Mana
Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[3][4][5]
- All archetypes use mana to varying degrees.[3][4]
- Even pure melee players use mana to manipulate The Essence for their extraordinary abilities.[6]
- There are various ways to mitigate mana consumption, such as gear and set bonuses, tattoos, enchantments, and specs.[3]
- Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[3] – Steven Sharif
Statistiques
Players will have significant agency over the allocation of their stat progression.[13]
- Base stats defined by a character's primary archetype can be improved based on gear, tattoos, and other enhancements, such as socketed items.[13]
- Concentration will be a primary stat for spell casters.[14]
Rôles
Ashes of Creation a la trinité traditionnelle des rôles de Tank, DPS et Support/soigneur.[16][17]
- Bien que les rôles traditionnels soient présents, les joueurs ne doivent pas se sentir classifié par leur archétype principal.[16][17]
- Les améliorations de compétences disponibles par le système de classes permet aux personnages d'être personnalisés au-delà de leur rôle primaire.[16][17][18]
- Les joueurs peuvent aussi redoubler leur choix d'archétypes pour renforcer leur rôle primaire.[16][17]
Nous avons nos huit archétypes; et la trinité est d'une grande influence envers les huit classes de base. Cependant cette zone dans laquelle on commence à jouer avec les frontières de la trinité est la classe secondaire que vous pouvez choisir. C'est là qu'on commence à mélanger ces espaces et qu'on permet aux gens un peu d'influence sur leur rôle et si oui ou non ils collent parfaitement à une catégorie de la trinitée.[18] – Steven Sharif
Class resources
Class resources are generated by certain class abilities based on specific criteria.[19] The current design approach is for every archetype to have its own resource, in addition to Mana, which is universal across all archetypes.[3][20][4][5]
Voir également
Les références
- ↑ 1.0 1.1 Twitter - Resting has its benefits!
- ↑ 2.0 2.1 Direct, 2022-12-02 (54:16).
- ↑ 3.0 3.1 3.2 3.3 3.4 Direct, 2023-04-28 (1:02:04).
- ↑ 4.0 4.1 4.2
- ↑ 5.0 5.1 Direct, 2020-08-28 (1:14:54).
- ↑
- ↑ Vidéo, 2022-12-02 (25:31).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Direct, 2020-01-30 (25:39).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Direct, 2018-02-09 (7:31).
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 Direct, 2020-08-28 (15:21).
- ↑ Direct, 2020-01-30 (1:40:48).
- ↑ 12.0 12.1 12.2 Direct, 2017-05-30 (16:25).
- ↑ 13.0 13.1 Direct, 2023-01-27 (1:27:42).
- ↑ Direct, 2023-12-19 (1:17:45).
- ↑ Direct, 2021-03-26 (1:02:08).
- ↑ 16.0 16.1 16.2 16.3 Group dynamics blog.
- ↑ 17.0 17.1 17.2 17.3 Direct, 2017-05-22 (46:04).
- ↑ 18.0 18.1 Entrevue, 2018-10-20 (2:40:16).
- ↑ Vidéo, 2022-12-02 (10:12).
- ↑