Accessibility settings
Des options seront disponibles pour les personnes souffrant de daltonisme.[1][2]
- Les éléments de l'interface utilisateur utiliseront des textures, des icônes ainsi que des couleurs facilement distinguables.
Interface utilisateur
The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[6][4][7]
- Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[6]
- Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[6] – Steven Sharif
- Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[8]
- One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[8] – Colby Marchi
- The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[9]
- One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[9] – Steven Sharif
- It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[10] – Steven Sharif
UI settings
User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[8][4][14][7]
- Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[8] – Colby Marchi
- Selecting different UI flavors.[4]
- Resizing, moving, recoloring UI components.[13][4]
- There will be an option to include multiple action bars (hotbars) on a player's UI.[15][16][17]
- Text sizes, text boldness.[13]
- Combat text, such as damage, criticals and crowd-control.[18][10]
- Target reticles appearances may be offered.[19]
- Ciblage lors du combat templates and decals may be offered.[20]
- Adjusting screen shake.[21][22][23]
- User interface scale adjustments may be provided.[13][24]
- Nameplates can be hidden, resized, and customized.[25]
- Saving and loading UI profiles, such as switching to a custom UI profile for raids.[8]
- User interface settings are saved locally.[14]
- User interface layouts will likely not be able to be shared between players.[26]
Various display elements can be toggled on or off.[13]
- Personnage names.[27]
- Guild names.[27]
- Enemy names.[27]
- Party names.[27]
- Alliance members.[27]
- Helmet.[28]
Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[29][30][31]
- Particle effects and rendering.[32]
- Effects bloom and brightness.[29]
- Effect elements and channels.[29]
- Motion blur will be togglable on and off.[33]
- We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[29] – Steven Sharif
Gameplay actors, such as foliage density will not be able to be adjusted by players.[34]
- Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[35]
- We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[34] – Steven Sharif
Control settings
Players will be able to customize their keyboard control scheme in Ashes of Creation.[37]
- Keybinds were not yet adjustable (in Alpha-1).[38]
- Action targeting can be toggled via a key to enable mouse targeting via a reticle that feels similar to a third-person action game.[38]
- Players will be able to trigger skills with combinations of different keystrokes, and reuse the same keys as part of different combinations.[39]
- Ashes of Creation Apocalypse included hotkey customization.[40]
Macros
The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[41] – Steven Sharif
Controller support
The Ashes of Creation MMO is not designed around controller support.[43]
- Ashes of Creation Apocalypse may have controller support.[44]
Controller support will likely be something we work on closer to launch.[45] – Steven Sharif
Camera settings
The aim is to provide a variety of camera options in Ashes of Creation.[46]
- Things will render in the world out of your current vision. While the quality may change between high end and low end systems, and what settings players select, it's important to us to have the game render in an effective manner, that also adds to everyone's immersion while in the game.[47] – Cody Peterson
- Adjustments will be provided for screen shake and other settings that may be nauseating to some users.[22]
- First-person point-of-view may be able to be achieved by zooming the camera, but the game is fundamentally third-person.[49]
- We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[49] – Steven Sharif
- Q: What camera distance is Intrepid using for fights? (WoW vs FF14)
- A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[50] – Margaret Krohn
The action combat camera is tied to the to the player's targeting reticle.[51][52]
- There will likely be a hotkey that when held down will allow free camera movement in action mode.[52]
- In future the user will have the ability to choose from different reticle appearances.[19]
Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[35]
- Camera field-of-view (FoV) is customizable.[53]
- Camera mechanics are similar to ArcheAge (hold mouse buttons to move the camera).[54]
Addons/mods
En général, les addons ne seront pas autorisés.[55]
- Les développeurs ne veulent pas que les addons/mods soient nécessaire pour vivre une bonne expérience de jeu.[56]
- Les développeurs pensent que les DPS Meters peuvent avoir des effets négatifs.[55]
- Il y aura des tableaux de scores.[57]
- Le design de l'API du jeu est toujours en développement.[58]
- Il y aura des outils disponible pour le streaming notamment pour Twitch et quelques autres services, mais ces outils ne seront pas accessibles depuis un API.[59]
nous voulons rendre l'UI et la représentation des données customisables, mais nous ne voulons pas rendre le jeu moddable pour l'instant. Nous changerons peut-être d'avis, mais ce n'est pas prévu à la sortie.[59] – Steven Sharif
Nous voulons que le studio puisse offrir le plus possible par lui-même... Nous ne voulons pas d'addons.[56] – Steven Sharif
Voice communications
Channel | VOIP | Proximity-based |
---|---|---|
Open-world.[60] | - | No.[60] |
Party.[61][62] | Yes.[63][62] | No.[63] |
Raid.[61][62] | Yes.[63][62] | No.[63] |
Guild.[62] | Yes.[62] | No.[63] |
Tavern voice chat.[64] | Yes.[64] | Maybe - based on testing.[63] |
Marchés/Stall districts.[63] | - | Maybe - based on testing.[63] |
Donjons (limited rooms).[63] | - | Maybe - based on testing.[63] |
Points d'intérêt.[63] | - | Maybe - based on testing.[63] |
Voice chat will have fully functional mute and chat preferences.[62]
Interface mobile/web
A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[65][66] Some functionality may come post-launch.[67]
- Crop rotations.[66][67][68]
- Étals de joueur (Kiosks).[67]
- Mayoral duties.[67][69]
- Pay taxes.[67]
- Fishing (potentially).[67]
- Jeux de salon (Tavern games).[67][70]
- World event notifications.[67]
- Node citizenship notifications.[67]
- Habitation de joueur notifications.[67]
- Guild leadership tools such as calendar notifications is a possible feature.[71]
- Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[71] – Steven Sharif
- Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[67] – Jeffrey Bard
Voir également
Les références
- ↑ Direct, 2020-10-30 (30:36).
- ↑ Direct, 2017-07-18 (52:42).
- ↑ Vidéo, 2023-07-28 (37:19).
- ↑ 4.0 4.1 4.2 4.3 4.4 Direct, 2020-08-28 (1:27:01).
- ↑ Vidéo, 2023-05-31 (0:37).
- ↑ 6.0 6.1 6.2 Direct, 2022-10-28 (3:34).
- ↑ 7.0 7.1 Direct, 2017-05-05 (20:02).
- ↑ 8.0 8.1 8.2 8.3 8.4 Direct, 2023-02-24 (28:45).
- ↑ 9.0 9.1 Direct, 2022-12-02 (1:00:30).
- ↑ 10.0 10.1 10.2 Direct, 2021-06-25 (29:09).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ Direct, 2023-02-24 (20:11).
- ↑ 13.0 13.1 13.2 13.3 13.4 Direct, 2022-06-30 (48:03).
- ↑ 14.0 14.1 Direct, 2017-05-26 (5:06).
- ↑ Direct, 2023-02-24 (53:48).
- ↑ Direct, 2020-08-28 (1:24:29).
- ↑ Direct, 2020-03-28 (1:41:42).
- ↑ Vidéo, 2022-06-30 (16:39).
- ↑ 19.0 19.1 Direct, 2021-06-25 (26:11).
- ↑ Direct, 2021-06-25 (1:31:47).
- ↑ Direct, 2023-05-31 (43:04).
- ↑ 22.0 22.1 Vidéo, 2022-06-30 (24:18).
- ↑
- ↑ Direct, 2019-06-28 (1:22:48).
- ↑ Direct, 2022-12-02 (1:03:28).
- ↑ Direct, 2023-02-24 (53:05).
- ↑ 27.0 27.1 27.2 27.3 27.4 Direct, 2017-09-03 (58:29).
- ↑
- ↑ 29.0 29.1 29.2 29.3 Direct, 2023-04-28 (1:03:41).
- ↑ Direct, 2023-01-27 (1:07:12).
- ↑ Direct, 2018-08-17 (1:07:51).
- ↑
- ↑ Direct, 2018-05-04 (43:35).
- ↑ 34.0 34.1 Direct, 2022-06-30 (1:10:19).
- ↑ 35.0 35.1 Direct, 2023-04-28 (53:09).
- ↑
- ↑ Direct, 2017-05-26 (38:30).
- ↑ 38.0 38.1
- ↑ Direct, 2021-07-30 (1:10:22).
- ↑ Entrevue, 2018-08-08 (27:38).
- ↑ Entrevue, 2018-08-08 (27:53).
- ↑ Intrepid Studios Snapchat, 2018-11-30.
- ↑ Direct, 2017-11-17 (21:24).
- ↑
- ↑ Direct, 2018-04-8 (AM) (18:04).
- ↑ Direct, 2017-05-17 (35:41).
- ↑ 47.0 47.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Direct, 2022-06-30 (52:08).
- ↑ 49.0 49.1 Entrevue, 2018-08-17 (4:31).
- ↑ Reddit Q&A, 2019-01-8.
- ↑ Vidéo, 2022-09-30 (17:00).
- ↑ 52.0 52.1 Direct, 2021-03-26 (59:21).
- ↑
- ↑
- ↑ 55.0 55.1 Direct, 2017-05-10 (20:02).
- ↑ 56.0 56.1 Entrevue, 2018-10-20 (6:29).
- ↑ Direct, 2017-05-10 (43:27).
- ↑ Direct, 2017-05-10 (21:41).
- ↑ 59.0 59.1 Entrevue, 2018-05-11 (49:03).
- ↑ 60.0 60.1
- ↑ 61.0 61.1 Entrevue, 2020-07-18 (1:10:24).
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6
- ↑ 63.00 63.01 63.02 63.03 63.04 63.05 63.06 63.07 63.08 63.09 63.10 63.11
- ↑ 64.0 64.1 The mighty beard!
- ↑ Direct, 2018-01-18 (30:18).
- ↑ 66.0 66.1 Direct, 2017-11-17 (11:00).
- ↑ 67.00 67.01 67.02 67.03 67.04 67.05 67.06 67.07 67.08 67.09 67.10 Direct, 2018-05-04 (54:09).
- ↑ Direct, 2017-05-09 (28:57).
- ↑ Direct, 2017-11-17 (9:49).
- ↑ Direct, 2017-11-17 (11:53).
- ↑ 71.0 71.1 Podcast, 2020-11-15 (52:50).