Diminishing returns

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Diminishing returns in Ashes of Creation may refer to:

Contrôle de foule

Contrôle de foule (CC/mezzing) abilities include root, snare, stun, sleep and slow.[4][2]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[6]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[9]
    • In Alpha-1 testing mounts were not separate from the player.[9]
There's also going to be effects that just stun the mount or stun you on the mount.[9]Steven Sharif
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[2]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[15]
Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[16] The root effect is nature based.[17]
Ancestral Bolas Ancestral Bolas.png Tank Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[18]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[19][20][21]
Chains of Restraint Chains of Restraint Icon2.png Cleric Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[22][23]
Condemn Condemn.png Cleric Stun target enemy for 3 seconds.[24][25]
Crippling Blow Crippling Blow.png Fighter Deal Physical damage and apply Snare to target enemy for 6 seconds.[26]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[27]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[28][29]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Ranger Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[30]
Knock Out Knock Out.png Fighter Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[31]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[32]
Quake Quake.png Mage Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[33]
Slam Slam.png Tank Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[34]
Slumber Slumber (Active).png Mage Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[35][36][37]
Tremoring Bellow TremoringBellowIcon.png Tank Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[38]

Statistiques

Waterfall stats.[39][40][41][42]
Primary attribute Stat
Constitution.[43]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[44]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[45]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[46]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[47]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[48]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Statistiques in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[39][40]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[40]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[1]

Voir également

Les références