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Cosmétiques

Rime and Regal‎ pre-order pack cosmetics.[1]

We are very transparent in the business model of subscription with cosmetic only marketplace... I respect and understand the opinion of rather having a box price in-place of cosmetics, but that is not the direction I’ve decided to take. After weighing the benefits to the game and its population, I believe a lower barrier to entry is healthier in the long run, and the steady content release and quality of the product will sustain the retention for subscription and in-turn provide a healthier content release strategy for Ashes.[2]Steven Sharif

Cosmétiques provide a wide array of customization in Ashes of Creation.[3]

All skin cosmetic items are cosmetic items only and do not grant the user any other benefit. The lore text is flavor text, and background of the creatures and items in the world of Verra.[1]
  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[5][6] Cosmetics achievable in-game will be on-par, and in the case of legendary skins, even more elaborate than shop items.[7][8][2]
I want to make sure that equitable cosmetics both from a quantity and quality standpoint are achievable through in-game achievements. Time, effort should let you be happy with what you can accomplish.[6]Steven Sharif
In my opinion quality of cash shop cosmetics should be equal to in game achievable cosmetics, but offer a diverse selection of unique looks.[9]Steven Sharif
The most grand looking cosmetics will be from in-game achievment only.[10]Steven Sharif
From an armor standpoint, we cut armor sets up into many different pieces. These pieces can sometimes be used as part of other sets, that may include helmets, wrists, gloves etc. So while you will not see an achievable white version of the corvid castigator set in the game for example, you may see its shoulder piece used in another set, or its leggings, or wrist piece used in another set (not every piece as to form the whole set, but perhaps a couple pieces). This would be difficult to notice at first glance, due to the material, texture and color variation used, but this modular approach to content creation makes achieving a wide variety of looks achievable for an MMORPG of our size.[7]Steven Sharif
  • Different variants of store purchased cosmetic creatures (Pets and Montures) may exist in the wild.[12][13]
While the exact same skin will not be available again in the future once it's gone from the Shop, these skins are all variants of creatures that you can expect to see across Verra - so perhaps you will find one with a similar style in-game![12]Sarah Flanagan
  • Cosmétiques can be used by all races but there may be slight variations to make them work with the body builds of each race.[14][15]
  • There will not be mascot looking/furry cosmetics.[16]
It's important to remember, Ashes is a NO-BOX COST subscription only game, with an optional cosmetic marketplace. This achieves a few things from a monetization model. Having a lower barrier to entry for players to try the game when they don't have to fork out $60 for the box price is good, our box price is 0$. This also places an emphasis on the game's retention and our continual updates and content creation to keep players playing and staying subscribed (a put your money where your mouth is sort of philosophy for us as a company). It also means players don't have to spend $60 every time there is an expansion.[7]Steven Sharif
Is there an answer that satisfies everyone? Nope. And that's ok. We are open and transparent with our philosophies and business model. You know what you are getting with Ashes and to me, given my experiences in other games, it is a nice breath of fresh air.[7]Steven Sharif
I know there have been quite a few questions regarding cosmetics over the years. As we get further along in development, we'll be providing more specific information regarding what specific buildings, items, etc., you can place each cosmetic on. We'll update this for all past items.[19]Margaret Krohn

Magasin cosmétique

Ashes of Creation cosmetic store.[22]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[8]Steven Sharif

The Magasin cosmétique enables players to purchase Cosmétiques for use in Ashes of Creation.[23] The cosmetic store offers limited time, limited quantity items to help sustain game development.[6]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[6]
  • Nothing in the cosmetic store will be pay to win.[4]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[4]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[9]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[6]Steven Sharif

  • All cosmetic store items will be non-tradeable.[21] There will be no gifting mechanism for cosmetic items.[24]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[24]Steven Sharif

Apparences

Cinderhorn Steer pre-order pack cosmetic mount skin.[25]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[26]Steven Sharif

Accessories/armor, Bâtiments, Caravanes, Montures, Pets, and Navires sold in the cosmetic store are skins.[27][28][29]

Owning cosmetics does not guarantee the acquisition of the item the cosmetic can be used on. Players must still achieve the corresponding item/building.[30]Steven Sharif
  • The lore on store cosmetics is flavor text.[1]
  • The best skins will be in-game achievable.[36]
The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[36]Steven Sharif

Apparences d'équipements

Rendu 3D de l'armure de plaque féminine dans l'Alpha-1.[37]

Nous voulons être réalistes avec l'application de types particuliers d'armures, telles que les armures en plaques. À cet égard, pour les différents sexes, il faut tracer une ligne fine entre accentuer la forme du corp et le rendre quelque peu réaliste et réellement applicable à l'environnement.[37]Steven Sharif

L'équipement est destiné à être d'apparence réaliste.[38][39]

  • Il n'y aura pas d'armes "surdimensionnées".[40]
  • L'armure ne sera pas trop sexualisée en apparence.[39]

Nous allons vers une sorte de look plus réaliste; pas nécessairement un cadre réaliste, mais nous voulons que nos personnages aient du poids et se sentent comme s'ils étaient là.[38]Jeffrey Bard

Je pense plutôt que cela ne servirait à rien d'avoir une armure de plaque de bikini, tout comme la réalité, si vous voulez avoir une armure, elle devrait être protectrice. Je pense que le coté esthétique est agréable pour certaines personnes, mais c'est une sorte de problème immersif.[38]Steven Sharif

L'armure prendra une apparence raciale.[41]

  • Les cosmétiques peuvent être utilisés par toutes les races, mais il peut y avoir de légères variations pour les faire fonctionner avec la morphologie de chaque race.[14]

Les joueurs peuvent changer les couleurs de leur équipement à l'aide de colorants.[42][43]

L'affichage du casque peut être activé et désactivé.[44]

  • Les cheveux seront probablement masqués si l'affichage du casque est activé.[45]

Les effets de particules sont utilisés pour indiquer l'importance et la rareté de certaines armes.[46]

Les armes peuvent être rengainées.[47]

Les artisans peuvent influencer l'apparence de leurs objets fabriqués.[48][49]

Appearance slots/Transmogs

Les Equipement auront des appearance slots (Transmutation/Transmog/cosmetic slots) qui permetront de copier l'apparence d'un objet (dans certains cas).[50][51]

  • Il y a des règles pour appliquer des cosmétiques sur des objets spécifiques, contrairement aux costumes, qui n'ont pas de restrictions de niveau. [18]
  • Les Cosmetic slots peuvent être activés ou désactivés par le joueur.[52]
  • une "apparence par défaut du joueur" peut être automatiquement appliquée durant des sieges ou autres combats à grande echelle pour améliorer la performance du serveur.[53][54]

Crafted items

Artisanat UI. Alpha-1 capture d'écran. Crédit image: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[55][56][57][58][59][60]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[58]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[68]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[72]

Racial weapons and armor

Les armes et armures ne sont pas verrouillées selon la race, Mais les armures prendront une apparence raciale.[74][75]

La personnalisation des équipements par race se concentre vraiment sur les sets d'armure et non les armes. Les armes seront, concernant les models, plutôt identiques entre les races.[41]Steven Sharif

Disons que vous avez le set de l'Aigle ou quelque chose du genre, bon: l'Aigle a son image, il a un design thématique qui inclura des raccords à l'armure. Cela inclura une palette de couleurs et un thème. Il aura des aspects le définissant comme set de l'Aigle. Quand un elfe porte le set de l'Aigle ou quand un Orc le porte, vous avez là évidement deux cultures différentes; et vous ne voulez pas écraser cette culture en assignant un de facto 'ceci est le set de l'Aigle et voilà à quoi il ressemble pour tout le monde'. Ce qu'on veut c'est que ce soit l'influence culturelle qui donne le style au set.[41]Steven Sharif

Quand vous dites, comment faire si je suis un Orc mais que je veux ressembler à un Elfe et je veux que mon set de l'Aigle soit la version Elfe ? Le problème commence par le fait que les Orcs ont un model organique différent des Elfes. Vous savez, leur corps sont différents. Donc au niveau de l'augmentation du projet, c'est une chose que d'ajouter différentes influences culturelles appliquées aux armures; s'en est une autre d'adapter chaque influence dans une matrice qui peut être portée par n'importe quoi. Du point de vue du projet, c'est une tache très difficile à aborder pour l'artiste du personnage. Donc à la place ce qu'on a fait est, dans le but de faciliter la variété culturelle entre les races mais aussi de permettre le partages des biens comme les sets d'armures, de donner différentes représentations aux sets d'armures pour chaque race.[76]Steven Sharif

Voir également

Les références

  1. 1.0 1.1 1.2 1.3 Rime and Regal.
  2. 2.0 2.1 2.2 2.3 Ashes of Creation Reddit - Heat and Harmony.
  3. Direct, 2017-05-08 (48:52).
  4. 4.0 4.1 4.2 kickstarter microtransactions.png
  5. Direct, 2024-02-29 (1:12:23).
  6. 6.0 6.1 6.2 6.3 6.4 Direct, 2018-04-8 (PM) (58:29).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 steven-cosmetic-variants.png
  8. 8.0 8.1 8.2 Direct, 2020-07-25 (1:53:46).
  9. 9.0 9.1 equitable-cosmetics-quote.png
  10. steven-grand-cosmetics.png
  11. steven-cosmetics.png
  12. 12.0 12.1 toast-creature-variants.png
  13. Direct, 2019-06-28 (1:25:55).
  14. 14.0 14.1 margaret-gear-appearance.png
  15. Direct, 2020-06-26 (1:42:55).
  16. Podcast, 2020-11-15 (49:02).
  17. 17.0 17.1 cosmetic-levels.png
  18. 18.0 18.1 18.2 Direct, 2020-11-30 (57:50).
  19. freehold-skin-clarification.png
  20. steven-cosmetic-reassignment.png
  21. 21.0 21.1 cash shop non tradable.jpg
  22. Ashes of Creation cosmetic store.
  23. cosmetics obtaining.png
  24. 24.0 24.1 Entrevue, 2018-05-11 (32:36).
  25. Ashes of Creation Store: Cosmetic armor.
  26. Direct, 2020-11-30 (56:02).
  27. cosmetic skins.png
  28. Cygnus.png
  29. Pimp your caravan.jpg
  30. 30.0 30.1 30.2 steven-cosmetic-skins.png
  31. Direct, 2018-12-06 (41:43).
  32. Direct, 2023-06-30 (1:15:34).
  33. Direct, 2020-08-28 (2:14:06).
  34. 34.0 34.1 toast-caravan-skins.png
  35. 35.0 35.1 margaret-caravan-skins.png
  36. 36.0 36.1 steven-best-skins.png
  37. 37.0 37.1 Direct, 2020-05-29 (50:20).
  38. 38.0 38.1 38.2 Direct, 2017-05-26 (19:51).
  39. 39.0 39.1 Reddit Q&A, 2019-01-8.
  40. oversized.jpg
  41. 41.0 41.1 41.2 41.3 Podcast, 2018-08-04 (53:43).
  42. Direct, 2017-07-18 (54:56).
  43. Direct, 2017-07-28 (9:47).
  44. helmet.jpg
  45. Direct, 2020-10-30 (1:13:22).
  46. Sparkly.jpg
  47. Direct, 2017-09-03 (48:56).
  48. 48.0 48.1 48.2 48.3 Direct, 2020-11-30 (1:05:22).
  49. 49.0 49.1 Direct, 2017-05-24 (24:19).
  50. Entrevue, 2018-08-24 (5:28).
  51. Direct, 2017-11-17 (22:33).
  52. Direct, 2018-02-09 (50:29).
  53. Direct, 2020-07-25 (54:10).
  54. Direct, 2019-11-22 (1:08:05).
  55. 55.0 55.1 steven-completed-items.png
  56. steven-workstations.png
  57. Direct, 2023-04-07 (31:49).
  58. 58.0 58.1 58.2 Direct, 2022-06-30 (1:18:55).
  59. Direct, 2020-01-30 (1:38:26).
  60. Direct, 2017-05-12 (1:00:18).
  61. steven-completed-items2.png
  62. Entrevue, 2023-09-10 (47:13).
  63. February 8, 2019 - Questions and Answers.
  64. craftedbossloot.png
  65. 65.0 65.1 Direct, 2017-05-10 (14:45).
  66. Podcast, 2018-08-04 (59:58).
  67. steven-crafting-stats.png
  68. 68.0 68.1 Direct, 2020-12-22 (1:15:01).
  69. Direct, 2023-11-30 (1:40:11).
  70. crafting-corruption.png
  71. craftersname.png
  72. About Ashes of Creation.
  73. Direct, 2019-07-26 (54:06).
  74. Direct, 2017-05-26 (44:11).
  75. Direct, 2017-05-26 (20:46).
  76. 76.0 76.1 Podcast, 2018-08-04 (55:17).