Evénements
Evénements are things that happen in Ashes of Creation as the result of development in the world.[3][4] There are several different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7] Events are scaled to fit local, regional, and global needs.[8][9]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[10]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[11][3][12][13][14]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[15][16][17]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[18][9]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[15] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[19][15][9]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[19] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[19]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[20] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[4]
- Some events will only be available while story arcs are in certain chapters.[21]
- There may be one-off events.[10]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[22]
Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[5][6][1][7]
- Calendar events.[1][24][25]
- Caravan events.[26][3]
- Monster coin events.[1][27][28]
- Narrative events.[1][29][7][9]
- Node attacks.[1][27][15]
- POI events.[1][29]
- PvP events.[1][29][30]
- Événements mondiaux.[5][1][7]
Événements mondiaux
Événements mondiaux (also called Pop-up events) are small-scale triggered events that exist within open areas of wilderness or POIs.[5][31][1]
- World events are triggered (and progressed) based on various predicates in the world, such as player activity, resource harvesting, trade caravans, node states, and story arcs.[5]
- World events adapt to the strength of the participants. The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[32][5][31]
- Participation is not based purely on numbers of players joining the event.[33]
- Player power and NPC power is not scaled up or down, rather the number and types of NPCs in the event will be affected.[33]
- We're not talking about scaling up the player's power, scaling down the power of the NPCs, but rather how many additional spawners start to activate, what different types of NPCs start to join; are they going to be elites? Is there a boss? Those types of things are scalable as part of the event system.[33] – Steven Sharif
- Any player can join a world event.[31]
- Joining a world event as a party will merge the party into the event's raid group.[34]
- Players can remain in the raid group after the event or convert back to a party if they choose to do so.[35]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss, or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters if they are not addressed.[11][3][12][13][14]
Event levels
The level of a particular event can be based on the level of the content that triggers it, or it can be set to a higher level in order to drive traffic back to lower level zones.[8]
- For example, if the event takes place in a zone that has a base population of let's say average level 25, then one of the trigger conditions might be that 10 monsters of level 25 have been killed recently in that zone and the level 25 event will now spawn additional content designed for level 25 players. So these events aren't always going to be end-game they're going to be obviously appropriate based on the content in which the predicate system is informing, but they also could be something completely top level that is introduced at a lower-level area and brings population traffic of the players back to those types of things.[8] – Steven Sharif
- The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[32][5][31]
Event rewards
Event rewards are calculated based on the contribution score of each individual player during an event. This is subject to change based on testing.[18]
- We'll just count up the contribution however we end up balancing that and then we have different tiers of rewards that are given to each individual player based off of their contribution score in the event.[34] – Clayton Stamper
- Event rewards will be classified into gold, silver, and bronze tiers based on a player's individual contribution to the event. This will produce reward tables that each player can independently roll on.[18]
- That's just going to determine the reward table that they're going to get; and then each player is going to roll their own reward table independently.[34] – Skott B
- The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[32][5][31]
List of events
Event | Type | Location | Objective |
---|---|---|---|
Beneath the Stone Shadows | Événements mondiaux | Titan's Ring | Slay the Stormweaver |
Escort the Caravan | Caravan events | Riverlands | Escort the caravan |
The Hills Have Knives | Événements mondiaux | Highwaymen Hills | Defend the settlers |
Cinematic events
Ashes of Creation will have in-game cinematics (as opposed to pre-recorded cinematic trailers), utilizing tools to help tell the game's story from the player's perspective.[39][40]
- Q: I have been wondering how you will capture the storytelling from a casual point of view. Arguably one of if not the best trailers out there is "Star wars the old republic" where they spend tons of money on capturing an audience through some phenomenal trailers. Are you looking to do the same or what trailers can we expect from Ashes of Creation?
- A: There are certain budgetary requirements in order to afford very high-end cinematics and voice actors... and what that means is: how we want to implement on that front is really going to be in-engine, in-game- how we capture those scenes, how we capture those elements of story; and the good thing is that from a lore, narrative, and questing perspective, we have some functionality and tools that we're going to be utilizing to help tell the story from the player's perspective, because so much of the story is derived from player action, from community engagement, from the social interactions and decisions made along these different story arcs that can occur; and each server is different.[39] – Steven Sharif
- Server-firsts will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[39]
GM run events
There will not be Game master (GM) run events initially, but the systems are in place to add these in the future.[41]
Event states
There are five types of states that exist for events.[42]
- Events are driven by what we call a state machine; and there are essentially five types of states that exist for events: There's the in-progress state; there's the active state; inactive; on cooldown; or disabled. And that is essentially a way that we inform what types of elements- what stage of activity things are coming online based on what event state is currently active at the moment. We talked a little bit about triggers. We have world conditions like node levels. We have seasons and climates and calendar; the service building activation relics; and completed raids. All of these things can be part of what informs- I'm not going to go into what everything can be. I don't want to dish out the nitty-gritties of the system per-se, but I'm just giving you an idea of what essentially allows events to become a thing; and then once those things are addressed or not addressed, certain cooldowns get triggered. Other conditions might trigger: It could form as a predicate for an additional event- there could be concurrent events.[42] – Steven Sharif
Server history
L'histoire de chaque serveur sera suivie et visible par les joueurs.[43]
Nous allons garder la trace de l'histoire du monde afin de pouvoir raconter aux gens le récit jusqu'à ce jour. Un tout nouveau joueur, qui arrive après six mois, peut jeter un œil à chaque serveur, ce que chaque serveur a réalisé, comment le serveur a abordé l'intrigue ; et ils peuvent décider par eux-mêmes quelle communauté ils veulent rejoindre, à quelle version du monde ils veulent prendre part.[43] – Jeffrey Bard
Libraries
At Village (organiser 3) the academic node's unique building is the Bibliothèque.[44]
- Information about the world will be presented directly to players through the world map UI.[45] Previously the Library was used to access information about the world, such as the history of significant narrative events, locations of gatherable resources, dungeons, and POIs.[44]
- In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[45] – Steven Sharif
Players can use the Library to access information, including (but not limited to) the following:[44]
Announcements/Notifications
Il y aura une annonce/notification globale (sur tout le serveur) lors d'évènements importants.[46]
- Sièges de château.[46]
- Sièges de noeud.[46]
- Apparitions de Bosses d'extérieur légendaires.[46]
- Évènement de pièce de monstre.[47]
- Opportunités de donjons.[47]
Les avancements de noeud seront annoncés sur une zone selon le niveau du noeud.[48]
- Les noeuds au niveau d'Expédition (organiser 1) et Encampment (organiser 2) seront annoncés à proximité.[48]
- Les Village (organiser 3) auront une annonce dans toute la région.[48]
- Les Town (organiser 4) et plus élévés seront sans doutes annoncés dans le monde entier.[48]
Les nouveaux citoyens d'un noeud seront peut-être annoncés dans un chat de citoyen de noeud.[49]
Les évènements de noeuds locaux, comme les caravanes ne seront pas annoncés. À la place, ils dépendront du bouche-à-oreille des joueurs.[46]
Que ce soit un siège ou un évènement déclenché contre une ville, ou même une opportunité unique pour un donjon... Ce genre de choses impliqueront des notifications. Surtout pour les citoyens de la ville, qui seront informés d'un évènement imminent, pour leur donner assez de temps.[47] – Steven Sharif
Visuels
2024-03-03 2024-03-03 2024-03-02 2023-10-26 2023-10-02 2023-04-09 2022-06-27 2022-05-01 2022-04-28
Voir également
Les références
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Types of Events on Verra.
- ↑ Direct, 2021-03-26 (23:33).
- ↑ 3.0 3.1 3.2 3.3 3.4 Podcast, 2021-04-11 (23:36).
- ↑ 4.0 4.1 Direct, 2017-05-03 (46:18).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Vidéo, 2023-09-29 (2:59).
- ↑ 6.0 6.1 6.2 Direct, 2023-04-07 (37:56).
- ↑ 7.0 7.1 7.2 7.3
- ↑ 8.0 8.1 8.2 Direct, 2022-04-29 (44:13).
- ↑ 9.0 9.1 9.2 9.3 9.4 MMOGames interview, January 2017
- ↑ 10.0 10.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ 11.0 11.1 Direct, 2022-04-29 (32:29).
- ↑ 12.0 12.1 Direct, 2020-06-26 (1:29:06).
- ↑ 13.0 13.1 Our immersive world - Environments.
- ↑ 14.0 14.1 Direct, 2017-05-08 (20:27).
- ↑ 15.0 15.1 15.2 15.3 15.4 Direct, 2021-06-25 (1:13:30).
- ↑ Direct, 2021-03-26 (50:03).
- ↑ Direct, 2020-11-08 (12:47).
- ↑ 18.0 18.1 18.2 Vidéo, 2023-09-29 (9:40).
- ↑ 19.0 19.1 19.2 19.3 Direct, 2023-09-29 (42:55).
- ↑ Direct, 2023-09-29 (43:47).
- ↑
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ Direct, 2022-04-29 (36:51).
- ↑ Direct, 2017-05-10 (40:36).
- ↑ Vidéo, 2023-10-31 (34:12).
- ↑ 27.0 27.1 Direct, 2022-04-29 (39:00).
- ↑
- ↑ 29.0 29.1 29.2 Direct, 2022-04-29 (40:21).
- ↑ Direct, 2022-04-29 (41:30).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6
- ↑ 32.0 32.1 32.2 32.3 Vidéo, 2023-09-29 (12:18).
- ↑ 33.0 33.1 33.2 Direct, 2023-09-29 (41:16).
- ↑ 34.0 34.1 34.2 Vidéo, 2023-09-29 (5:56).
- ↑ Direct, 2023-09-29 (40:34).
- ↑ Vidéo, 2023-09-29 (21:58).
- ↑ Vidéo, 2023-09-29 (15:05).
- ↑ Twitter - From big to small, Thanksgiving is a holiday for all!
- ↑ 39.0 39.1 39.2 Direct, 2023-01-27 (4:18).
- ↑ Direct, 2018-09-27 (43:21).
- ↑ Direct, 2018-06-04 (22:27).
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 42.6 Direct, 2022-04-29 (44:58).
- ↑ 43.0 43.1 Entrevue, 2018-04-20 (9:20).
- ↑ 44.0 44.1 44.2 44.3 44.4 44.5 Blog: Know Your Nodes - Scientific Node Type
- ↑ 45.0 45.1 Direct, 2023-09-29 (1:14:29).
- ↑ 46.0 46.1 46.2 46.3 46.4 Direct, 4 Mai 2018 (48:14).
- ↑ 47.0 47.1 47.2 Entrevue, 17 Août 2018 (24:48).
- ↑ 48.0 48.1 48.2 48.3 Direct, 30 Avril 2021 (1:01:10).
- ↑ 49.0 49.1 Direct, 30 Octobre 2020 (1:01:00).