Castle siege declarations

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Siege preparation.[1]

Guildes are able to sign up to either siege or defend a castle over a week long declaration period.[2][3]

  • Once a guild registers for the siege a scroll creation quest is initiated that guild members may participate in, and it becomes possible to lay the declaration scroll down as soon as the quest is completed.[4]
    • Multiple guilds may register to attack and the first to complete the scroll and lay down the declaration may begin to have their members register to attack (there will be a cap).[4]
    • The siege scroll deployment is a 5 min rooted cast that alerts the region at the cast initiation and names the caster that must be the guild leader.[4][5]
    • If the guild leader is killed, the casting is interrupted.[6] The scroll will remain until it is recast. It will disappear if it is not cast within the declaration period.[7]
    • The scroll may only be placed in a ring around the castle.[8] The quality of the scroll determines the proximity to the castle.[9]
  • Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.[3]
  • The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.[3]
  • Following declaration, the defender has a week grace period to approve defenders, hire mercenary PNJs and set up defensible positions.[2][3]

Siege defenses

Les défenses d'un château peuvent être déployées par les Rois et Reines pour défendre leurs châteaux durant un siège.[10][11][12][13]

  • Chaque château parmi les cinq possède sa propre configuration. Les défenseurs peuvent déployer des pièges et des barricades à l'intérieur de leur château, ainsi qu'engager des PNJ mercenaires pour défendre des emplacements spécifiques.[10]

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[16][17][18]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[19]

Announcements/Notifications

Il y aura une annonce/notification globale (sur tout le serveur) lors d'évènements importants.[20]

Les avancements de noeud seront annoncés sur une zone selon le niveau du noeud.[22]

Les nouveaux citoyens d'un noeud seront peut-être annoncés dans un chat de citoyen de noeud.[23]

  • Les notifications d'élection dans le noeud seront envoyées aux comptes de tous les citoyens[23]

Les évènements de noeuds locaux, comme les caravanes ne seront pas annoncés. À la place, ils dépendront du bouche-à-oreille des joueurs.[20]

Que ce soit un siège ou un évènement déclenché contre une ville, ou même une opportunité unique pour un donjon... Ce genre de choses impliqueront des notifications. Surtout pour les citoyens de la ville, qui seront informés d'un évènement imminent, pour leur donner assez de temps.[21]Steven Sharif

Siege alliances

Quand un siège débute, des alliances temporaires sont formées parmi les attaquants et les défenseurs.[24]

  • Pour les sièges de nœud, les citoyens du nœud ou des nœuds provinciaux attaqués sont automatiquement inscrits en tant que défenseurs.[25]
  • Il y a de nombreuses raisons de participer en tant qu'allié à l'attaque ou la défense d'autres noeuds.[26]
    • Titres.
    • Objets.
    • Matériaux.
    • Argent.
    • Liens sociaux.

Plusieurs motivations existent qui peuvent être utiles à votre nœud et à vous-même personnellement en participant à l'attaque ou la défense de villes. Celles-ci vont des titres aux objets, matériaux et argent. De plus, aider les autres peut vous aider à renforcer les liens lorsque vos biens sont menacés.[26]Steven Sharif

Siege participation

Non-registered combatants are not permitted on the siege field in castle or node sieges.[27]

  • Players may choose to respawn at their HQ as long as they are registered.[30][33]
    • Non-registered guilds are not granted the ability to take ownership of the castle if victorious.[30]

Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[35]

Castle siege objectives

As a Siege rages on, there is a sense of territory and progression through the battle. These are represented through Control Points, and each side starts with a few already owned. Others are present, but neutral. As Control Points are captured by one side, that side gains a temporary buff and an increase to their spawn rate. The other side will find that their spawn rate has decreased and their ultimate victory condition has been pushed just a little bit further from their reach. The spawn areas also have a portal which will allow the side that owns it to teleport to any Control Point that side owns - perfect for backdoor shenanigans.[36]

  • Castles will initially be occupied by an NPC adversary. Guildes have a period of time to level up in order to siege these castles.[37][15]
    • The attacking guilds need to fight the NPCs and kill a raid boss at the center of the castle. Whichever guild had highest contributing DPS against the raid boss will capture the castle.[37][38][39][38][15]
    • Castle nodes around NPC run castles will not be present.[15]
The key to not making it a "zerg fest" is by emphasizing the the strategic relevance of those objectives and then catering objectives to group play versus raid play. So you have a spreading of different types of objectives where only a group can compete for it, versus a raid at the choke point. Having that distribution, it makes it so that smaller guilds have a vital role to play and can perform in environments where numbers are not always the deciding factor.[40]Steven Sharif
  • Castles that are occupied by guilds have the following objectives.[40]
    • Attackers capture waypoints/control points in the castle's architecture to diminish their respawn timer and increase the respawn timer of the defenders.[3]
    • Defenders can counter-play by attacking the siege headquarters of the attackers to diminish their declaration flags and increase their respawn timers.[3]
    • Legendary PNJs will be present as commanders that act like mini raid bosses within the defending and attacking armies. Killing these provides added benefits, such as certain types of drops that grant battlefield benefits to either side.[3]
    • The ultimate objective for the defenders is to survive during the timed period of the siege, which is approximately 90 minutes in its first iteration.[3]
    • If the attackers reach the inner keep of the castle, a guild leader (or one other delegated officer) must cast a 3 to 5 minute cast at a specific channel point in order to seal ownership of the castle.[40][3] It may be possible for defenders to decide on the location where the channel point is located.[40]
      • Channelling time is diminished based on the number of waypoints captured during the siege.[3]
      • There's an opportunity for any guild leader in the attacking alliance to capture the castle for themselves, despite what may have been agreed upon prior to the siege.[41]
There's an opportunity there for perhaps backstabbing in the throne room where one guild is like yeah we agreed to get to this area but we had a change of heart in the middle of the battle.[41]Steven Sharif

Siege mechanics

A siege occurs over several phases.[42]

  • Certain siege mechanics may be gated for specific size groups during sieges.[43]
  • There will not be a deserter debuff for leaving a siege before it is complete.[44]
  • More will be revealed in an upcoming blog entry.[42]

Completing a castle siege

Porte (herse) d'un château.[45]

Un siège de château dure deux heures.[2]

C'est durant un siège de deux heures que tout peut changer. Les herses tombent, les portes tombent. Vous aurez besoin d'armes de siège. Il y aura des objectifs spécifiques dans les châteaux que vous devrez prendre et s'il s'agit d'un château sans propriétaire, il devra y avoir un boss de raid au centre à combattre. Les attaquants peuvent se battre entre eux durant cette expérience.[2]Steven Sharif

Voir également

Les références