Ladder system

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Ladder system is a seasonal-based achievement system in Ashes of Creation. This may refer to:[1]

Guild ladder

An inter-guild ladder will rank guilds based on their performance within competitive activities:[2][3]

When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[3]Steven Sharif

Arena ladder

The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[4][10]

  • Titres can be received from arena play.[11]
  • Other rewards will be revealed at a later time.[12]
  • Arena points that can be used to buy gear is not currently in the design.[11]

Node government titles

Gagnant des élections Municipales de l'Alpha-1.[13]

Le gouvernement d'un nœud est choisi parmi les citoyens d'un nœud lorsque ce nœud atteint l'étape 3 (Village).[8]

Les positions au sein d'un gouvernement de nœud sont obtenues à travers des titres qui accordent un accès spécial à des PNJs à l'intérieur du nœud.[7]

Il y a beaucoup de choses que vous pouvez chercher à atteindre à l'intérieur d'un [noeud] pour obtenir un traitement spécial.[7]Steven Sharif

Social organization progression

Social organization progression is achieved through accomplishing tasks or quests within that social organization.[16]

  • Some progression is static, but more competitive achievements will be seasonal, based on a ladder system.[1]
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

There are hierarchical paths pertaining to specific questlines for the organization's thematic.[16] These quests will either be cooperative with or adversarial against other nodes based on their mutual war status.[17]

- For example, a Guilde des voleurs may have objectives and quests toward securing a particular item to enable players to advance within the organization.[16]
Social organizations are going to have questlines that players participate in which some will include sabotage, espionage, intrigue... While it's not necessarily player versus player in the combat sense, it is player versus player in pitting communities in those organizations against each other in a competitive atmosphere, where only some things can be accomplished by certain communities; and not everybody can succeed at a particular task. So, I think that that's a unique way to involve meaningful conflict that doesn't necessarily have to relate to PvP, because obviously we have a lot of PvP systems in the game and and there are many ways for players to participate in player versus player combat; but we also want to make sure that from a progression standpoint, from a system standpoint there are going to be abilities of individuals to follow these questlines, these tasks that will pit organizations against each other, specifically from an organizational standpoint.[18]Steven Sharif

Leader boards

Players will be able to opt-in to track certain achievements on leaderboards, such as.[19]

Leaderboards may be seasonal.[20]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[19]Margaret Krohn
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

PvP seasons

Performance in various JcJ systems (such as Caravanes, Arènes, Guerres de guilde) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[4][22]

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[24]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[24]Steven Sharif

World history

L'histoire de chaque serveur sera suivie et visible par les joueurs.[26]

Nous allons garder la trace de l'histoire du monde afin de pouvoir raconter aux gens le récit jusqu'à ce jour. Un tout nouveau joueur, qui arrive après six mois, peut jeter un œil à chaque serveur, ce que chaque serveur a réalisé, comment le serveur a abordé l'intrigue ; et ils peuvent décider par eux-mêmes quelle communauté ils veulent rejoindre, à quelle version du monde ils veulent prendre part.[26]Jeffrey Bard

Memory fragments

Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[27]

We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[27]Steven Sharif

Libraries

At Village (organiser 3) the academic node's unique building is the Bibliothèque.[28]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[29]Steven Sharif
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Players can use the Library to access information, including (but not limited to) the following:[28]

Voir également

Les références