Buy orders

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Alpha-2 Buy orders.[1][2]

Buy orders are instrumental in the activities that a node participates in.[3]Steven Sharif

Alpha-2 Node treasury work-in-progress UI showing a buy order for a node commodity used in building a Smithy.[4]

We're gonna build a Forge today, or a Smithy- we renamed it: it's not a forge anymore- and we need bins of stone for it.[4]Chris Justo

Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[1][5]

When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[8]Steven Sharif
Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[3]Steven Sharif
  • If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[9]
If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[9]Steven Sharif
  • Players will be able to view buy orders that are listed at nodes around the world.[11]
Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[11]Steven Sharif
A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[12]Chris Justo

Node commodities

Node commodities are node-specific commodities that are used to construct, upgrade, and maintain node service buildings.[1][5]

The node generates these things we call node commodities, which are functionally node resources. Node resources are used- we spend them on buildings: to build them and upgrade them, on maintenance. You can trade them with other nodes.They're super useful to the node and increasing its quality.[1][5]Chris Justo
The node can use these resources as well to trade with other nodes that might have resource types that you need available to them.[8]Steven Sharif

Service buildings

Le Gouvernement de Nœud décide de l'emplacement et du type de Bâtiment constructible qui sera construit dans l'un des secteurs d'un Nœud.[15][16][17]


Ce sont des bâtiments dont le maire a le pouvoir d'ordonner ou non la construction. Les Bâtiments constructibles peuvent être sélectionnés sur un emplacement de terrain qui a été gagné lors de l'avancement du nœud. S'ils choisissent de démarrer la construction de l'un de ces types de bâtiments - l'un d'entre eux pouvant être le marché - cela accordera certains bénéfices économique ainsi que des étals que les citoyens pourront utiliser.[18]Steven Sharif

Lorsque les types de bâtiments sont déterminés, la communauté devra amener des Ressources dans le Nœud (en utilisant des Caravanes) et travailler ensemble pour construire les bâtiments (via des Quêtes et autres).[15]

Le Gouvernement de Nœud décide comment spécialiser leur nœud. Lorsqu'ils choisiront certaines choses ils ne pourront plus en choisir d'autres.[15]

Différents gouvernements pourront changer les bâtiments à l'intérieur d'un nœud.[15]

Et il pourrait y avoir des changements de régimes... Si des gens n'apprécient pas le fait qu'un marché ait été construit et qu'ils souhaitent réélire un nouveau gouvernement au prochain cycle, ils peuvent le faire... et ce marché pourrait être détruit pour qu'un nouveau bâtiment prenne sa place.[15]

Des paramètres Prédéfinis limitent le nombre de Bâtiments de Nœuds dans un Nœud.[16]

Visuels

Voir également

Les références