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− | [[File: | + | [[File:2INdUqX 1.png|thumb|450px|[[Kaelar]] [[Armor|armor]] [[3D renders]] by [[Keith Kovach]] and [[Chris Atkins]].{{livestream|27 September 2019|50m01|pQIH2YGfknY}}]] |
Systems that grow and shape player experiences in the game. | Systems that grow and shape player experiences in the game. |
Version du 30 mai 2020 à 05:17
Systems that grow and shape player experiences in the game.
- Armes, Armure
- Progression, Nivellement
- Logement, Logement de noeud, Appartements, Propriété privée
- Montures, Mules, Dragons
- Créateur de personnages, Apparences d'équipements
- Cosmétiques, Apparences, Costumes, Accessoires
- Inventaire, Consommables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2] – Steven Sharif