Bosses d'extérieur

De Ashes of Creation Wiki
Sauter à la navigation Sauter à la recherche

There will be ancillary effects that happen as a result of downing certain world bosses.[2]

When a server downs a legendary boss, I want it to cost time, resources, dedication; and when you do that I want everyone to benefit from it.[3]Steven Sharif

Regional/world bosses will change based on the types and locations of nodes.[4]

List of world bosses

info-orange.pngCette section contient des informations sur les tests Alpha-1. Il sera mis à jour lorsque de nouvelles informations seront disponibles.

Boss mechanics

Raids contain intricate combat mechanics.[5]

  • Multiple phase boss fights.[5]
  • Adds.[5]
  • Random oriented skill usage.[5]
  • Telegraphed animations, but no obvious telegraphed templates on the ground.[5]
  • Fights will require location, mobility and strategy.[5]
Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of the bosses, there's going to be a lot of adds stuff, there's going to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to be location, mobility, strategic. It will be something that can not be repeatable in the exact same way from raid to raid, but has a variance between the combat, so raiders are going to have to be fluid in thinking on their feet.[5]Steven Sharif

Boss mechanics may be affected by changes in climate or time of day.[6]

Télégraphes

In specific circumstances there will be telegraphs (tells) to communicate something that's happening.[7]

  • Animation tells.
  • Templates.

Bosses

Avant-première du boss de donjon "Pyroclastic Wyrm" pendant l'Alpha-1 .[8]
Un lieutenant des "The Ancients" en rendu 3D.[9]

Ces deux modèles particuliers, avec l'alpha un, ils seront animés et présents en tant qu'adversaires dans certains des emplacements de donjon dans Ashes of Creation.[10]Steven Sharif

Les bosses appartiennent aux types suivants, avec des niveaux de difficultés et des tableaux de butin croissants, nécessitant un plus grand nombre de joueurs pour être tuer selon le niveau de difficulté.[4]

Certains bosses et rencontres comporteront des bandes sonores originales spécifiques composées par Bear McCreary.[11]

PvE difficulty

La difficulté du contenu JcE, tel que les raids et les dongeons, s'adaptera sur la base de la performance du raid du groupe contre les bosses précédents dans cette confrontation.[12]

  • Une performance élevée dans les premières phases de la confrontation augmentera la difficulté des phases suivantes.[12]
  • Plus élevée est la difficulté, meilleures seront les tables de butin.[12]
  • Les Bosses et monstres se seront pas calibrés automatiquement sur la base de la taille du groupe.[13]

Artificial intelligence

Le boss Jermaine Torment of Illwind.[14]

Vous pouvez voir comment nous utilisons certaines des différentes pièces d'armure - vous avez probablement vu certaines de ces pièces sur différentes tenues, comme cette cape de Corvid Castigator que Toast porte qui est aussi sur ce monstre.[14]Margaret Krohn

Ashes of Creation utilise une intelligence artificielle(IA) évolutive, ce qui signifie que des rencontres différentes pourront se produire avec des créatures similaires, ce qui donnera lieu à des expériences différentes pour le joueur.[15]

  • Utilisation d'une nouvelle technologie d'IA qui n'a pas encore été vue dans d'autres projets de MMORPG.[16]
  • Les boss sont scriptés et prennent des décisions de manière dynamique pendant les combats de boss.[17]
  • Les développeurs ont évoqué la possibilité que des PNJ effectue des "actions d'inactivité" pour rendre le monde plus vivant, mais cela n'a pas été confirmé.[18]
  • Certains comportements de l'IA peuvent s'activer en fonction de la progression du joueur lors d'une rencontre.[19]
    • La fréquence des attaques d'AoE sera plus élevée en fonction du nombre de joueurs participants.[19]
    • Déblocage de la rage ainsi que des effets de régénération et de buffs.[19]
    • Ajout de monstres et de classes de monstres.[19]
  • Les PNJ lors de certaines rencontres peuvent être conscients de leur environnement local et peuvent se mettre à l'abri derrière des obstacles, par exemple. Mais cela ne sera pas très répandu dans les conceptions générales de l'IA.[20]

Il existe des systèmes d'intelligence artificielle qui ne sont pas liés au contrôle des PNJ.[21]

Il existe d'autre types d'IA qui ne sont pas nécessairement liés au contrôle des PNJ. Il y a des IA concernant le développement des frontières des nœuds, dans la direction et aussi les décisions qui sont prises sur les nœuds inférieurs à asservir en tant qu'États vassaux. Il y a une IA qui s'occupe un peu du marché boursier qui sera présent dans l'économie. Il y a des systèmes d'IA qui vont être annoncés et qui sont je pense assez innovants en ce qui concerne le genre des MMORPG et qui vont rendre le système d'événements déclenchés très intéressant, je pense ; et cela concerne la façon dont les nœuds se développent et l'environnement réagit à ce développement en faisant apparaître ces événements déclenchés, comme une horde de zombies qui attaque une ville ou un boss de raid légendaire qui sort de la montagne. Je pense qu'il y a beaucoup d'opportunités pour que certaines des innovations dans le secteur de l'IA du développement de jeux vidéos se retrouvent dans Ashes.[21]Steven Sharif

Level scaling

Levels, stats, or skills will not be scaled to allow low level players to participate in encounters with higher level players.[22][23]

Mentor program

There will be a mentorship program where upper-level players are able to benefit from partying and/or helping lower level players; and getting them situated in the game.[23]

There will be activities that are present for higher level players to mentor lower level players. Let's say you have a friend who joins later on and you still want to do things with them, there will be things to do. Will he be able to enter a dungeon of your level and participate? No, because we don't want to inflate or deflate characters and manipulate that type of skill or power. We want that to be something that makes sense for them in a progression standpoint.[25]Steven Sharif

The mentorship program provides individual quests that can be initiated by the mentor based off of what node that they are part of. So these are like quests that are determined by either certain buildings and/or organizations or the mayor; and there are specific ones that are available for mentors to provide mentees; and they can also participate in some of those quest lines as well: Whether that be leading your mentee through a dungeon or providing a location for them to arrive with you at, or escort quests for the NPC caravans. These types of things, when done together with your mentor, will provide benefits both for the mentor and the mentee as well, so you're incentivized to participate with new players.[24]Steven Sharif

Pillage

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[27][28][29]

Free-for-all
Whoever is first to loot gets the loot.[27]
Lootmaster
A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[29]
Round-robin
With round-robin looting, party members take turns looting.[29]
Need before greed
This is a traditional need before greed system based on dice rolls.[29]
Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[30]
Bidding system
Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[29]
  • The highest bidder wins the item.[29]
  • The gold then goes into a pool that is split among the rest of the party members.[29]

Tables de Butin

Tables de Butin (drop tables) of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[32][33] Monsters drop hunting certificates, Articles and crafting materials rather than gold.[34][35]

harvesting resources with a gathering profession.[39]

Hunting certificates

Hunting certificates is a term that covers items, such as Pelts that house the value of a mob's death. These certificates are specific to an economic region.[44] These are intended as an alternative mechanic to acquire gold.[45][34][35]

A wolf is not going to be carrying a sack of gold. It may instead drop "pelts" that can be traded for gold.[35]

Players drop hunting certificates and other items upon death, based on their applicable death penalties.[46][47][48][34]

Loot tagging

Looting rights (also known as Loot tagging) is based on a blended tag and damage done system.[49][28]

  • The first party to obtain a tag (on a mob or boss) will gain an approximately 5-10% edge over competing parties in terms of the total damage done when determining looting rights.[49][28]
    • These numbers will be balanced based on testing.[49]
  • At the end of the fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights.[49][28]
We have a blended approach of damage done and a tag benefit. So if you tag the boss first, or you tag the loot- whatever the loot target is first- you're gonna get a benefit in the damage overall determination. So if you need to have 51% of damage done in order to qualify your raid, or the plurality of damage done if there's even three or four raids, then tagging first might give you a five or ten percent edge. We'll play with that number- balance it based on testing, but generally that's our approach in competing loot rights[49]Steven Sharif
Q: If looting rights are based on a blended tag and damage done system, will there be any mechanics in place to ensure roles like tanks and healers have an equal shot even when they haven't dealt as much damage?
A: That's the reason for the blended approach. The reason that we're doing a hybrid system between tag and damage done is for the purposes of those classes who may not be as DPS oriented as other classes. The tag system- all classes are going to have a sprinkling of immediate effects- of instantaneous casts and they can use that to tag a target, and that'll give them a modifier on the looting rights: So plus 10 or plus 15 will balance that, but it'll give them plus 10 to 15 on overall damage done if they tag the target and then their damage will make up the remainder of that percentage completion. So if I do 50 damage to a target but someone else has the tag I'm not going to be able to claim that looting right. They'll have done the other 50 plus 10 or 15.[50]Steven Sharif

Master gatherers may have the ability to "spoil" a boss' loot.[51]

If you want to be able to get those mats from the boss, they're just not going to drop for anybody. They will only drop for a master gatherer who is capable of extracting those resources from the creature itself... The reason why we say there's a lot of interdependencies between the crafters of the world and the raiders of the world and our PvPers of the world is because we don't want to house the capability to attain these things all within the adventuring class. We want there to be an influence necessary from the craftsmen's guild to come in to either come and participate and spoil the boss and gather the goods or something along those lines.[51]Steven Sharif

Artwork

Voir également

Les références

  1. Vidéo, 2020-05-31 (17:20).
  2. Direct, 2021-11-19 (55:31).
  3. Direct, 8 April 2018 (PM) (1:09:37).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Direct, 2020-07-25 (46:08).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Direct, 8 April 2018 (PM) (1:14:01).
  6. 6.0 6.1 Direct, 2022-05-27 (1:14:46).
  7. Direct, 2017-05-22 (49:38).
  8. Direct, 2020-03-28 (1:58:18).
  9. Direct, 2020-11-08 (12:40).
  10. Direct, 2020-11-08 (12:47).
  11. Entrevue, 2021-06-13 (11:15).
  12. 12.0 12.1 12.2 Entrevue, 2020-07-19 (14:51).
  13. Entrevue, 2020-07-19 (17:12).
  14. 14.0 14.1 Direct, 2021-06-25 (21:24).
  15. About Ashes of Creation.
  16. Direct, 2017-05-05 (11:55).
  17. Direct, 2017-07-28 (43:57).
  18. Direct, 8 April 2018 (PM) (3:56).
  19. 19.0 19.1 19.2 19.3 Entrevue, 2021-06-13 (22:20).
  20. Direct, 2022-02-25 (1:03:32).
  21. 21.0 21.1 21.2 21.3 21.4 Podcast, 2018-05-11 (24:23).
  22. Entrevue, 2021-06-13 (24:14).
  23. 23.0 23.1 Vidéo, 2018-04-05 (40:08).
  24. 24.0 24.1 24.2 24.3 24.4 Direct, 2020-09-30 (1:07:22).
  25. Entrevue, 2018-08-24 (8:52).
  26. Direct, 2021-03-26 (26:40).
  27. 27.0 27.1 Direct, 2020-11-30 (1:01:40).
  28. 28.0 28.1 28.2 28.3 Direct, 2020-07-25 (1:24:56).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 Group dynamics blog.
  30. Direct, 2020-11-30 (1:12:03).
  31. dungeons-leak.png
  32. 32.0 32.1 Entrevue, 2020-07-19 (8:43).
  33. February 8, 2019 - Questions and Answers.
  34. 34.0 34.1 34.2 34.3 34.4 34.5 34.6 Entrevue, 2020-07-18 (27:11).
  35. 35.0 35.1 35.2 Direct, 2017-05-24 (44:14).
  36. Entrevue, 2020-07-20 (21:57).
  37. Direct, 8 April 2018 (PM) (55:49).
  38. Direct, 2022-06-30 (1:18:55).
  39. Entrevue, 2020-07-18 (1:00:15).
  40. Direct, 2020-12-22 (1:15:01).
  41. Direct, 2017-05-03 (35:25).
  42. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  43. Vidéo, 2022-05-27 (2:21).
  44. 44.0 44.1 44.2 Entrevue, 2020-07-19 (1:08:22).
  45. 45.0 45.1 45.2 Direct, 2021-10-29 (1:06:31).
  46. Direct, 2021-03-26 (1:07:33).
  47. a419c5398b542a713545e4f393d67215.png
  48. Podcast, 2017-05-05 (43:05).
  49. 49.0 49.1 49.2 49.3 49.4 Direct, 2022-03-31 (1:23:06).
  50. Direct, 2022-06-30 (1:16:22).
  51. 51.0 51.1 Podcast, 2018-08-04 (1:44:54).