Arènes
Arènes are instanced JcJ scenarios and are not part of open world PvP.[2][3]
The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2] – Steven Sharif
- Arènes will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
- Arenas will have a minimum level requirement to participate.[6]
- There won't be bifurcated brackets with separate player pools.[6]
- There might be some form of an ELO system that gets flushed on a seasonal basis.[6]
- There will be an arena ladder system.[2][4]
- Maires of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.[9][8]
- The arena system may support cross-server combat.[10]
- Arena style combat is instanced but spectators may be possible through an interface.[11]
Arena ladder
The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[2][4]
- Titres can be received from arena play.[8]
- Other rewards will be revealed at a later time.[7]
- Arena points that can be used to buy gear is not currently in the design.[8]
PvP seasons
Performance in various JcJ systems (such as Caravanes, Arènes, Guerres de guilde) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[2][13]
- Gear enhancement rewards.[13]
- Achievement ranks.[13]
- Purchasing power (Monnaie).[13]
Gear enhancement rewards
Des améliorations d'équipement (pierres de puissance / runes) peuvent être appliquées aux armes pour ajouter des types de dégâts élémentaires ou énergétiques.[14][15]
- Les améliorations d'équipement n'augmentent pas le niveau requis d'un objet.[16]
Nous allons très probablement avoir un système de runes et ensuite nous aurons la possibilité d'enchanter des armes en dehors de cela aussi... Ce ne sera pas toujours comme une progression verticale... Une partie demandera d’abandonner quelque chose pour obtenir autre chose ; alors peut-être que je fais moins de dégâts physiques mais plus de dégâts magiques, ce genre de chose.[15] – Jeffrey Bard
- La Progression dans divers systèmes JcJ débloquera des pierres d'enchantement qui accordent des avantages temporaires axés sur le PvP à l'équipement (via un système de sertissage).[13] Les performances sont mesurées sur des saisons PvP de six mois.[17] – Steven Sharif
Ce n'est pas comme si vous alliez nécessairement les acquérir une fois et ensuite vous êtes prêt pour vos enchantements PvP, mais au lieu de cela, vous devrez continuellement performer mois après mois afin de continuer à avoir ces enchantements.[13]
Metrics
Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[18]
- Number of successful siege defenses.[18]
- Number of successful siege assaults.[18]
- Number of JcJ kills.[19][18]
- Number of JcJ deaths.[19]
- Raid participation points.[18]
- Number of firsts.[18]
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[18] – Steven Sharif
Guild ladder
An inter-guild ladder will rank guilds based on their performance within competitive activities:[20][21]
When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[21] – Steven Sharif
Leader boards
Players will be able to opt-in to track certain achievements on leaderboards, such as.[22]
- Donjons completed.[22][23]
- Raids completed.[22][23]
- JcJ kills.[22]
- Caravanes raided.[22]
- Collecte activity.[22]
Leaderboards may be seasonal.[23]
- We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[22] – Margaret Krohn
Military node arena
Les Maires des Nœuds militaires sont choisis parmi les citoyens à travers un combat "dernier debout" (comme des Arènes de gladiateur).[25][9][8]
- Une idée est en cours d'étude où les joueurs construiraient leurs propres champion qui pourraient combattre dans l'arène, plutôt que d'utiliser leurs propres personnages. Ces champions pourront être équipés avec de l'Equipement, des Compétences via des Quêtes, ainsi qu'avec des Matériaux et de l'Or pour rendre le champion plus fort.[26]
- La raison pour laquelle cette idée de champion est étudié est parce que le jeu n'est pas équilibré pour du JcJ 1v1. Utiliser des champions rend le combat d'arène plus comme un terrain de jeu.[26]
- Le style de combat d'arène est instancié mais il serait possible d'avoir des spectateurs avec une interface.[11]
Server vs server
The arena system may support cross-server combat.[10]
- There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[27]
We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[28] – Steven Sharif
When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[28] – Jeffrey Bard
Esports
eSports is not the main focus, but the game will naturally move in that direction if the game play is compelling, competitive and fun.[29]
If we make the gameplay compelling, competitive and fun, that naturally it will move in that direction; and then we will find the ability to support it afterwards.[29] – Steven Sharif
Group sizes

We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But you know it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that kind of process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.[30] – Steven Sharif
Ashes of Creation is designed for solo players as well as large and small groups.[30][31][32]
- The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[33]
- Raids will have 40 man groups.[34]
- Content will be tailored for 40, 16 and 8 person group sizes.[35]
- Arènes will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
- Siège de Château are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[36][37][38][39]
- The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[39] – Steven Sharif
Visuels
2017-10-14 2017-10-14
Voir également
Les références
- ↑ Vidéo, 2017-07-16 (0:01).
- ↑ 2.0 2.1 2.2 2.3 2.4 Direct, 2021-09-24 (1:22:46).
- ↑ Direct, 2017-05-05 (16:53).
- ↑ 4.0 4.1 4.2 4.3
- ↑ 5.0 5.1 Direct, 2017-05-26 (48:12).
- ↑ 6.0 6.1 6.2 Direct, 2022-10-28 (1:38:33).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Podcast, 2018-05-11 (52:20).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 Direct, 2017-05-26 (29:13).
- ↑ 11.0 11.1 Entrevue, 2020-03-27 (11:04).
- ↑ Direct, 2017-08-23 (16:44).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Entrevue, 2020-07-18 (16:34).
- ↑ Direct, 2018-06-04 (1:11:19).
- ↑ 15.0 15.1 Direct, 2018-06-04 (21:37).
- ↑ Direct, 2021-03-26 (1:15:57).
- ↑ Entrevue, 2020-07-18 (14:22).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Podcast, 2018-08-04 (1:47:21).
- ↑ 19.0 19.1
- ↑ 20.0 20.1 20.2 20.3 Direct, 2021-06-25 (1:12:37).
- ↑ 21.0 21.1 21.2 21.3 Entrevue, 2020-07-29 (14:28).
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Direct, 2023-05-31 (2:21).
- ↑ 23.0 23.1 23.2 Direct, 2017-07-18 (58:50).
- ↑ Direct, 2017-05-15 (44:10).
- ↑ Entrevue, 2020-07-19 (26:54).
- ↑ 26.0 26.1 Entrevue, 2020-03-27 (09:05).
- ↑ Direct, 2018-04-8 (PM) (36:21).
- ↑ 28.0 28.1 Direct, 2017-05-26 (29:05).
- ↑ 29.0 29.1 Direct, 2018-04-8 (PM) (39:48).
- ↑ 30.0 30.1 Direct, 2022-09-30 (2:40).
- ↑ Direct, 2020-11-30 (1:20:25).
- ↑
- ↑ 33.0 33.1 Group dynamics blog.
- ↑ Direct, 2017-05-09 (34:38).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Direct, 2021-09-24 (52:48).
- ↑ Entrevue, 2021-07-08 (57:19).
- ↑ Entrevue, 2020-07-19 (44:28).
- ↑ 39.0 39.1