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Systems that grow and shape player experiences in the game. | Systems that grow and shape player experiences in the game. | ||
− | * [[Weapons]], [[Armor]], [[ | + | * [[Weapons]], [[Armor]] |
+ | * [[Skills]], [[Augments]] | ||
* [[Progression]], [[Leveling]] | * [[Progression]], [[Leveling]] | ||
* [[Housing]], [[Node housing]], [[Apartments]], [[Freeholds]] | * [[Housing]], [[Node housing]], [[Apartments]], [[Freeholds]] | ||
* [[Mounts]], [[Mules]], [[Dragons]] | * [[Mounts]], [[Mules]], [[Dragons]] | ||
− | * [[ | + | * [[Character creator]], [[Gear appearance]] |
− | * [[ | + | * [[Cosmetics]], [[Skins]], [[Costumes]], [[Accessories]] |
− | * [[ | + | * [[Achievements]], [[Leader boards]], [[Trophy park]] |
− | * [[ | + | * [[Inventory]], [[Consumables]] |
<blockquote>''We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.''{{livestream|8 April 2018 (AM)|27m26|cY-JEV49xYY}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.''{{livestream|8 April 2018 (AM)|27m26|cY-JEV49xYY}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Version du 5 novembre 2018 à 23:25
Systems that grow and shape player experiences in the game.
- Armes, Armure
- Compétences, Augmentation
- Progression, Nivellement
- Logement, Logement de noeud, Appartements, Propriété privée
- Montures, Mules, Dragons
- Créateur de personnages, Apparences d'équipements
- Cosmétiques, Apparences, Costumes, Accessoires
- Succès, Leader boards, Parc des trophées
- Inventaire, Consommables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[1] – Steven Sharif