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== Event rewards ==
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== Cinematic events ==
 
== Cinematic events ==

Version du 2 octobre 2023 à 22:40

The world of Verra is a dynamic and ever-changing landscape filled with wonder, adventure, and danger. One of the many mechanics that allow us to achieve this adaptability is Events. Events are one of the primary ways that players will experience content. Events focus on delivering a reactive world that keeps players on their toes while changing up gameplay in a fun and unique way, providing challenges, and shaping the world around them. Players will encounter events throughout their entire time on Verra - from early progression to high-level dungeons and raids.[1]Peter Bisulca

Corrupted area in Alpha-1, design by Mia DelCasino.[2]

I think Ashes' whole premise is to incorporate events and changes and evolution that not only represents player activity but also incorporates random story driven interruptions to the normal flow of the world; and whether that be through blocking off specific roadways that are the lifeblood of a particular node's incoming resources, or having random raid boss appear in a zone that never traditionally they did before; and as a result it incurs a complete change of climate that's now affecting crop rotations; and only specific crop can come from that zone; and now the whole economy of the world has been thrown into chaos because no one's been able to down this boss yet, we can't get the corn we need in order to build the reagents on the alchemical side to create this craft- That's the type of domino effect system or event you want that appears in a natural non-injunction way, but it presents a problem to the players to that they have to accomplish something at least if they want to change it back to the status quo. Those I think are compelling events and those I think are ways that the world can introduce an element of randomness that reflects what we experience in the real world.[3]Steven Sharif

Evénements are things that happen in Ashes of Creation as the result of development in the world.[3][4] There are several different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7] Events are scaled to fit local, regional, and global needs.[8][9]

Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[10]
  • Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[11][3][12][13][14]
    • There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[15][16][17]
  • Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[18][9]
There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[15]Steven Sharif
There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[19]Steven Sharif
  • Events have cooldowns in addition to the predicates that are required to trigger them.[19]
Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[20]Steven Sharif
  • If events are not triggered within a certain time period, they could occur randomly.[4]
  • There may be one-off events.[10]
  • Events do not target personal belongings such as freeholds.[6]

List of events

Event Type Location Objective
Beneath the Stone Shadows Événements mondiaux Titan's Ring Slay the Stormweaver
Escort the Caravan Caravan events Riverlands Escort the caravan
The Hills Have Knives Événements mondiaux Highwaymen Hills Defend the settlers

Event types

There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7]

Event levels

The level of a particular event can be based on the level of the content that triggers it, or it can be set to a higher level in order to drive traffic back to lower level zones.[8]

For example, if the event takes place in a zone that has a base population of let's say average level 25, then one of the trigger conditions might be that 10 monsters of level 25 have been killed recently in that zone and the level 25 event will now spawn additional content designed for level 25 players. So these events aren't always going to be end-game they're going to be obviously appropriate based on the content in which the predicate system is informing, but they also could be something completely top level that is introduced at a lower-level area and brings population traffic of the players back to those types of things.[8]Steven Sharif
  • The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[31][5][32]

Event rewards

Event rewards from The Hills Have Knives world event in Alpha-2.[33]

We had a toast saying that the event has progressed from its original state as a group event to a raid level event that was a veteran or better level; and of course that comes with more challenges, more optional objectives; but also more rewards. So, it's never going to be a bother to have other people join you. It's all part of being in a multiplayer environment is the more friends going up with you, the better.[31]Aimi Watanabe

Event rewards are calculated based on the contribution score of each individual player during an event. This is subject to change based on testing.[18]

We'll just count up the contribution however we end up balancing that and then we have different tiers of rewards that are given to each individual player based off of their contribution score in the event.[34]Clayton Stamper
  • Event rewards will be classified into gold, silver, and bronze tiers based on a player's individual contribution to the event. This will produce reward tables that each player can independently roll on.[18]
That's just going to determine the reward table that they're going to get; and then each player is going to roll their own reward table independently.[34]Skott B
  • The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[31][5][32]

Cinematic events

Ashes of Creation will have in-game cinematics (as opposed to pre-recorded cinematic trailers), utilizing tools to help tell the game's story from the player's perspective.[36][37]

Q: I have been wondering how you will capture the storytelling from a casual point of view. Arguably one of if not the best trailers out there is "Star wars the old republic" where they spend tons of money on capturing an audience through some phenomenal trailers. Are you looking to do the same or what trailers can we expect from Ashes of Creation?
A: There are certain budgetary requirements in order to afford very high-end cinematics and voice actors... and what that means is: how we want to implement on that front is really going to be in-engine, in-game- how we capture those scenes, how we capture those elements of story; and the good thing is that from a lore, narrative, and questing perspective, we have some functionality and tools that we're going to be utilizing to help tell the story from the player's perspective, because so much of the story is derived from player action, from community engagement, from the social interactions and decisions made along these different story arcs that can occur; and each server is different.[36]Steven Sharif

GM run events

There will not be Game master (GM) run events initially, but the systems are in place to add these in the future.[38]

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[39][40][41]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[42]

Event states

There are five types of states that exist for events.[43]

Events are driven by what we call a state machine; and there are essentially five types of states that exist for events: There's the in-progress state; there's the active state; inactive; on cooldown; or disabled. And that is essentially a way that we inform what types of elements- what stage of activity things are coming online based on what event state is currently active at the moment. We talked a little bit about triggers. We have world conditions like node levels. We have seasons and climates and calendar; the service building activation relics; and completed raids. All of these things can be part of what informs- I'm not going to go into what everything can be. I don't want to dish out the nitty-gritties of the system per-se, but I'm just giving you an idea of what essentially allows events to become a thing; and then once those things are addressed or not addressed, certain cooldowns get triggered. Other conditions might trigger: It could form as a predicate for an additional event- there could be concurrent events.[43]Steven Sharif

Server history

L'histoire de chaque serveur sera suivie et visible par les joueurs.[44]

Nous allons garder la trace de l'histoire du monde afin de pouvoir raconter aux gens le récit jusqu'à ce jour. Un tout nouveau joueur, qui arrive après six mois, peut jeter un œil à chaque serveur, ce que chaque serveur a réalisé, comment le serveur a abordé l'intrigue ; et ils peuvent décider par eux-mêmes quelle communauté ils veulent rejoindre, à quelle version du monde ils veulent prendre part.[44]Jeffrey Bard

Libraries

At Village (organiser 3) the academic node's unique building is the Bibliothèque.[45]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[46]Steven Sharif
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Players can use the Library to access information, including (but not limited to) the following:[45]

Announcements/Notifications

Il y aura une annonce/notification globale (sur tout le serveur) lors d'évènements importants.[47]

Les avancements de noeud seront annoncés sur une zone selon le niveau du noeud.[49]

Les nouveaux citoyens d'un noeud seront peut-être annoncés dans un chat de citoyen de noeud.[50]

  • Les notifications d'élection dans le noeud seront envoyées aux comptes de tous les citoyens[50]

Les évènements de noeuds locaux, comme les caravanes ne seront pas annoncés. À la place, ils dépendront du bouche-à-oreille des joueurs.[47]

Que ce soit un siège ou un évènement déclenché contre une ville, ou même une opportunité unique pour un donjon... Ce genre de choses impliqueront des notifications. Surtout pour les citoyens de la ville, qui seront informés d'un évènement imminent, pour leur donner assez de temps.[48]Steven Sharif

Visuels

Voir également

Les références

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Types of Events on Verra.
  2. Direct, 2021-03-26 (23:33).
  3. 3.0 3.1 3.2 3.3 Podcast, 2021-04-11 (23:36).
  4. 4.0 4.1 Direct, 2017-05-03 (46:18).
  5. 5.0 5.1 5.2 5.3 5.4 Vidéo, 2023-09-29 (2:59).
  6. 6.0 6.1 6.2 Direct, 2023-04-07 (37:56).
  7. 7.0 7.1 7.2 7.3 kickstarter events.png
  8. 8.0 8.1 8.2 Direct, 2022-04-29 (44:13).
  9. 9.0 9.1 9.2 9.3 MMOGames interview, January 2017
  10. 10.0 10.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  11. Direct, 2022-04-29 (32:29).
  12. Direct, 2020-06-26 (1:29:06).
  13. Our immersive world - Environments.
  14. Direct, 2017-05-08 (20:27).
  15. 15.0 15.1 15.2 15.3 Direct, 2021-06-25 (1:13:30).
  16. Direct, 2021-03-26 (50:03).
  17. Direct, 2020-11-08 (12:47).
  18. 18.0 18.1 18.2 Vidéo, 2023-09-29 (9:40).
  19. 19.0 19.1 19.2 Direct, 2023-09-29 (42:55).
  20. Direct, 2023-09-29 (43:47).
  21. skotty-story-arc-3.png
  22. Podcast, 2021-04-11 (54:35).
  23. vak-map.png
  24. Direct, 2022-04-29 (36:51).
  25. Direct, 2017-05-10 (40:36).
  26. Vidéo, 2023-10-31 (34:12).
  27. 27.0 27.1 Direct, 2022-04-29 (39:00).
  28. kickstarter monster coins.png
  29. 29.0 29.1 29.2 Direct, 2022-04-29 (40:21).
  30. Direct, 2022-04-29 (41:30).
  31. 31.0 31.1 31.2 Vidéo, 2023-09-29 (12:18).
  32. 32.0 32.1 steven-world-events.jpg
  33. Vidéo, 2023-09-29 (15:05).
  34. 34.0 34.1 Vidéo, 2023-09-29 (5:56).
  35. Twitter - From big to small, Thanksgiving is a holiday for all!
  36. 36.0 36.1 36.2 Direct, 2023-01-27 (4:18).
  37. Direct, 2018-09-27 (43:21).
  38. Direct, 2018-06-04 (22:27).
  39. Entrevue, 2020-07-29 (31:05).
  40. Entrevue, 2020-07-18 (13:13).
  41. Entrevue, 2020-07-08 (22:37).
  42. steven-wars-prime-time.png
  43. 43.0 43.1 43.2 43.3 43.4 43.5 43.6 Direct, 2022-04-29 (44:58).
  44. 44.0 44.1 Entrevue, 2018-04-20 (9:20).
  45. 45.0 45.1 45.2 45.3 45.4 45.5 Blog: Know Your Nodes - Scientific Node Type
  46. 46.0 46.1 Direct, 2023-09-29 (1:14:29).
  47. 47.0 47.1 47.2 47.3 47.4 Direct, 4 Mai 2018 (48:14).
  48. 48.0 48.1 48.2 Entrevue, 17 Août 2018 (24:48).
  49. 49.0 49.1 49.2 49.3 Direct, 30 Avril 2021 (1:01:10).
  50. 50.0 50.1 Direct, 30 Octobre 2020 (1:01:00).