Siège de Château
Les guildes peuvent participer à des sièges de châteaux dans le but de capturer et occuper l'un des cinq châteaux de guilde sur Ashes of Creation.[3] Voici quelques points à connaître sur les sièges de châteaux :
- L'objectif minimum est de faire jouer 500 joueurs (250x250) dans un seul et même champs de bataille. Avec le temps, le studio espère atteindre les 1000 joueurs (500x500) sur un seul champs de bataille.[7][8][9][10]
- Il y aura des systèmes qui imiteront certaines des mécaniques des sièges, mais il n'y aura pas de sièges d'entraînement.[11]
- Il peut y avoir des lieux instanciés au sein des sièges de châteaux et des sièges de nœuds en monde ouvert, où des groupes spécifiques peuvent participer à des batailles courtes basées sur des objectifs qui affecteront l'issue globale du siège.[12]
- J'adore les jeux basés sur des châteaux. J'aime les trophées. J'aime beaucoup récompenser le risque ; et pour moi, il est très difficile d'imaginer un MMO auquel je voudrais jouer où il n'y a pas cette compétition de prouesse stratégique qui détermine le résultat de ces types d'événements et où il n'y a pas de récompense significative, tant mécaniquement que du point de vue des droits de vantardise, que les joueurs peuvent viser et essayer d'atteindre. Je pense que cela apporte beaucoup au jeu en termes de motivations, d'excellence, de progression, de gagner en puissance, de s'engager dans ces différentes boucles de progression quand il y a un objectif ultime ou un trophée qui n'est pas statique et qui n'existe pas pour toujours une fois que vous l'avez atteint, mais que vous devez constamment performer pour le maintenir. Et c'est vraiment le but de ces châteaux.[17] – Steven Sharif
Une guilde qui capture un château l'obtient pour un mois avant qu'il ne soit assiégé à nouveau.[18][19]
- Chaque semaine menant à la semaine de siège... est une semaine dédiée à l'un des trois nœuds dédiés au château. Ainsi, autour du château, il y a trois nœuds. Ils représentent la semaine un, deux et trois ; et puis la quatrième semaine est le siège contre le château. Ceux-ci ne peuvent être élevés qu'au stade trois. Nous avons discuté de cela dans le passé et il y a définitivement des informations disponibles sur le wiki géré par la communauté.[18] – Steven Sharif
- Dans les trois premières semaines où une guilde occupe un château, elle devra faire évoluer chacun de ses nœuds de château au stade de Village en réalisant des quêtes.[18][19]
- La quatrième semaine est la semaine de déclaration, où d'autres guildes peuvent déposer leur parchemin de déclaration ou s'inscrire comme défenseurs du château.[18][19]
- La qualité de la défense des nœuds de château par la guilde propriétaire se traduira par de meilleures défenses pour le château.[19][20]
- Différentes armes de siège donneront aux attaquants l'opportunité de détruire les murs, portes et sections du castle pour atteindre l'intérieur de la forteresse.[21]
- Quand les châteaux changent de guilde, (suite à un siège), une partie des taxes perçues est conservée par le château lui-même, tandis que l'autre partie revient à la guilde qui en a pris le contrôle.[22]
- Il y aura des avantages à attirer des personnes... même si elles ne sont pas dans votre guilde ou alliance – un système de type féodal, où vous pouvez attirer d'autres joueurs qui sont juste indépendants de toute cette politique. Ils auront des choses à faire là-bas - des avantages à recevoir - et il y aura une relation réciproque entre ceux que vous pouvez attirer, ce qu'ils font pour vous ; et comment cela vous profite à vous et à eux.[19] – Steven Sharif
Châteaux de guilde
Cinq châteaux de guilde existent dans Ashes of Creation.[23][3] Ces châteaux seront initialement occupés par un adversaire PNJ. Ce sont les principaux antagonistes dans l'histoire.[19]
- Les guildes ont une période de temps pour monter de niveau afin d'assiéger ces châteaux.
- Ces châteaux seront très difficiles à prendre aux PNJs.
- Les nœuds de château seront absents autour de châteaux de PNJs.
Castle nodes
Châteaux de guilde have three adjacent castle nodes in close proximity.[3][21] The guild must develop those nodes to enhance the defenses of the castle.[3] It will be possible, but very difficult for a single guild to fully develop these nodes. They will likely need assistance from the broader community.[26]
- Castle nodes exist outside of the node system. They are independent of anything that's happening outside in the world with other nodes shutting off certain nodes from progressing.[21]
- Castle nodes are excluded from the normal Citoyenneté, Zones of Influence, Propriété privée, Gouvernement de Nœud, and Organisations sociales systems.[27]
- Castle nodes cannot exceed stage 3 (Village).[21]
- Castle nodes are always military node types.[3]
- Each of the dedicated castle nodes is barren at the start of the castle ownership period.[19]
- Mercenaires PNJs of different types and strengths can also be hired to participate in castle sieges and defend caravans during these events based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[28][29]
Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[29] – Steven Sharif
Castle nodes are leveled through questing by the owning guild or alliance guilds.[21]
- Levelling castle nodes is a hastened process compared to regular nodes.[19]
- At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[30][31]
- During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.[30]
- The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[30][21]
- Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[30]
- Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.[21]
If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[21] – Steven Sharif
Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[3]
- Only members of the occupying guild are citizens of these nodes.[20]
- This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.[20][27]
Declaring a castle siege
Guildes will be able to sign up to either siege or defend a castle.[32]
- Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.
- The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.
- Guilds that wish to siege the castle will be required utilize masters of each artisan class: Collecte, Traitement and Artisanat in order to create a declaration flag.
- Following declaration, the defender has a week grace period to approve defenders, hire mercenary PNJs and set up defensible positions.
Castle siege objectives
- Attackers capture waypoints in the castle's architecture to diminish their respawn timer and increase the respawn timer of the defenders.[32]
- Defenders can counter-play by attacking the siege headquarters of the attackers to diminish their declaration flags and increase their respawn timers.[32]
- Legendary PNJs will be present as commanders that act mini raid boss within the defending and attacking armies. Killing these provides added benefits, such as certain types of drops that grant battlefield benefits to either side.[32]
- The ultimate objective for the defenders is to survive during the timed period of the siege, which is approximately 90 minutes in its first iteration.[32]
- If the attackers reach the inner keep of the castle, a guild leader (or one other delegated officer) must cast a 3 to 5 minute cast to seal ownership of the castle.[32]
There's an opportunity there for perhaps backstabbing in the throne room where one guild is like yeah you know we agreed to get to this area but we had a change of heart in the middle of the battle.[33] – Steven Sharif
Siege alliances
Quand un siège débute, des alliances temporaires sont formées parmi les attaquants et les défenseurs.[34]
- Pour les sièges de nœud, les citoyens du nœud ou des nœuds provinciaux attaqués sont automatiquement inscrits en tant que défenseurs.[35]
- Il y a de nombreuses raisons de participer en tant qu'allié à l'attaque ou la défense d'autres noeuds.[36]
- Titres.
- Objets.
- Matériaux.
- Argent.
- Liens sociaux.
Plusieurs motivations existent qui peuvent être utiles à votre nœud et à vous-même personnellement en participant à l'attaque ou la défense de villes. Celles-ci vont des titres aux objets, matériaux et argent. De plus, aider les autres peut vous aider à renforcer les liens lorsque vos biens sont menacés.[36] – Steven Sharif
Siege mechanics
A siege occurs over several phases.[37]
- Certain siege mechanics may be gated for specific size groups during sieges.[38]
- There will not be a deserter debuff for leaving a siege before it is complete.[39]
- More will be revealed in an upcoming blog entry.[37]
Engins de siège
Les armes de sièges pourront être fabriquées ou achetées à des PNJs.[41]
L'équipement de siège nécessitera des matériaux, des recettes et de l'artisanat.[42]
Une partie de cette entreprise de siéger un lieu tenu par des joueurs (ou des non-joueurs) réside dans le temps de préparation ; et ça inclut le rassemblement et la fabrication de ces méga-armes ou la collecte de ressources : que ce soit de l'or ou des objets de quête spécifiques à acheter à des PNJs.[41] – Steven Sharif
Tout ce que vous souhaitez créer dans le monde sera construit par les joueurs : que ce soit les navires, engins de siège, armes, armures, etc.[43] – Jeffrey Bard
JcJ
Sieges don't use the PvP flagging system.[44]
Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[45]
PNJs
Siege NPCs, Gardes, and mercenary NPCs serve as defense points during sieges and other events.[46][47]
- Only combat PNJs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[46][48]
- Upgrades to the node's Casernes may allow a garrison of siege NPCs to be spawned in the event of an attack.[46]
- Mercenaires PNJs can be hired in advance.[46] They are intended to be a significant presence but not the main line of defense in a siege.[49]
Zergs
Zergs are empowered by fast-travel. Meaningful travel times are intended to prevent zerg play from being so much of an influence.[51]
Encounters are designed to have meaning in terms of how boss skills and abilities relate to group compositions, tactics and strategies. Zerging is not experiencing content.[52] There are different ways to make a fight more difficult for larger sized groups without relying solely on stat buffs or making the boss a "damage sponge".[53]
- Raid and dungeon bosses have specific mechanics and abilities that players need to learn and react to.[53] Zergs that are not aware of these mechanics or react to them appropriately will be wiped.[52]
- There may be environmental hazards and AoE effects that cause more damage based on the number of players present.[53]
- There is a give-and-take for guilds that want to see a larger number of members as opposed to a more focused group that may be a part of an alliance.[54]
We're very cognizant of the fact that we don't want to see zerging be a mechanic that's utilized by guilds to accomplish content or just to steamroll over sieges... There are specific mechanics that we are working on that will be seen through the testing phases that relate to a degree of understanding of certain systems that can't just be overrun with numbers.[54] – Steven Sharif
Mechanics that encourage political intrigue will play a role in destabilizing zergs.[33]
The best way that I found in games I played previously to take down a zerg is to cause drama from within... It's that conflict inside of the politicking that happens in that big organization. If we provide opportunities for division to occur then it also provides stability to keep a server healthy away from that zerg mentality also... If we approach the castle siege and we've destroyed the walls and we're in the throne room and we're about to cast on the penultimate thing and I at this time am just so excited from what's happening that I'm like "screw it I'm gonna go for it". It's gonna be mine. I'm gonna take the taxes for the next month. I'm gonna take all the gear from the castle. I'm gonna take everything... We want that political intrigue to be present in the game.[33] – Steven Sharif
Objective-based game play helps to balance the zerg mentality.[55]
I always feel that if you balance based on groups that in your balance focus is to incorporate features that play well from a player versus player perspective as well as a player versus environment perspective: Having support classes, having DPS and tanks that can obstruct movement and/or create bottlenecks on the field and stuff like that. I think a well-rounded raid it will perform better against a non well-rounded raid, however then you incorporate the second aspect of numbers; and that's where again mobility, organization, leadership tactics. Having objectives in gameplay that make those important helps to balance the zerg mentality that a lot of guilds can tend to have.[55] – Steven Sharif
Instanciation doesn't play a major role in limiting zergs, due to 80% of content in Ashes of Creation being open-world.[12]
- There may be instanced locations within castle and node sieges where specific groups can participate in certain objective-based waypoints.[12]
Zerging is always a problem in a lot of these MMORPGs where you really can't control the number of participants in certain open-world systems; and in that sense instancing is a great tool that designers can sometimes use to curate a particular number of participants that you want. But the predominant amount of content within Ashes of Creation, over 80% of which is is open-world content, so instancing is very limited.[12] – Steven Sharif
Voir également
Les références
- ↑ Vidéo, 2021-05-28 (25:44).
- ↑ About Ashes of Creation.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6
- ↑ Direct, 2022-07-29 (1:12:14).
- ↑ Entrevue, 2020-07-29 (31:05).
- ↑ Entrevue, 2020-07-18 (13:13).
- ↑ Direct, 2021-09-24 (52:48).
- ↑ Entrevue, 2021-07-08 (57:19).
- ↑ Entrevue, 2020-07-19 (44:28).
- ↑
- ↑ Twitch Bustin - Practice Sieges?
- ↑ 12.0 12.1 12.2 12.3 Direct, 2022-01-28 (17:50).
- ↑ 13.0 13.1 Podcast, 2021-04-11 (49:40).
- ↑
- ↑ Direct, 2021-04-30 (41:18).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ Entrevue, 2023-09-10 (25:14).
- ↑ 18.0 18.1 18.2 18.3 Direct, 2020-08-28 (1:43:03).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 Podcast, 2018-04-23 (21:55).
- ↑ 20.0 20.1 20.2 20.3 Direct, 2017-08-23 (23:00).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 Podcast, 2018-04-23 (15:14).
- ↑
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Direct, 2022-10-14 (58:46).
- ↑
- ↑ Direct, 2019-07-26 (1:29:00).
- ↑ 27.0 27.1
- ↑ Direct, 2021-04-30 (1:01:10).
- ↑ 29.0 29.1 Direct, 2020-08-28 (1:41:24).
- ↑ 30.0 30.1 30.2 30.3 Direct, 2020-08-28 (1:39:02).
- ↑
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 Podcast, 2018-04-23 (15:14).
- ↑ 33.0 33.1 33.2 33.3 Entrevue, 2018-05-11 (44:20).
- ↑
- ↑
- ↑ 36.0 36.1 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 37.0 37.1
- ↑
- ↑ Direct, 2017-05-24 (37:05).
- ↑ Vidéo, 2017-05-31 (2:27).
- ↑ 41.0 41.1 Direct, 2018-01-18 (37:05).
- ↑ Entrevue, 2018-08-08 (20:49).
- ↑ Direct, 2017-05-24 (17:08).
- ↑ Direct, 2017-05-19 (45:14).
- ↑ Direct, 2020-12-22 (1:13:51).
- ↑ 46.0 46.1 46.2 46.3 Direct, 2023-08-31 (2:09:32).
- ↑
- ↑
- ↑ Direct, 2017-07-28 (36:51).
- ↑
- ↑ Direct, 2017-05-05 (23:26).
- ↑ 52.0 52.1 Direct, 2017-05-19 (25:18).
- ↑ 53.0 53.1 53.2 Direct, 2020-11-30 (1:16:09).
- ↑ 54.0 54.1 Direct, 2017-05-22 (57:37).
- ↑ 55.0 55.1 Entrevue, 2018-08-08 (11:52).