or found within Ashes of Creation.[41]
- Mount skins require a specific type of mount to have been achieved in-game.[42]
- The flavor text next to store items relates to the lore and background of creatures and items in the world of Verra.[40]
- Caravan skins change the appearance of an in-game mount and in-game caravan that are hooked up to each other.[43][44]
- The best skins will be in-game achievable.[45]
The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[45] – Steven Sharif
Magasin cosmétique

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[47] – Steven Sharif
The Magasin cosmétique enables players to purchase Cosmétiques for use in Ashes of Creation.[48] The cosmetic store offers limited time, limited quantity items to help sustain game development.[49]
- Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[49]
- Nothing in the cosmetic store will be pay to win.[50]
Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[50]
- Cash shop cosmetics will offer a diverse selection of unique looks.[51]
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[49] – Steven Sharif
- All cosmetic store items will be non-tradeable.[52] There will be no gifting mechanism for cosmetic items.[53]
I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[53] – Steven Sharif
Artistic style
Ashes of Creation jouira d'un réalisme graphique plus poussé tous les autres MMO occidentaux. Ce ne sera ni trop stylisé ni "cartoon".[54]
- Tous les éléments artistiques de Ashes of Creation Apocalypse battle royale ont été réalisé par Intrepid Studios.[55]
On arrive à se rapprocher un peu plus du réalisme au niveau des graphismes, notamment grâce à l'Unreal Engine 4... Je voulais éviter le cartoon. Je ne suis d'ailleur pas un grand fan des jeux trop stylisés.[54] – Steven Sharif
Mana-forged armor
Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[56]
- They also appear to be base variants of Ashes of Creation Apocalypse armor sets.[57]
Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![58] – Margaret Krohn
Modular armor

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[59] – Jeffrey Bard
Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[59] – Mat Broome
Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[60]
You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[60] – Mat Broome
Attachments
Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[61]
- There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[61]
Gear slots

Il y a 16 emplacements d'équipement dans Ashes of Creation:[63]
- 8 emplacements d'armure
- 5 emplacements de bijoux
- 2 emplacements d'armes
- 1 emplacements d'arme à distance
Items on back and belt

L'idée est de s'éloigner du type d'application banale des ceintures dans les MMO précédents où elles n'ont pas vraiment beaucoup de caractère pour ainsi dire. Mais en réalité, vous savez qu'en tant qu'aventurier, vous venez avec beaucoup d'outils et de choses que vous devez utiliser dans la nature pour réaliser ce que vous essayez d'accomplir. Nous voulions donc en quelque sorte représenter cela sur votre personnage et vous donner quelque chose qui puisse réellement être tangible pour votre personnage et les voir. Je pense que cela ajoute beaucoup de caractère et de saveur à votre identité.[65] – Steven Sharif

Cette ceinture a mes composants pour lancer des sorts, donc j'ai vraiment l'impression d'être une sorcière en ce moment. [66] – Steven Sharif
Les objets attachés au dos ou à la ceinture des personnage représentent les objets dont ils sont en possession. Les joueurs peuvent définir la priorité d'apparence des éléments qu'ils souhaitent afficher.[67][68][69] Un seul élément peut s'afficher à la fois, et cela est déterminé par le choix du joueur.[70]
Une grande composante du MMORPG qui - la moitié de cet acronyme que vous connaissez est un jeu de rôle RPG. Et pour jouer un rôle, vous devez être capable de représenter ce que votre personnage fait dans ce monde et vous savez qu'une partie de ce que fait l'animation est de créer ces emplacements sur la ceinture ou le dos que vous savez peut accrocher certains types d'accessoires ou d'objets créés par l'équipe de personnages, comme Carson, vous savez, cela peut être un tube de parchemin, cela peut être une potion, cela peut être n'importe quoi : ces joueurs auront la capacité comme nous l'avons vu dans le passé aura la possibilité de sélectionner ce qu'il veut représenter dans ces emplacements, puis l'animation s'assurera que l'empannage est bien en mouvement.[64] – Steven Sharif
Les emplacements de dos incluent :[70]
Les emplacements de ceinture (taille) incluent :[67][70]
- Armes de mêlée (2 emplacements - un de chaque cotés).[70]
- Potions, bourse, parchemins.[67][68]
Il y aura un système de priorité derrière cela qui déterminera... dois-je montrer l'arc si l'espadon n'est pas équipé ou dois-je montrer l'arme d'hast si l'espadon n'est pas équipé.[69] – Jeffrey Bard
Ranged weapons
A character may equip up to two hand weapons and also wear a ranged weapon on their back.[71][72][70]
- Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[71][72]
- There will be a setting to determine if the ranged weapon or main/offhand selection is your primary weapon to use for Q or left-mouse-button basic attacks.[71][72]
- Let's say you use Power shot: You click Power shot, you quickly switch over to the ranged weapon, execute the skill, and you're back to your primary focus, which is the the sword and shield; and then for weapon attacks like your Q or your left mouse button, you would have the option to to set which is your focus, the ranged weapon, or the main offhand selection and you can swap back and forth between that as you want.[71] – Steven Sharif
Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[73]
- Augmentation can increase the range of certain skills.[74]
- While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[73] – Steven Sharif
Melee weapons

You can see by the quality of these types of weapons: these are relatively lower level. These are some of the earliest types of weapons and or gear that you can acquire within Ashes of Creation.[75] – Steven Sharif
Melee weapons have a maximum range of effect.[73]
Dual wielding
L’ambidextrie sera autorisée pour les armes à une main.[76]
- Les boucliers ne peuvent pas être portés dans chaque mains.[77][76]
- Les épées à deux mains ne pourront probablement pas être portées dans chaque mains.[78]
Changement d'armes
Changement d'armes (between equipment slots) is possible while in combat.[80][81][71][72]
- You can always hot weapon swap even in combat, but you can't swap your armor and gear. Nothing that's in a hand or range slot if you're in combat.[80] – Steven Sharif
Players cannot swap armor while in combat.[80][82][84]
Inspection de l'équipement / Évaluation de la menace
You decide to gank the player, but find out that you have been ambushed![85]
Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[86][87][88]
- This will indicate the type of armor (cloth, leather, plate) that they are predominantly wearing.[89][87]
- You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[89] – Steven Sharif
- The border will indicate the level and quality of the tier set.[86][87][90]
- The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[92]
- When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[88] – Steven Sharif
Plaque nominative du personnage

Nameplates really actually require a big refactor on our end that we haven't done yet. However, that is something that tech art and engineering, as well as our UX/UI team are going to be doing over the course of probably the next month to month and a half. It's a big refactor both from performance reasons- how we're going to be able to occlude those nameplates within world obstacles and line-of-sight as well as prioritizing and clamping their sizes and distances that need a bit of a refactor; and of course their visual appearance. So that's work that's still outstanding.[94] – Steven Sharif
Nameplates are displayed above the head.[95]
- Player character nameplates will have first, and optionally last name (surname).[95]
- The name of the character's guild is displayed next to their name.[96]
- The character's nameplate will deteriorate to give an indication of how much damage they have taken.[97][98][99]
- An icon will identify the character's class.[86]
- Hovering over a player nameplate will show information such as level, class name, and archetype combo.[86]
- A buff icon will indicate the character's gear and grade.[86][87][88]
- The size and priority of nameplates will be relate to their distance (away from the camera).[94]
- The visibility of nameplates can be obscured by in-game objects, such as trees; by utility skills, such as Camouflage or Stealth; or through the use of disguises.[100][101]
- UI settings will enable nameplates to be hidden, resized, and customized.[102]
- Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.[103]
- Mob nameplates will have indicators that identify resistances, buffs, end elite status.[104]
- A star format may be utilized to indicate hit point allocation.[104]
Gear sets
Les ensembles d'équipement (également connus sous le nom d'ensembles de tier) font partie de Ashes of Creation.[106][18]
- Différents tiers d'équipement sont accessibles en fonction du niveau d'un personnage.[106][18]
- Les joueurs gagnent des bonus en fonction du nombre de pièces de l'ensemble qu'ils ont équipées.[106][18]
- Un effet d'ensemble global est accordé aux porteurs d'un seul type d'armure, par exemple : tout en tissu ou tout en plaques.[107]
- Certains bonus d'ensemble peuvent compromettre les statistiques d'équipement de base.[108]
- Il peut y avoir des bonus d'ensemble que les membres de certaines communautés obtiendront en fonction du type d'ensemble d'équipement.[18]
- Il existe des capacités passives qui peuvent être choisies pour devenir plus habiles avec certains types d'ensemble.[18]
- Il y aura des builds viables sans sets.[108]
- L'apparence raciale des ensembles d'équipement est liée au modèle de personnage de cette race.[26]
Environ 49 ensembles d'équipement uniques peuvent être obtenus dans l'Alpha-1 par l'artisanat, des quêtes, des loots et de l'exploration.[109]
- Ce sont des ensembles uniques avec des statistiques différentes, mais certains peuvent être similaires en apparence.[109]
Item creation suite
An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[110]
Racial skins
Racial skins enable a player to change their character's racial appearance.[111][112]
- Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[113]
- Racial skins can be toggled on and off.[112]
You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[113] – Steven Sharif
Racial skins are not costumes. This means that armor and character customization is possible on these.[114]
There are plans to create other racial skins.[28]
- Some potential future ideas include undead and werewolf (lycan) skins.[117]
Costumes
Les Costumes sont disponibles à l'achat dans le magasin cosmétique.
- Les costumes ne sont pas verrouillés par genre.[119]
- Les costumes sont des tenues d'une pièce qui recouvrent la totalité d'un ensemble (équipement).[120][121]
Le costume cosmétique ne vient pas en plusieurs éléments. Il couvrira la totalité de votre ensemble.[121] – Margaret Krohn
Kickstarter weapon skins
Kickstarter backers will receive a unique weapon skin.[122]
- Usable on all types of weapons.
- Include subtle and tasteful glow/particle effects.
Backer only armor skin
All Kickstarter backers receive a unique armor skin set.[123]
Ashes of Creation Apocalypse
Ashes of Creation Apocalypse weapon variants
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Basic axe.[124] | Hallowed Bronze Axe.[125][126] | Arcanic Bronze Axe.[127][126] | Pyroclastic Bronze Axe.[128][126] | Eldritch Bronze Axe.[129][126] |
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Thundering Mace.[130] | Hallowed Mace.[131][132] | Arcanic Mace.[133][132] | Pyroclastic Mace.[134][132] | Eldritch Mace.[135][132] |
The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[137]
- Between 15 and 20 cosmetic rewards are earnable in every chapter.[138]
- Daily and weekly quests will allow players to gain up to 50 levels (matching the intended level cap for the Ashes of Creation MMORPG).[139]
- Advancing through these levels allows players to unlock unique cosmetic rewards, such as weapon skins.[136][139]
You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[139] – Steven Sharif
Ashes of Creation Apocalypse gear appearances
Ashes of Creation Apocalypse cloak appearances
Ashes of Creation Apocalypse cosmetic rewards

Progression and experience tracking for participation in Ashes of Creation Apocalypse testing entitled players to earn unique cosmetic rewards. These earned rewards will carry over in player's accounts to live launch of the MMORPG.[141][142]
- Armor appearances.[142]
- Costumes.[141][138]
- Emotes.[141]
- Freehold building skins.[141]
- Meubles.[141]
- Hairstyles.[138]
- Montures.[141][138]
- Pets.[143]
- Weapon skins.[141][138][136][139]
One of the ways we want to give back to the Community in participating in this testing is allowing for progress, quests, achievements rewards to be gained in Apocalypse... You will have rewards and quests and achievements that you and your participation and your performance in that game, whether it be the Castle Siege, the Horde Mode or the Battle Royale will earn you cosmetics. There will be costumes. There will be mounts to earn. There will be housing and furniture. There will be emotes. There will be weapon variants. A lot of these are what we have in production for our project Ashes of Creation, we apply some variants and skins for and make them only available through participating in helping us test these different game modes. And they will carry over to your account on the MMORPG.[141] – Steven Sharif
The account used for Apocalypse is the same account used for the MMORPG. Unique skins earned in Apocalypse will be added to the MMORPG as rewards for helping to prepare for the Alpha and Beta stages of Ashes of Creation.[139]
- Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within the Ashes of Creation MMORPG.[41]
- Skins earned in Apocalypse will be available to apply at certain tiers, levels and/or access points within the MMORPG.[41]
So it's not that you'll be able to equip necessarily an item at level one. These are all cosmetic skins. Again we are not about the pay-to-win or pay-to-convenience life. What we want to do instead is as you earn, craft, or find equipment in the MMORPG, these skins that you've earned in Apocalypse will be available at certain tiers, levels and/or access points. So for example, we have different grades of mounts right. We have the base one land mounts. We have the the Royal mounts. We have the flying mounts if you're a mayor or King or Queen. We have legendary mounts. These classes of mounts will have available skins associated with those particular classes... If you have the Ramstider skin that you've earned from Apocalypse, you'll be able to apply that to your first land mount, which will probably be earned within the first five levels you'll earn a land mount. However if you have let's say for example the Gryphon, which will be a glideable mount. I'm sorry what's the name of the what's the name of the night one. The midnight- is the midnight bird or something like? The Nighthunter Gryphon. I think that's it. If you have that skin you'll only be able to apply that skin to a Royal mount so you'll still have to earn these things. Remember our position is that of: You need to earn these things in Ashes first. They're not purchasable or earned outside in Apocalypse and you're granted that immediately. These are skins that you apply to the things you earn in Ashes.[41] – Steven Sharif
These cosmetics reflect the lore of Ashes of Creation Apocalypse, which is set before the fall.[142]
- Armor appearances will reflect the ancient cultures of Verra.[142]
One thing that we announced to our alpha one backers that I know they love clarity on is that we'll also be including progression and experience tracking for participation and testing that will entitle them to some unique cosmetics as well that reflect on the lore of this setting, which is before the fall. So you'll be able to acquire some armors that reflect some of the ancient cultures of Verra that you will earn and hold for live launch.[142] – Steven Sharif
It would be like your ancestors kept these curios for you.[142] – Jeffrey Bard
Examples of some Kickstarter rewards will be included in Ashes of Creation Apocalypse.[144]
Artwork
2023-01-30 2022-10-01 2022-07-06 2022-06-30 2022-06-29 2022-05-16 2022-04-07 2022-01-30 2021-03-28 2020-12-31 2019-06-30 2019-06-30 2019-06-29
Voir également
Les références
- ↑ 1.0 1.1 Twitter - The Dünir are suited up for battle with these in-game unlockable tier five armor pieces!
- ↑ Direct, 2020-04-30 (50:45).
- ↑ 3.0 3.1 Direct, 2020-05-29 (50:20).
- ↑ 4.0 4.1 4.2 Direct, 2017-05-26 (19:51).
- ↑ 5.0 5.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 7.0 7.1 7.2 7.3 Podcast, 2018-08-04 (53:43).
- ↑
- ↑ Direct, 2017-07-18 (54:56).
- ↑ Direct, 2017-07-28 (9:47).
- ↑
- ↑ Direct, 2020-10-30 (1:13:22).
- ↑
- ↑ Direct, 2017-09-03 (48:56).
- ↑ 15.0 15.1 15.2 15.3 Direct, 2020-11-30 (1:05:22).
- ↑ 16.0 16.1 Direct, 2017-05-24 (24:19).
- ↑ Entrevue, 2018-08-24 (5:28).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 Direct, 2017-11-17 (22:33).
- ↑ Direct, 2020-11-30 (57:50).
- ↑ Direct, 2018-02-09 (50:29).
- ↑ Direct, 2020-07-25 (54:10).
- ↑ Direct, 2019-11-22 (1:08:05).
- ↑ Direct, 2019-07-26 (54:06).
- ↑ Direct, 2017-05-26 (44:11).
- ↑ Direct, 2017-05-26 (20:46).
- ↑ 26.0 26.1 26.2 Podcast, 2018-08-04 (55:17).
- ↑ 27.0 27.1 Direct, 2022-06-30 (1:18:55).
- ↑ 28.0 28.1 February 8, 2019 - Questions and Answers.
- ↑
- ↑ 30.0 30.1 Direct, 2017-05-10 (14:45).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑
- ↑ 33.0 33.1 Direct, 2020-12-22 (1:15:01).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ Ashes of Creation Store: Gear appearance.
- ↑ Direct, 2020-11-30 (56:02).
- ↑
- ↑ 40.0 40.1 Rime and Regal.
- ↑ 41.0 41.1 41.2 41.3 Direct, 2018-12-06 (41:43).
- ↑ Direct, 2020-11-30 (58:24).
- ↑ 43.0 43.1
- ↑ 44.0 44.1
- ↑ 45.0 45.1
- ↑ Ashes of Creation cosmetic store.
- ↑ Direct, 2020-07-25 (1:53:46).
- ↑
- ↑ 49.0 49.1 49.2 Direct, 2018-04-8 (PM) (58:29).
- ↑ 50.0 50.1
- ↑
- ↑
- ↑ 53.0 53.1 Entrevue, 2018-05-11 (32:36).
- ↑ 54.0 54.1 Entrevue, 2018-10-20 (2:17:43).
- ↑ Entrevue, 2018-10-20 (2:28:08).
- ↑
- ↑
- ↑ Blog: 2019-02-28 State of the Game Live-stream and Mana-forged Armor
- ↑ 59.0 59.1 Direct, 2018-08-17 (20:19).
- ↑ 60.0 60.1 Direct, 2018-08-17 (22:59).
- ↑ 61.0 61.1 Entrevue, 2018-10-20 (3:34:46).
- ↑ Direct, 2020-01-30 (25:39).
- ↑ Direct, 2017-07-28 (24:54).
- ↑ 64.0 64.1 Direct, 2019-05-30 (1:09:13).
- ↑ Direct, 2020-01-30 (49:08).
- ↑ 66.0 66.1 Direct, 2021-06-25 (21:56).
- ↑ 67.0 67.1 67.2 67.3 67.4 67.5
- ↑ 68.0 68.1
- ↑ 69.0 69.1 Direct, 2018-06-04 (19:48).
- ↑ 70.0 70.1 70.2 70.3 70.4 70.5 70.6 70.7 70.8 70.9
- ↑ 71.0 71.1 71.2 71.3 71.4 Podcast, 2021-09-29 (40:50).
- ↑ 72.0 72.1 72.2 72.3 Entrevue, 2018-05-11 (16:32).
- ↑ 73.0 73.1 73.2 Direct, 2017-06-30 (47:14).
- ↑ Podcast, 2021-09-29 (46:20).
- ↑ 75.0 75.1 Direct, 2022-12-02 (1:12:19).
- ↑ 76.0 76.1 Direct, 2017-06-16 (40:06).
- ↑
- ↑ Direct, 2017-07-28 (33:36).
- ↑ Vidéo, 2018-08-17 (0:01).
- ↑ 80.0 80.1 80.2 80.3 Direct, 2022-09-30 (51:09).
- ↑ Direct, 2022-09-30 (49:16).
- ↑ 82.0 82.1 Entrevue, 2020-07-18 (1:03:45).
- ↑ Direct, 2019-05-30 (1:15:58).
- ↑ Direct, 2017-07-28 (34:32).
- ↑ Twitter - Better luck next time.
- ↑ 86.0 86.1 86.2 86.3 86.4 Direct, 2020-08-28 (2:07:26).
- ↑ 87.0 87.1 87.2 87.3 87.4 Direct, 2020-07-25 (53:08).
- ↑ 88.0 88.1 88.2 Direct, 2020-06-26 (1:28:10).
- ↑ 89.0 89.1 Podcast, 2021-09-29 (52:58).
- ↑ 90.0 90.1 Direct, 2017-07-28 (1:34:55).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Direct, 2017-07-28 (23:20).
- ↑ Vidéo, 2023-01-27 (24:17).
- ↑ 94.0 94.1 Direct, 2023-01-27 (1:08:45).
- ↑ 95.0 95.1 Entrevue, 2018-05-11 (2:45).
- ↑ Direct, 2017-05-22 (51:00).
- ↑ Direct, 2020-07-25 (1:33:37).
- ↑ Direct, 2020-01-30 (1:40:48).
- ↑
- ↑ Direct, 2022-10-14 (48:45).
- ↑ Direct, 2022-09-30 (1:23:28).
- ↑ Direct, 2022-12-02 (1:03:28).
- ↑ Direct, 2021-01-29 (1:21:01).
- ↑ 104.0 104.1 Direct, 2023-01-27 (1:09:36).
- ↑ Direct, 2020-11-30 (48:39).
- ↑ 106.0 106.1 106.2 Direct, 2020-11-30 (54:29).
- ↑ Entrevue, 2020-07-18 (1:02:08).
- ↑ 108.0 108.1 Direct, 2017-11-17 (56:07).
- ↑ 109.0 109.1 Direct, 2021-04-30 (41:18).
- ↑ Direct, 2017-05-24 (24:20).
- ↑ Direct, 2017-05-12 (1:04:04).
- ↑ 112.0 112.1
- ↑ 113.0 113.1 Direct, 2020-05-29 (1:42:43).
- ↑ Kickstarter 12k+ backers.
- ↑
- ↑
- ↑ Direct, 2018-04-8 (AM) (4:47).
- ↑ Ashes of Creation Store: Vestments of the Runecarvers.
- ↑
- ↑
- ↑ 121.0 121.1
- ↑ May The 4th, Be With You... And also some skins.
- ↑ Ashes of Creation Kickstarter.
- ↑ Direct, 2018-12-06 (26:03).
- ↑ Direct, 2018-12-06 (26:23).
- ↑ 126.0 126.1 126.2 126.3 Bronze Axe Skins.
- ↑ Direct, 2018-12-06 (28:08).
- ↑ Direct, 2018-12-06 (28:12).
- ↑ Direct, 2018-12-06 (28:19).
- ↑ Direct, 2018-12-06 (28:30).
- ↑ Direct, 2018-12-06 (28:37).
- ↑ 132.0 132.1 132.2 132.3 Thundering Mace Skins.
- ↑ Direct, 2018-12-06 (28:43).
- ↑ Direct, 2018-12-06 (28:47).
- ↑ Direct, 2018-12-06 (28:51).
- ↑ 136.0 136.1 136.2 2018-12-08 Newsletter.
- ↑ Direct, 2018-12-06 (28:45).
- ↑ 138.0 138.1 138.2 138.3 138.4 Direct, 2018-12-06 (33:55).
- ↑ 139.0 139.1 139.2 139.3 139.4 Direct, 2018-12-06 (26:12).
- ↑ Blog: October Giveaway - Free Armor of the Autumn Knight.
- ↑ 141.0 141.1 141.2 141.3 141.4 141.5 141.6 141.7 Direct, 2018-10-31 (38:47).
- ↑ 142.0 142.1 142.2 142.3 142.4 142.5 Direct, 2018-09-27 (27:27).
- ↑
- ↑