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Rois et Reines

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Leaders of guilds that occupy guild castles are referred to as Rois et Reines.[2]

Couronnes des Rois ou Reines .[4]

Offerte à ceux qui possèdent un château de guilde, cette pretigieuse couronne Kaelar est l'une des rares attestant de la souveraineté d'un individu dans Verra.[4]

Guild leadership tools

The developers are considering a number of leadership tools for guilds:[5][6][7]

The idea behind guild permissions for freeholds, is that within guilds there will be micro-structures of battallions etc. If we end up allowing guild permissions for freeholds it will likely only apply to the other members within the guild's micro-structure.[10]Steven Sharif
For me personally, being a guild leader of a very large guild in the past, these types of administrative functions are life savers for guild leaders... Guild leaders are a very important part of the community for MMORPGs in general and the reason for that is- think of it like a queen on the board- "I bring order to chaos". To a degree, guild leaders are that order to the chaos. They help organize- they do so through lieutenants- they delegate responsibilities. There are good leaders, there are bad leaders, but essentially it's a highly social environment and if you can find a good guild and that guild is augmented with complimentary services from the company, from the game itself, it just makes that life easier and allows them to execute better. So in my opinion that is an important aspect.[8]Steven Sharif

Châteaux de guilde

Avec cinq châteaux dans le monde, et chacun ayant été possédé par différentes civilisations dans le lointain passé de Verra, vous pouvez vous attendre à ce que chaque Château ait sa propre identité. Des terrains et des configurations différents feront que chaque Château aura ses propres avantages et désavantages. Le simple fait d'avoir réussi à capturer un Château ne signifiera pas que vos stratégies fonctionneront pour le suivant. Les commandants devront connaître le terrain, prendre en compte le moment du jour, les conditions météorologiques et même les saisons lorsqu'ils établieront leurs plans de bataille.'[13]

Ces Châteaux sont occupés lorsque les joueurs arrivent sur Verra, et leurs habitants actuels devront être délogés avant que n'importe quel joueur puisse le revendiquer. Les châteaux seront des zones de raid dangereuses et de haut niveau jusqu'à ce qu'elles soient dégagées, et le premier group de joueurs à le faire remportera le Château comme récompense.[13]

Cinq châteaux de guilde existent dans Ashes of Creation.[13][14] Ces châteaux seront initialement occupés par un adversaire PNJ. Ce sont les principaux antagonistes dans l'histoire.[15]

  • Les guildes ont une période de temps pour monter de niveau afin d'assiéger ces châteaux.
  • Ces châteaux seront très difficiles à prendre aux PNJs.
  • Les nœuds de château seront absents autour de châteaux de PNJs.

Benefits of guild castles

Guild castle concept art.[13]

It's a reciprocal relationship between the castle and its nodes essentially. There are benefits granted to citizens of the castle; and the longer that the castle remains in the hands of its incumbent guild, the stronger the benefits become overall. But at the same time that represents a greater incentive to attack the castle because the rewards will get greater over time also.[16]Steven Sharif

Châteaux de guilde provide benefits and trophies for guilds that capture and control them.[16][17]

  • These benefits increase the longer a guild holds its castle.[16]

There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[18]Steven Sharif

Guild castles exert a King or Queen's presence over nodes within their region.[16][18][19]

Royal mounts

Royal mounts are a tier 3[21] class of flying mounts available to Maires of metropolis nodes and Rois et Reines of Châteaux de guilde. Royal mounts can also be dropped from legendary world bosses.[22][23]

Generally flying is not something that we're going to be doing in this game and there's a lot of reasons for that: Some of it is economic, some of it is ... you create this really great looking world and we don't want you flying over all the time.[2]Jeffrey Bard

At any given point in time you're gonna see anywhere from 10 to maybe at max I would say around 20 based off of the legendary world boss timers. Probably 20 people who have flying abilities.[25]Steven Sharif

There are different types of royal mounts.[23]

Dragons are a class of these royal mounts. You can get different types of royal mounts. They don't have to be dragons. They could be some other type of legendary mythical creature... It will be an epic looking large-scale creature and people will notice you and it while you are approaching.[23]Steven Sharif

Undermounts

The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[31][32][33][34]

  • These may only be granted if the castle nodes are successfully established prior to the siege.[34]
    • Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[35]
  • This system is subject to change during testing.[35]

Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[32]Steven Sharif

Visuels

Voir également

Les références