Castle nodes

De Ashes of Creation Wiki
Sauter à la navigation Sauter à la recherche

Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[1]

Châteaux de guilde have three adjacent nodes in close proximity.[2][3]

Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[7]Steven Sharif

Castle nodes are leveled through questing by the owning guild or alliance guilds.[3]

  • Levelling castle nodes is a hastened process compared to regular nodes.[5]
  • At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[8][9]
    • During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.[8]
    • The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[8][3]
    • Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[8]
  • Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.[3]

If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[3]Steven Sharif

Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[2]

  • Only members of the occupying guild are citizens of these nodes.[10]
  • This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.

Châteaux de guilde

Avec cinq châteaux dans le monde, et chacun ayant été possédé par différentes civilisations dans le lointain passé de Verra, vous pouvez vous attendre à ce que chaque Château ait sa propre identité. Des terrains et des configurations différents feront que chaque Château aura ses propres avantages et désavantages. Le simple fait d'avoir réussi à capturer un Château ne signifiera pas que vos stratégies fonctionneront pour le suivant. Les commandants devront connaître le terrain, prendre en compte le moment du jour, les conditions météorologiques et même les saisons lorsqu'ils établieront leurs plans de bataille.'[1]

Ces Châteaux sont occupés lorsque les joueurs arrivent sur Verra, et leurs habitants actuels devront être délogés avant que n'importe quel joueur puisse le revendiquer. Les châteaux seront des zones de raid dangereuses et de haut niveau jusqu'à ce qu'elles soient dégagées, et le premier group de joueurs à le faire remportera le Château comme récompense.[1]

Cinq châteaux de guilde existent dans Ashes of Creation.[1][2] Ces châteaux seront initialement occupés par un adversaire PNJ. Ce sont les principaux antagonistes dans l'histoire.[5]

  • Les guildes ont une période de temps pour monter de niveau afin d'assiéger ces châteaux.
  • Ces châteaux seront très difficiles à prendre aux PNJs.
  • Les nœuds de château seront absents autour de châteaux de PNJs.

Benefits of guild castles

Guild castle concept art.[1]

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[8]Steven Sharif

Châteaux de guilde provide benefits and trophies for guilds that capture and control them.[8][11]

  • These benefits increase the longer a guild holds its castle.[8]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[12]Steven Sharif

Guild castles exert a King or Queen's presence over nodes within their region.[8][12][13]

Siège de Château

Castle Sieges are intended to be massive events with hundreds of people involved in a single Siege. One of the reasons that Ashes of Creation Apocalypse exists is so we can address the challenges in ramping up the number of bodies that we can handle simultaneously. With our latest test hitting over 200 simultaneous players, we’re ready to push that number even further. Our goal is to have the largest organized PVP battles of any MMORPG.[1]

Guildes participate in Siège de Château in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[2]

  • Sieges occur once a month within a server prime-time window.[2][15][16]
  • The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[17]

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[18]Steven Sharif

A guild that captures a castle will own that castle for a month before it is sieged again.[18][5]

  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[18][5]
    • Each of the three castle nodes have a siege against it at the end of each of these three weeks.[5][10]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[18][5]
  • Depending on how well the guild defends their castle nodes results in better defenses for the castle.[5][10]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[3]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[19]

There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[5]Steven Sharif

En savoir plus...

Ashes of Creation Apocalypse castle sieges

Ashes of Creation Apocalypse castle sieges are an Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[23]

The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[25]Margaret Krohn

Guild housing

The term "guild housing" refers to guild buildings and not guild owned player housing.[29]

Salles de guilde

Salles de guilde serve as a focal point for a guild, offering a host of benefits and customization options.[31]

  • Guild halls may be placed on guild freeholds or within nodes.[32][33][34]
    • In-node guild halls may only be claimed by patron guilds of that node. These have different perks and benefits to halls placed on freehold plots.[34]
    • When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[32]
  • A guild hall only houses a single guild.[37]

Guildhalls are the ultimate expression of a guild's power! In Ashes these structures will serve as focal points for a guild, offering any guilds who construct them a whole host of benefits as well as customization options.[31]

Forteresses de guilde

Forteresses de guilde are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[36]

  • Guild fortresses are objectives in guild wars.[35] These are contested on a regular basis.[32]
  • The developers will decide if guild fortresses designs will be shelved.[32]

The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the the idea behind the fortress is that this is a competitive kind of guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[32]Steven Sharif

Undermounts

The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[39][40][41][42]

  • These may only be granted if the castle nodes are successfully established prior to the siege.[42]
    • Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[43]
  • This system is subject to change during testing.[43]

Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[40]Steven Sharif

Node layout and style

Agencement d'un Village sur l'Alpha-1 .[44]

Même à la 3e étape de développement d'un village, l'agencement est plutôt de taille ; et la plupart de ces agencements incluent essentiellement des maisons statiques disponibles à l'achat pour les joueurs.[44]Steven Sharif

Styles d'architecture raciale d'un nœud à l'étape de village lors de l'Alpha-0. Influence Elfique Empyrean (en haut). Influence Humain Kaelar (en bas).[45]

L'agencement et l'architecture à l'intérieur des zones de développement d'un nœud sont déterminés par l'influence raciale. Par exemple, un Nœud à la 3e étape dont la majorité des contributions des joueurs étant Py’rai aura un village Py’rai avec une architecture Py’rai. La plupart des PNJs serait des elfes Py’rai, et offriraient des suites de quêtes concernant l'histoire des Py’rai.[46]Margaret Krohn

Chaque expérience contribuée par les joueurs est marquée par la race de leurs personnages ainsi que d'autres identifiants. Lorsqu'un Nœud avance, la race avec la plus grande contribution d'expérience déterminera le style et la culture du Nœud. Un changement de style et de culture peut arriver à n'importe quelle étape d'un Nœud. Par exemple, si un Nœud avance au Niveau 2 - l'étape du Campement et que 51% de toute l'expérience a été gagnée par des joueurs Ren’Kai, le Nœud deviendra un Nœud de Niveau 2 Ren'Kai. Si ce même Nœud avance au niveau 3 - l'étape du Village, mais que les Py’Rai ont contribués à hauteur de 62% de l'expérience gagnée, le Nœud deviendra à ce moment-là un Nœud Py’Rai de Niveau 3. Les influences culturelles apportent plus que de simple changement esthétique ou des changements narratif - des bénéfices sont également accordés à la culture dominante à l'intérieur de la zone d'influence du nœud.[47]Margaret Krohn

L'agencement des Nœuds et le style sont déterminés par plusieurs facteurs :[48]

Certaines parties sont déterminées par la zone. D'autres sont déterminés par le type. D'autres par la race ; et le reste est déterminé par le maire.[48]Jeffrey Bard

Tous les nœuds, qu'ils soient associés avec un château ou associés avec une structure de nœud normale, ont des influences culturelles qui se réplique sur les bâtiments qui sont produits et les PNJs qui sont présents.[12]Steven Sharif

Il existe une mécanique d'usure qui affecte l'expérience et l'influence pour réduire les chances qu'une race domine le monde entièrement.[51]

Il y a de l'usure et cette usure sur l'expérience et l'influence augmente en fonction des performances d'une race dans le monde. Donc si tous les nœuds appartiennent aux orcs leur taux d'usure est très élevé pour rivaliser avec l'établissement d'autres cultures dans les nouveaux nœuds car ils ont plus d'influence dans le monde et l'opinion populaire est contre leur expansion dans les régions éloignées où ils n'ont pas assez d'influence.[51]Steven Sharif

Voir également

Les références

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Blog: 10 facts about castle sieges in the MMORPG.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 castle nodes.png
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Podcast, 2018-04-23 (15:14).
  4. castle-systems.png
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Podcast, 2018-04-23 (21:55).
  6. Direct, 2019-07-26 (1:29:00).
  7. Direct, 2020-08-28 (1:41:24).
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Direct, 2020-08-28 (1:39:02).
  9. castle-node-caravans.png
  10. 10.0 10.1 10.2 Direct, 2017-08-23 (23:00).
  11. Direct, 2017-11-17 (49:30).
  12. 12.0 12.1 12.2 12.3 Entrevue, 2018-05-11 (47:27).
  13. 13.0 13.1 13.2 13.3 Podcast, 2017-05-05 (52:32).
  14. Direct, 2020-11-30 (20:40).
  15. Entrevue, 2020-07-29 (31:05).
  16. Entrevue, 2020-07-18 (13:13).
  17. castle-siege-scale.png
  18. 18.0 18.1 18.2 18.3 Direct, 2020-08-28 (1:43:03).
  19. castle-taxes5.png
  20. Vidéo, 2019-03-08 (0:00).
  21. Direct, 2019-10-31 (11:05).
  22. steven-a1-leak-3.png
  23. 23.0 23.1 Direct, 2018-08-17 (30:29).
  24. 24.0 24.1 Direct, 2018-09-01 (54:06).
  25. 25.0 25.1 Castle Siege Overview.
  26. Entrevue, 2018-08-24 (13:17).
  27. Entrevue, 2018-08-17 (8:16).
  28. Entrevue, 2018-12-06 (38:10).
  29. Direct, 2017-07-28 (18:07).
  30. Summer Leader of Men.png
  31. 31.0 31.1 kickstarter guild halls.png
  32. 32.0 32.1 32.2 32.3 32.4 32.5 Entrevue, 2019-04-21 (45:45).
  33. Podcast, 2018-08-18 (1:12:34).
  34. 34.0 34.1 Direct, 2020-02-28 (1:06:51).
  35. 35.0 35.1 35.2 Podcast, 2018-08-04 (1:54:15).
  36. 36.0 36.1 kickstarter fortress.png
  37. Direct, 2017-05-22 (56:48).
  38. Ashes of Creation Store: Ochre Legion Wyrmling.
  39. Entrevue, 2020-07-19 (1:05:41).
  40. 40.0 40.1 Direct, 2019-07-26 (56:06).
  41. wyrmlings1.png
  42. 42.0 42.1 wyrmlings2.png
  43. 43.0 43.1 wyrmlings3.png
  44. 44.0 44.1 Direct, 2020-06-26 (45:32).
  45. Direct, 2018-02-09 (33:50).
  46. Blog - Know Your Nodes - The Basics.
  47. Blog - Know Your Nodes - Advance and Destroy.
  48. 48.0 48.1 48.2 48.3 48.4 48.5 Direct, 2018-09-27 (53:06).
  49. 49.0 49.1 Entrevue, 2018-05-11 (54:34).
  50. Direct, 2017-05-26 (21:23).
  51. 51.0 51.1 Entrevue, 2018-05-11 (1:00:19).