Crafting mechanics
The developers will be seeking testing feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[2]
- For example, if you're creating a sword, and you are crafting that sword, you will have an interface- a gameplay layer that you will see and you will begin to hammer actually that sword into an appropriate outline. And your performance there can help influence the outcome of that craft.[2] – Steven Sharif
- It is likely that Star Wars Galaxies inspired crafting mechanics will be present in Ashes of Creation.[3]
- Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.[3] – Steven Sharif
- Previously it was stated that repetitive skill-based crafting mechanics, such as mini-games, are not an intended part of the crafting experience.[3][4]
- We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - for lack of a better term - mini-game to be something that becomes repetitive and makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.[4] – Steven Sharif
Crafting stations
Crafting stations (also referred to as Crafting benches) are workstations located on freeholds or within nodes.[9][10][11][12][13]
- Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[14][6][15] Choosing different selectable items can also result in crafted items with different statblocks and unique properties.[7]
- Different tiers of crafting stations represent the quality of the items that can be crafted.[12]
- Higher tier crafting stations are unlocked with node progression.[16]
- Ville (organiser 5) nodes may have one Grandmaster crafting station.[17]
- Métropole (organiser 6) nodes may have two Grandmaster crafting stations.[17]
- Players can only craft up to journeyman level on freeholds.[18]
- Upper-tier crafting benches within a node are accessible by its citizens.[19]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[20]
- Higher tier crafting stations are unlocked with node progression.[16]
- Crafting stations can pull inventory from a player's personal storage and warehouse storage from the node that the crafting station is in.[21]
- There is no limit to the number of players that can use a crafting station at the same time.[22]
- Crafting stations are distinct from processing stations, which are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[10][11][23][24]
- Q: Can crafting stations be mobilized / moved and can they be placed anywhere in the world?
- A: It depends on the crafting station. There are going to be different tiers of crafting stations that represent the quality of item you're looking to create within that specific profession. There's going to be crafting stations that can be utilized by players within their freeholds and then crafting stations that are resigned only to the development of particular nodes, within particular areas, or particular buildings... There's a wide variety of those things to make it a more dynamic experience and something that caveat how players decide to build the world and what the value of those things are.[12] – Steven Sharif
- Légendaire crafting benches are present in the Académie unique building of Métropole (organiser 6) Academic nodes.[25]
Artisan supply chain
Les artisans dans Ashes of Creation doivent choisir une voie dans leur arbre de compétences d'artisanat. Cette interdépendance crée une chaîne d'approvisionnement allant des matières premières jusqu'au produit fini.[26][27] Chaque étape de la chaîne peut nécessiter des caravanes pour transporter les marchandises d'un artisan à l'autre.[5]
- Obtenir les matières premières :[28]
- En utilisant le métier de Collecte.
- En tuant des monstres et des boss.[29]
- Par la déconstruction d'armes ou d'armures.
- En les achetant à d'autres joueurs.
- Raffiner les matières premières grâce au métier de Traitement.[27]
- Fabriquer le produit fini en utilisant sa recette de fabrication.
En tant qu'artisan, vous allez vouloir savoir où certaines recettes peuvent être complétées ; quels nœuds ont la capacité de créer ce pour quoi vous avez transformé les ressources que vous avez récoltées ; et ensuite, vous allez vouloir planifier votre itinéraire afin d'y acheminer les marchandises ou faire en sorte de vous trouver dans une zone où vous pouvez à la fois collecter et fabriquer. Donc il y aura beaucoup de planification qui sera nécessaire.[31] – Steven Sharif
Voir également
Les références
- ↑ 1.0 1.1 Direct, 2023-02-24 (39:43).
- ↑ 2.0 2.1 Direct, 2022-10-14 (35:22).
- ↑ 3.0 3.1 3.2 Entrevue, 2021-02-07 (45:41).
- ↑ 4.0 4.1 Podcast, 2018-05-11 (27:20).
- ↑ 5.0 5.1 Direct, 2017-05-10 (6:12).
- ↑ 6.0 6.1 Vidéo, 2023-11-30 (59:21).
- ↑ 7.0 7.1 Vidéo, 2023-11-30 (1:01:04).
- ↑ Vidéo, 2023-08-31 (45:06).
- ↑ Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 10.0 10.1
- ↑ 11.0 11.1 Direct, 2023-04-07 (31:49).
- ↑ 12.0 12.1 12.2 Direct, 2020-01-30 (1:38:26).
- ↑ Direct, 2017-05-12 (1:00:18).
- ↑ Direct, 2023-11-30 (1:38:47).
- ↑ Entrevue, 2018-10-20 (17:31).
- ↑ Entrevue, 2020-07-19 (6:38).
- ↑ 17.0 17.1 Direct, 2023-12-19 (1:49:28).
- ↑ Development Update with Freehold Preview.
- ↑ Podcast, 2021-09-29 (4:43).
- ↑ Direct, 2023-12-19 (1:50:51).
- ↑ Direct, 2022-07-29 (1:17:33).
- ↑ Direct, 2023-11-30 (1:26:16).
- ↑ Direct, 2022-06-30 (1:08:02).
- ↑ Podcast, 2021-04-11 (40:20).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ Entrevue, 2020-07-20 (20:17).
- ↑ 27.0 27.1 Direct, 2017-05-10 (8:22).
- ↑ Direct, 2017-05-08 (20:41).
- ↑ Direct, 2017-07-18 (38:30).
- ↑ Direct, 2017-05-26 (26:00).
- ↑ Entrevue, 2018-05-11 (24:18).