Castle siege defenses

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Les défenses d'un château peuvent être déployées par les Rois et Reines pour défendre leurs châteaux durant un siège.[1][2][3][4]

  • Chaque château parmi les cinq possède sa propre configuration. Les défenseurs peuvent déployer des pièges et des barricades à l'intérieur de leur château, ainsi qu'engager des PNJ mercenaires pour défendre des emplacements spécifiques.[1]

There are points of balance that we want to incorporate, such as the defense mechanisms that the defenders have, the types of buffs that are acquired through completing killing the bosses, or capturing control points, the stages before a siege when it comes to those node progressions in the preceding weeks: Those are all going to be balanced considering all things being equal between the two sides. But obviously we're not going to control the state of gear acquisition that one side might have as an advantage over the other. There might be a much better geared team over there. There might be a much better coordinated team. There might be a higher number of individuals who are part of the attacking or the defense. Those are components that we aren't necessarily going to put on railroads so-to-speak. But the aspects of design that we can talk about like the hit point health of a particular wall or door, or mercenaries that can be hired; what's their cost, what's their damage output: Those are things yes we're going to balance. But obviously anything that's player dependent or that has player interaction and activity and determination you can't always balance; and you don't want to balance. Those aspects you leave those to the players.[7]Steven Sharif

Castle nodes

One of the 5 guild castles is located on an island, depicted with its 3 adjacent castle nodes.[8][9]

Should you be deft enough to take a Castle, you’ll now be responsible for managing it. Castles will have their own Nodes associated with them, and developing and defending those Nodes will determine the state of your Castle during the next siege. If you’ve done a good job managing your kingdom, then you’ll have more and better options available for deployment during the next siege. If you let your populace fall to ruin, you may have to rely solely on your own devices.[10]

Châteaux de guilde have three adjacent castle nodes in close proximity.[11][12] The guild must develop those nodes to enhance the defenses of the castle.[11] It will be possible, but very difficult for a single guild to fully develop these nodes. They will likely need assistance from the broader community.[13]

Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[16]Steven Sharif

Castle nodes are leveled through questing by the owning guild or alliance guilds.[12]

  • Levelling castle nodes is a hastened process compared to regular nodes.[6]
  • At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[17][18]
    • During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.[17]
    • The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[17][12]
    • Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[17]
  • Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.[12]

If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[12]Steven Sharif

Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[11]

  • Only members of the occupying guild are citizens of these nodes.[19]
  • This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.[19][14]

Mercenaires PNJs

Mercenaires PNJs can be hired to participate in objective-based situations.[16][21][22]

  • Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[23][15][16][21]
  • Players can assign mercenary NPCs, but won't micromanage them, in a similar manner to pets.[22]
There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[22]Steven Sharif

Castle siege declaration

Siege preparation.[24]

Guildes are able to sign up to either siege or defend a castle over a week long declaration period.[16][12]

  • Once a guild registers for the siege a scroll creation quest is initiated that guild members may participate in, and it becomes possible to lay the declaration scroll down as soon as the quest is completed.[25]
    • Multiple guilds may register to attack and the first to complete the scroll and lay down the declaration may begin to have their members register to attack (there will be a cap).[25]
    • The siege scroll deployment is a 5 min rooted cast that alerts the region at the cast initiation and names the caster that must be the guild leader.[25][26]
    • If the guild leader is killed, the casting is interrupted.[27] The scroll will remain until it is recast. It will disappear if it is not cast within the declaration period.[28]
    • The scroll may only be placed in a ring around the castle.[29] The quality of the scroll determines the proximity to the castle.[30]
  • Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.[12]
  • The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.[12]
  • Following declaration, the defender has a week grace period to approve defenders, hire mercenary PNJs and set up defensible positions.[16][12]

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[31][32][33]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[34]

Castle siege completion

Porte (herse) d'un château.[35]

Un siège de château dure deux heures.[16]

C'est durant un siège de deux heures que tout peut changer. Les herses tombent, les portes tombent. Vous aurez besoin d'armes de siège. Il y aura des objectifs spécifiques dans les châteaux que vous devrez prendre et s'il s'agit d'un château sans propriétaire, il devra y avoir un boss de raid au centre à combattre. Les attaquants peuvent se battre entre eux durant cette expérience.[16]Steven Sharif

Séquelles d'un siège

Nous travaillons sur un moteur de destruction qui devrait nous aider à rendre un siège de château cinématique et viscéral. Avoir des éclats de murs tomber sur le sol après qu'un trébuchet touche un mur sera satisfaisant d'une façon qu'aucun autre siège de château n'ait été capable de satisfaire dans un MMORPG comme celui-ci. Vous n'avez peut-être pas besoin de détruire tout le mur, peut-être que si vous faites un trou suffisamment gros, ça sera suffisant pour renverser la vapeur.[10]

Des débris devraient rester visible pendant une certaine période de temps après un siège réussi. Ils devraient persister en toute logique jusqu'au moment où la guilde titulaire développe le premier nœud défensif.[36]

Environnements destructibles

Les Environnements destructibles seront des éléments cœur sur la façon dont les joueurs interagissent avec le monde, à la fois dans Ashes of Creation Apocalypse et dans Ashes of Creation le MMORPG.[39]

Nous voulons que la destruction fasse partie des éléments cœurs sur la façon dont les joueurs évoluent à travers le monde.[39]Steven Sharif

  • Les attaquants ne seront peut-être pas capables de détruire un Nœud pendant un siège de nœud. À la place ils peuvent tenter des attaques précises pour désactiver des Bâtiments de Nœuds et leurs services à l'intérieur d'un nœud. Ces bâtiments peuvent être ciblés avec des Engins de siège et des bombes.[40]
  • Les Bâtiments de Nœuds (incluant les Habitations de joueurs) ont des points de Santé et peuvent être endommagés pendant des sièges. Si les bâtiments reçoivent plus de 25% de dégâts approximativement, tous les PNJs ou les services offert par ce bâtiment ne seront plus disponibles jusqu'à ce que le bâtiment soit réparé.[41]
  • Si le nœud existe encore après la fin du siège, les citoyens devront obtenir les Ressources nécessaires à la réparation et devront reconstruire toute infrastructure endommagée.[41][42]
    • Les bâtiments plus larges, plus avancés, requièrent plus de ressources pour les réparer. Les habitations de nœud auront sans doute besoin du moins de ressources pour les réparer.[43]
  • Une Habitation de joueur qui est détruite pendant un siège de nœud ne peut plus être vendue.[44]

Vous pourriez être plus précis dans vos décisions lors de l'attaque d'une ville. Admettons qu'il s'agisse d'un nœud rival qui tente d'atteindre, imaginons, un nœud de niveau 5, ou quelque chose dans le genre, et vous voulez désactiver leurs accès aux systèmes de religions pour les empêcher de progresser donc vous visez leur temple pendant l'attaque, ou vous voulez empêcher leur académie d'érudits de monter en niveau pour que votre nœud puisse le faire ; ou alors vous voulez désactiver de multiples bâtiments qui permettent aux citoyens de récupérer de l'expérience ou de faire des quêtes, ce qui les empêcherait de suivre votre cadence en terme d'expérience gagnée par votre nœud. Ces attaques peuvent être plus précises et n'ont pas forcément besoin de mener à la prise du nœud lui-même.[40]Steven Sharif

Voir également

Les références

  1. 1.0 1.1 Entrevue, 2023-09-10 (22:29).
  2. Direct, 2022-04-29 (27:42).
  3. Direct, 2020-07-25 (1:22:40).
  4. Direct, 2020-06-26 (1:33:10).
  5. Direct, 2020-08-28 (1:43:03).
  6. 6.0 6.1 6.2 Podcast, 2018-04-23 (21:55).
  7. Direct, 2021-06-25 (1:10:52).
  8. Direct, 2022-10-14 (58:46).
  9. steven-island-castle.png
  10. 10.0 10.1 Blog: 10 facts about castle sieges in the MMORPG.
  11. 11.0 11.1 11.2 11.3 castle nodes.png
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 Podcast, 2018-04-23 (15:14).
  13. Direct, 2019-07-26 (1:29:00).
  14. 14.0 14.1 castle-systems.png
  15. 15.0 15.1 15.2 15.3 Direct, 2021-04-30 (1:01:10).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 Direct, 2020-08-28 (1:41:24).
  17. 17.0 17.1 17.2 17.3 Direct, 2020-08-28 (1:39:02).
  18. castle-node-caravans.png
  19. 19.0 19.1 Direct, 2017-08-23 (23:00).
  20. Direct, 2023-05-31 (58:25).
  21. 21.0 21.1 21.2 Direct, 2020-06-26 (59:11).
  22. 22.0 22.1 22.2 22.3 Direct, 2019-11-22 (1:14:23).
  23. 23.0 23.1 23.2 Direct, 2022-05-27 (1:18:09).
  24. Vidéo, 2017-04-20 (8:20).
  25. 25.0 25.1 25.2 Steven Sharif - Clarification points from today’s stream.
  26. steven-castle-siege-declaration-2.png
  27. steven-castle-siege-declaration-1.png
  28. steven-castle-siege-declaration-5.png
  29. steven-castle-siege-declaration-3.png
  30. steven-castle-siege-declaration-4.png
  31. Entrevue, 2020-07-29 (31:05).
  32. Entrevue, 2020-07-18 (13:13).
  33. Entrevue, 2020-07-08 (22:37).
  34. steven-wars-prime-time.png
  35. Direct, 2019-10-31 (36:20).
  36. Direct, 2018-07-09 (42:48).
  37. Ashes of Creation Apocalypse Early Access.
  38. Vidéo, 2019-09-24 (0:10).
  39. 39.0 39.1 39.2 Direct, 2019-06-28 (31:15).
  40. 40.0 40.1 Direct, 2019-11-22 (16:56).
  41. 41.0 41.1 Entrevue, 2020-07-08 (57:46).
  42. Direct, 2019-11-22 (17:59).
  43. Entrevue, 2020-07-08 (59:38).
  44. 44.0 44.1 Direct, 2020-06-26 (1:02:12).
  45. Direct, 2017-07-18 (40:14).
  46. Direct, 2017-11-17 (47:10).