Announcements
Il y aura une annonce/notification globale (sur tout le serveur) lors d'évènements importants.[1]
- Sièges de château.[1]
- Sièges de noeud.[1]
- Apparitions de Bosses d'extérieur légendaires.[1]
- Évènement de pièce de monstre.[2]
- Opportunités de donjons.[2]
Les avancements de noeud seront annoncés sur une zone selon le niveau du noeud.[3]
- Les noeuds au niveau d'Expédition (organiser 1) et Encampment (organiser 2) seront annoncés à proximité.[3]
- Les Village (organiser 3) auront une annonce dans toute la région.[3]
- Les Town (organiser 4) et plus élévés seront sans doutes annoncés dans le monde entier.[3]
Les nouveaux citoyens d'un noeud seront peut-être annoncés dans un chat de citoyen de noeud.[4]
Les évènements de noeuds locaux, comme les caravanes ne seront pas annoncés. À la place, ils dépendront du bouche-à-oreille des joueurs.[1]
Que ce soit un siège ou un évènement déclenché contre une ville, ou même une opportunité unique pour un donjon... Ce genre de choses impliqueront des notifications. Surtout pour les citoyens de la ville, qui seront informés d'un évènement imminent, pour leur donner assez de temps.[2] – Steven Sharif
Evénements
Evénements are things that happen in Ashes of Creation as the result of development in the world.[7][8] There are several different types of events that are triggered due to certain conditions (predicates) being met.[9][10][5][11] Events are scaled to fit local, regional, and global needs.[12][13]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[14]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[15][7][16][17][18]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[19][20][21]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[22][13]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[19] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[23][19][13]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[23] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[23]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[24] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[8]
- Some events will only be available while story arcs are in certain chapters.[25]
- There may be one-off events.[14]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[26]
Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[9][10][5][11]
- Calendar events.[5][28][29]
- Caravan events.[30][7]
- Monster coin events.[5][31][32]
- Narrative events.[5][33][11][13]
- Node attacks.[5][31][19]
- POI events.[5][33]
- PvP events.[5][33][34]
- Événements mondiaux.[9][5][11]
Voir également
Les références
- ↑ 1.0 1.1 1.2 1.3 1.4 Direct, 4 Mai 2018 (48:14).
- ↑ 2.0 2.1 2.2 Entrevue, 17 Août 2018 (24:48).
- ↑ 3.0 3.1 3.2 3.3 Direct, 30 Avril 2021 (1:01:10).
- ↑ 4.0 4.1 Direct, 30 Octobre 2020 (1:01:00).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Types of Events on Verra.
- ↑ Direct, 2021-03-26 (23:33).
- ↑ 7.0 7.1 7.2 7.3 Podcast, 2021-04-11 (23:36).
- ↑ 8.0 8.1 Direct, 2017-05-03 (46:18).
- ↑ 9.0 9.1 9.2 Vidéo, 2023-09-29 (2:59).
- ↑ 10.0 10.1 10.2 Direct, 2023-04-07 (37:56).
- ↑ 11.0 11.1 11.2 11.3
- ↑ Direct, 2022-04-29 (44:13).
- ↑ 13.0 13.1 13.2 13.3 MMOGames interview, January 2017
- ↑ 14.0 14.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Direct, 2022-04-29 (32:29).
- ↑ Direct, 2020-06-26 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ Direct, 2017-05-08 (20:27).
- ↑ 19.0 19.1 19.2 19.3 Direct, 2021-06-25 (1:13:30).
- ↑ Direct, 2021-03-26 (50:03).
- ↑ Direct, 2020-11-08 (12:47).
- ↑ Vidéo, 2023-09-29 (9:40).
- ↑ 23.0 23.1 23.2 Direct, 2023-09-29 (42:55).
- ↑ Direct, 2023-09-29 (43:47).
- ↑
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ Direct, 2022-04-29 (36:51).
- ↑ Direct, 2017-05-10 (40:36).
- ↑ Vidéo, 2023-10-31 (34:12).
- ↑ 31.0 31.1 Direct, 2022-04-29 (39:00).
- ↑
- ↑ 33.0 33.1 33.2 Direct, 2022-04-29 (40:21).
- ↑ Direct, 2022-04-29 (41:30).