Différences entre les versions de « Steven Sharif »

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m (Text replacement - "{{web|https://www.ashesofcreation.com/the-team|The team at Intrepid Studios.}}" to "{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team}}")
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[[File:{{ROOTPAGENAME}}.jpg|thumb|450px|[[{{ROOTPAGENAME}}]].{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team}}]]
 
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[[{{ROOTPAGENAME}}]] is Creative Director at [[Intrepid Studios]].{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team}}
  
 
<blockquote>''I’ve been an avid gamer for over 25 years, and time after time I find myself playing MMORPG’s. There is something about the Massively Multiplayer part of the game that has always intrigued me. Nothing compares with the experience of playing with thousands of people, from across the world. Everything in my design for Ashes of Creation, stems from that role of “community” in our game. I want to see the players dictate the direction of our story. I want to see the world we develop, adapt and react to the player’s actions. Most importantly, I want to see a game built by gamers FOR gamers.''{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team}}</blockquote>
 
<blockquote>''I’ve been an avid gamer for over 25 years, and time after time I find myself playing MMORPG’s. There is something about the Massively Multiplayer part of the game that has always intrigued me. Nothing compares with the experience of playing with thousands of people, from across the world. Everything in my design for Ashes of Creation, stems from that role of “community” in our game. I want to see the players dictate the direction of our story. I want to see the world we develop, adapt and react to the player’s actions. Most importantly, I want to see a game built by gamers FOR gamers.''{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team}}</blockquote>

Version du 9 octobre 2019 à 15:52

Steven Sharif is Creative Director at Intrepid Studios.[1]

I’ve been an avid gamer for over 25 years, and time after time I find myself playing MMORPG’s. There is something about the Massively Multiplayer part of the game that has always intrigued me. Nothing compares with the experience of playing with thousands of people, from across the world. Everything in my design for Ashes of Creation, stems from that role of “community” in our game. I want to see the players dictate the direction of our story. I want to see the world we develop, adapt and react to the player’s actions. Most importantly, I want to see a game built by gamers FOR gamers.[1]

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