Skill types

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The combat system offers a varitey of Skill types.

Primary skills

capture vidéoPre-alpha d'un Mage utilisant des capacités offensives et utilitaires , tel que Mage's escape et Mage's detection.[1]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[2]Steven Sharif

The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[3]Steven Sharif

Les compétences primaires (capacités de classe) proviennent de l'archetype du joueur.[4] Les joueurs peuvent personnaliser leurs compétences primaires avec les améliorations d'un archétype secondaire.[5][4][6]

L'intérêt des améliorations n'est pas seulement de changer le style pour refléter l'archétype secondaire, mais aussi de changer fondamentalement la composante principale d'une compétence.[7]Steven Sharif

  • Chaque archétypes secondaire permet quatre écoles d'amélioration différentes.[5][8] Chaque école d'amélioration affecte la compétence de l'achétype principal d'une manière différente.[9]
    • Par exemple: Un Mage permet les écoles d'amélioration téléportation et élémentaire. Ces améliorations affecteront les compétences primaires du Fighter's différemment que pour un Cleric.[5][9]
    • Chaque amélioration a un niveau et un nombre de points de compétences requis pour l'activer.[10]
    Il y aura un cap particulier auquel il ne sera plus possible d'améliorer vos capacités actives selon les décisions prises pour améliorer les capacités précédentes, il vous faudra sélectionner et choisir lesquelles vous souhaitez améliorer; et certaines améliorations nécessiteront une dépense supplémentaire de points de compétences.[10]Steven Sharif
  • Choisir les mêmes archétypes principal et secondaire augmentera la spécialisation de cet archétype.[11]
  • Les améliorations aux compétences primaires changeront fondamentalement la manière dont la compétence fonctionne: Adaptant à ce que la compétence faisait pour y incorporer l'identité de l'archétype secondaire.[12]
  • Changer l'amélioration sur vos compétences nécessitera de rendre visite à un PNJ dans un noeud au rang de Village ou supérieur.[14]
  • Les couleurs et effets visuels de certains sorts FX changeront selon leurs améliorations.[15]
    • Des compétences actives pourraient sembler complètement différentes après l'application d'une amélioration.[16]

Skill points

Alpha-1 early preview skills UI.[17]

This is where players allocate skill points into either their active skills, their passive abilities- which can augment their usage of weapons and armors and health regeneration and passive stats and stuff like that-- but on the weapons side of things, that's where you will spec into certain types of procs based off of weapon groupings. So we've talked a little bit about this in the past: If you have a dagger, daggers might have a chance to proc a bleed on your weapon attack and that would synergize with an active skills' ability like let's say Backstab that does additional damage if the target is under a bleed effect. Now we have said in the past that players will be able to allocate skill points into their active skills that are more geared towards either action combat or tab targeting.[17]Steven Sharif

Les joueurs recoivent des points de compétences en gagnant des niveaux. Ceux-ci peuvent être utilisés pour augmenter le niveau de leurs arbres de compétences actives, passives ou de combat/d'armes.[18][19][20][21]

  • Il ne sera pas possible de monter au niveau maximum chaque compétence d'un arbre.[21]
  • En ce qui concerne la progression des compétences, les joueurs pourront voir large et obtenir un nombre de compétences différentes, ou aller "en profondeur" dans un petit nombre de compétences spécifiques.[22]
  • Les joueurs auront la possibilité de réinitialiser et redistribuer leurs points de compétences.[23]

Rendre les compétences actives capable de recevoir des points supplémentaires et débloquer des fonctionnalités supplémentaires, pour que du point de vue de la distribution du joueur il sera a vous de décider si vous voulez être plus diversifié mais moins profond - plus large mais pas plus grand, dans certains de ces choix de compétences ou si vous voulez être très très grand, ça sera quelque chose que le joueur choisira.[24]Steven Sharif

Weapon use combo system

A weapon use combo system is utilized instead of a traditional auto-attack ability in Ashes of Creation.[25] No traditional auto-attack system is present in Alpha-1.[26]

  • Players can spec into weapon abilities on their combat skill tree, based on their preferred weapon types.[20][19][25]
  • The more skill points that are allocated to the combat skill tree, the greater a player's weapon familiarity. This in turn unlocks various proc effects on weapon use that can offer synergy with other active skills.[20][25] This synergy also applies to active skills from other characters.[18]
    Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[20]Steven Sharif
    Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[19]Steven Sharif
    • These procs may reduce or reset cooldowns on other skills on the player's hotbar.[27]
  • Using a skill/ability will in general reset the combo.[27]
    • The developers are considering specific abilities might be able to be used without resetting the combo system.[27]
  • The combo system will not have the quicktime event that was seen at PAX West 2017.[25]

It acts similar in the sense of you know the core loop of what an auto attack is so to speak; where you know typically your other skills have a cooldown period, they have a rotation or whatever: Our combo system is a repeatable you know skill effect that you can continually attack with but it's a little bit more involved than what a traditional auto attack is; and it has components from a from an advancement standpoint when it comes to the types of procs that your weapon can have during that combo system... It's not going to have the quick time event that you know you guys saw early on in PAX and gave great feedback on, but it is going to have development with regards to the power of the weapon the type of weapon you're using, the additional proc effects that you can skill into: Those types of things are going to make it a little bit more complex of a system capture.[25]Steven Sharif

Ultimate skill

The ultimate skill is a very powerful skill.[28]

box warning orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Hail of arrows hail of arrows icon.png If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[29][30] Adds movement slow.[30] Adds damage over time to targets in the area.[30]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[31][32] Knock down those hit by your arcane might.[31][32] Reduces focus cost and cooldown for the skill.[32]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[33] Pulls targets in a cone to the caster and does damage.[34] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[34] Increases the arc radius to 360°.[34]
Ultimate Defense Ultimate Defense icon.png Provides increasing mitigation based on missing health, up to full invulnerability. Reduces movement speed while active.[35] Increased duration.[35] Increased duration. Now applies a large mitigation increase to nearby group members.[35]

Utility skill

Pre-alpha rogue climbing a Métropole wall.[36]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit you know sometimes "story mode".[37]Steven Sharif

A utility skill is a non-combat skill that interacts with the environment.[38] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[39]

  • Different classes excel at different skills.[39]
  • All classes will have maneuverability/traversal utility abilities.[40]
    • There will be a grappling hook utility skill or item.[41]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[42]
  • Certain classes are able to climb/parkour in certain areas.[43][44]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[45][46]
  • Certain classes (such as Rogues) will have stealth abilities.[47]
    • Rogues may also have a spyglass utility skill.[39]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[48]Steven Sharif

box warning orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[49]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[50]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[51]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[52]
  • Duration: 10 sec
  • Cooldown: 15 sec
Apocalypse:Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[53]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[54]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[55]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Apocalypse:Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[56]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[57]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[58]
  • Duration: 16 sec
  • Cooldown: 20 sec
Family summon Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[59][60] Players cannot be summoned in the following cases:
This will be tested in Alpha-2.[63]
- -
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[64] - -
Harvest harvest icon.png The harvest skill allows players to gather resources.[65] - -
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[42][31] - -
Mount Potion
Pathfinding Reveals corrupted player locations on the bounty hunter's map.[66][67] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[66] The pathfinding ability can be toggled on or off.[66][68] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[69] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[69]
Perception perception icon.png Use this skill to detect threats within range of your perception.[33] - -
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[70] - -
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[29] - -

Voir également

Les références

  1. Vidéo, 2017-02-07 (0:02s).
  2. Direct, 2017-10-16 (1:00:44).
  3. Entrevue, 2018-08-08 (22:27).
  4. 4.0 4.1 progression.png
  5. 5.0 5.1 5.2 Entrevue, 2020-07-18 (1:05:04).
  6. class secondary.png
  7. Direct, 2020-07-25 (1:47:55).
  8. Direct, 2018-02-09 (41:56).
  9. 9.0 9.1 Direct, 2019-12-17 (1:13:14).
  10. 10.0 10.1 Entrevue, 2020-07-18 (1:07:06).
  11. class same.png
  12. February 8, 2019 - Questions and Answers.
  13. Direct, 2019-07-26 (1:09:22).
  14. Direct, 8 April 2018 (PM) (20:45).
  15. augmentcolors.png
  16. Entrevue, 2018-05-11 (53:15).
  17. 17.0 17.1 Direct, 2020-08-28 (1:12:50).
  18. 18.0 18.1 Entrevue, 2020-07-29 (55:44).
  19. 19.0 19.1 19.2 Entrevue, 2020-07-19 (53:59).
  20. 20.0 20.1 20.2 20.3 Entrevue, 2020-07-18 (1:07:51).
  21. 21.0 21.1 Direct, 2017-07-28 (19:05).
  22. Direct, 2017-11-16 (30:02).
  23. Entrevue, 2020-07-29 (54:44).
  24. Direct, 2020-08-28 (1:19:24).
  25. 25.0 25.1 25.2 25.3 25.4 Direct, 2020-01-30 (1:28:40).
  26. steven-auto-attack-definition.png
  27. 27.0 27.1 27.2 Direct, 2020-02-28 (1:10:21).
  28. Direct, 2017-06-30 (29:13).
  29. 29.0 29.1 PAX West 2017 Ranger poster.
  30. 30.0 30.1 30.2 Direct, 2017-10-16 (45:37).
  31. 31.0 31.1 31.2 PAX West 2017 Mage poster.
  32. 32.0 32.1 32.2 Direct, 2017-10-16 (40:14).
  33. 33.0 33.1 PAX West 2017 Tank poster.
  34. 34.0 34.1 34.2 Direct, 2017-10-16 (24:37).
  35. 35.0 35.1 35.2 Direct, 2020-07-31 (1:14:33).
  36. Vidéo, 2017-05-09 (0:57).
  37. Direct, 2020-07-25 (42:49).
  38. Direct, 2017-06-30 (30:34).
  39. 39.0 39.1 39.2 Direct, 2017-05-12 (33:10).
  40. class mobility.png
  41. Direct, 2017-05-12 (18:00).
  42. 42.0 42.1 class utilities.png
  43. Direct, 2017-05-15 (15:10).
  44. utility skills.jpg
  45. Direct, 2018-01-18 (34:56).
  46. Direct, 2019-06-28 (1:21:46).
  47. class stealth.png
  48. Direct, 2017-05-24 (57:41).
  49. Alacrity rank 1.
  50. Alacrity rank 2.
  51. Alacrity rank 3.
  52. Bolt of Revealing rank 3.
  53. Crimson Blast rank 1.
  54. Crimson Blast rank 2.
  55. Crimson Blast rank 3.
  56. Divine Light rank 1.
  57. Divine Light rank 2.
  58. Divine Light rank 3.
  59. Entrevue, 2020-07-19 (1:20:58).
  60. Podcast, 2020-07-26 (1:34:47).
  61. Podcast, 2020-07-26 (1:32:15).
  62. steven-family-summon.png
  63. steven-family-summon-2.png
  64. Dunno.jpg
  65. 65.0 65.1 65.2 65.3 Vidéo, 2017-09-02 (0:21).
  66. 66.0 66.1 66.2 steven-bounty-hunters-2.png
  67. Entrevue, 2017-04-27 (9:28).
  68. corruption toggle.png
  69. 69.0 69.1 Direct, 2017-05-24 (48:00).
  70. Direct, 2017-05-03 (49:39).