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Alpha-2
Un large pourcentage des systèmes de jeu devrait être en place pour l'Alpha 2 de Ashes of Creation.[2]
- Monde de jeu
- La Carte de l'Alpha 2 sera d'une taille approximative de 220 km2.[4]
- L'Alpha 2 va probablement représenter environ la moitié de l'espace mondial disponible dans le cadre des tests. Je dirais un peu plus de 220 kilomètres carrés de monde à explorer pour les joueurs, ce qui représente une partie assez complète du jeu.[4] – Steven Sharif
- Climate system.[2]
- La Carte de l'Alpha 2 sera d'une taille approximative de 220 km2.[4]
- Personnage
- Création de personnages.[3]
- L'objectif est de mettre entre les mains des joueurs le système de création de personnages avant l'Alpha 2.[5]
- La progression des personnages sera possible jusqu'au niveau 35 (peut-être sujet à changement).[6]
- Tous les archétypes seront disponibles.[7]
- Certaines classes secondaires et amélioration.[8][9]
- Race des Tulnar.[10]
- Les mécaniques d'invocations familiales.[11]
- La religion.[12]
- Création de personnages.[3]
- Combat
- Refonte du système de combat.[7]
- Les Compétences actives et les compétences passives seront retravaillées.[7]
- Les compétences primaires devraient être très différentes de celles de l'Alpha 1.[7][13]
- L'arbre de compétence des armes sera présent pour améliorer le système de combo.[14]
- Des sièges au sens véritable du terme.[2]
- Refonte du système de combat.[7]
- Nœuds
- Progression des nœuds jusqu'au niveau de Ville (organiser 5) et potentiellement jusqu'au niveau de Métropole (organiser 6).[2]
- Propriétés privées.[2]
- Rotation des cultures.[2]
- Contenu naval.[2]
- Guerre navale.[2]
- Trois classes de navires.[2][15]
- Les navires auront des canons fonctionnels mais l'interface utilisateur du chantier naval ne sera peut-être pas complète.[2]
- Economie
- Classes d'artisanat (collecte, transformation, artisanat).[16]
- Salle des ventes.[2]
- Caisse de rangement utilisé pour transporter les marchandises entre les points de stockage et les caravanes.[17]
- Divers
- Unreal Engine 5.[18][19][20]
- Certaine des musiques de Bear McCreary seront présentes dans l'Alpha 2.[21]
- L'interface utilisateur et le système de tutoriels.[22]
- L'éditeur d'emblème, de logos et de symboles (incertain).[23]
Les testeurs de l'Alpha 1 et l'Alpha 2 peuvent être invités à participer à des tests ponctuels avant le début de l'Alpha 2 persistante.[24]
L'Alpha 2 sera normalement une alpha persistante.[25][26]
Alpha-2 availability
Phase | Release | Estimated/Actual date |
---|---|---|
Alpha-2 | Alpha-2 spot testing (NDA).[27][28][29][30] | November 2023.[31] |
Alpha-2 (No NDA).[27][29][25][26] | Q3 2024.[32][27][33] |
Alpha-2 server wipes
Alpha and Beta servers will be wiped prior to launch.[34]
As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[37] – Steven Sharif
Persistent alpha
Alpha-2 is known as the persistent alpha.[25][26] Persistent means that the Alpha-2 servers will be kept up all day and night until launch.[38][25]
- There will be character and testing wipes.[38][37][25]
- Alpha-2 servers will become the public test servers (PTS) post-launch that are used to test patches and updates.[40][37][25]
- Alpha-2 will remain even post launch as our public test server.[40] – Steven Sharif
- The ultimate goal for A2 is to be persistent and the PTS, but before we get that far there's gonna be some wipes I would expect.[37] – Steven Sharif
Alpha testing system requirements
Configuration minimale requise pour l'Alpha-test de Ashes of Creation.[43] Ces spécifications système n'ont pas été changées pour l'Unreal Engine 5.[44][45]
- Système d'exploitation : Windows 10 64-Bit
- Processeur : Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
- Carte graphique : Nvidia GeForce GTX 460 / AMD Radeon 6870 HD avec 1GB et DirectX 12
- Mémoire vive : 6 GB RAM
- Réseau : Connexion internet haut débit
- Stockage: 35 GB d'espace disque disponible
- Carte de son : Carte son compatible DirectX
Configuration recommandée.[43]
- Système d'exploitation : Windows 10 64-Bit
- Processeur : Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
- Carte graphique : Nvidia GeForce GTX 1060 / AMD Radeon R9 Fury avec 4GB et DirectX 12
- Mémoire vive : 16 GB RAM
- Réseau : Connexion internet haut débit
- Stockage: 35 GB d'espace disque disponible
- Carte de son : Carte son compatible DirectX
Tulnar race
The Tulnar race is expected to be in place for Alpha-2.[10]
- Concept art was released July, 2022.[46]
- 3D models may be released in 2023.[47]
Naval content will be introduced into Alpha-2 as an update.[49][50][2]
- Naval will be an Alpha-2 in the sense that at after we launch Alpha-2, at some point in Alpha-2, naval will be implemented as an update; and that naval will be the ability to acquire components, construct those components, acquire recipes, construct certain types of ships, navigate those ships on the water, and engage in certain ship-to-ship interactions and ship-to-player interactions and ship-to-content interactions. Now, it won't be the aspect of that, meaning all ships won't be present: all types of those ships, all attachments of those ships. And it will be maybe a little bit janky to start because it's going to be an alpha version of it. But the intent there is to provide the loop where players get to go and interact with content in the ocean. That won't be at the start of Alpha-2, but it will be in Alpha-2.[49] – Steven Sharif
- Naval warfare.[2]
- Naval raid bosses.[50]
- Three ship classes will be present in Alpha-2.[2][15]
Artisan classes timeline
Classes artisanales (Collecte, Traitement, Artisanat) is expected to come online fully in Alpha-2 and the Betas.[53][16]
- Approximately 10 percent of the artisan system was online in Alpha-1.[54][53][16]
- Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[16] – Steven Sharif
Alpha-2 NDA
Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[55]
- Alpha-2 testing prior to the full release of Alpha-2 will be under NDA.[27]
- Alpha-1 testing prior to the full release of Alpha-1 was covered by NDA.[56][57]
- The developers will not necessarily announce when NDA testing starts.[28]
- We may not always announce when the NDA testing is, because we're not definitive how that testing is going to influence the future testing schedule; and we don't want to set the wrong expectation from a broader audience perspective on what they should be expecting with regards to testing.[28] – Steven Sharif
Participation
- Alpha-0 had over 2,500 participants.[58]
- Alpha-1 testing had approximately 9,600 participants as of August, 2018.[59][60] There were slightly over 13k participants as of May 31, 2021.[59] There were 5,300 unique logins during the 3 day weekend test of May 27, 2021.[59]
- Alpha and Beta participation is expected to grow with the sale of pre-order packs.[61]
- Alpha-2 is expected to have over 100,000 participants.[62][63]
Voir également
Les références
- ↑ Vidéo, 2022-03-31 (34:16).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 Podcast, 2021-09-29 (59:29).
- ↑ 3.0 3.1 Vidéo, 2022-03-31 (0:00).
- ↑ 4.0 4.1 Entrevue, 2022-01-14 (3:50).
- ↑
- ↑ Direct, 2022-01-28 (15:35).
- ↑ 7.0 7.1 7.2 7.3 Podcast, 2021-09-29 (23:00).
- ↑ Entrevue, 2018-10-20 (12:38).
- ↑ Direct, 2020-03-28 (1:41:11).
- ↑ 10.0 10.1 Direct, 2018-04-8 (AM) (2:17).
- ↑
- ↑ Entrevue, 2018-10-20 (0:00).
- ↑ Direct, 2021-09-24 (1:18:06).
- ↑ Direct, 2021-09-24 (1:19:17).
- ↑ 15.0 15.1 Direct, 2018-09-27 (54:02).
- ↑ 16.0 16.1 16.2 16.3 Entrevue, 2021-02-07 (35:30).
- ↑ Direct, 2022-02-25 (1:10:00).
- ↑ Direct, 2022-01-28 (7:26).
- ↑ Direct, 2021-12-23 (40:53).
- ↑ Direct, 2021-12-23 (50:50).
- ↑
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ Direct, 2018-10-31 (47:44).
- ↑ Direct, 2021-07-30 (45:11).
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Direct, 2018-01-18 (25:22).
- ↑ 26.0 26.1 26.2
- ↑ 27.0 27.1 27.2 27.3 Direct, 2023-09-29 (55:34).
- ↑ 28.0 28.1 28.2 Entrevue, 2023-07-09 (26:35).
- ↑ 29.0 29.1 Direct, 2023-03-31 (5:57).
- ↑ Direct, 2022-10-14 (17:05).
- ↑
- ↑ Intrepid Studios Support - What are the Alpha/Beta Release dates?
- ↑
- ↑ 34.0 34.1
- ↑ Alpha one test schedule, Mar 12, 2021.
- ↑ Direct, 2020-11-30 (7:27).
- ↑ 37.0 37.1 37.2 37.3 37.4
- ↑ 38.0 38.1 38.2 Direct, 2023-04-07 (28:08).
- ↑ Direct, 2022-07-29 (1:08:49).
- ↑ 40.0 40.1 Direct, 2022-07-29 (1:10:05).
- ↑ 41.0 41.1
- ↑ Direct, 2021-03-26 (12:34).
- ↑ 43.0 43.1 What are the minimum requirements for Alpha?
- ↑ Direct, 2021-12-23 (49:39).
- ↑ Direct, 2021-12-23 (42:09).
- ↑ Direct, 2022-07-29 (59:00).
- ↑ Entrevue, 2023-07-09 (1:06:53).
- ↑ Direct, 2020-09-30 (41:13).
- ↑ 49.0 49.1 Entrevue, 2023-07-09 (1:28:32).
- ↑ 50.0 50.1 Direct, 2022-03-31 (1:10:43).
- ↑ 51.0 51.1 Entrevue, 2023-07-09 (1:17:48).
- ↑ Direct, 2020-11-30 (24:51).
- ↑ 53.0 53.1 Direct, 2021-03-26 (42:28).
- ↑ Direct, 2021-04-30 (41:18).
- ↑ Direct, 2018-01-18 (49:26).
- ↑ Direct, 2020-05-29 (31:37).
- ↑
- ↑ Entrevue, 2018-08-24 (12:18).
- ↑ 59.0 59.1 59.2
- ↑ Direct, 2018-08-17 (24:07).
- ↑ 61.0 61.1 61.2 Direct, 2017-11-17 (28:50).
- ↑
- ↑ Direct, 2023-01-27 (11:05).