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Systems that grow and shape player experiences in the game. | Systems that grow and shape player experiences in the game. | ||
− | * [[Weapons]] | + | * [[Weapons]] | [[Armor]] |
− | * [[Progression]] | + | * [[Progression]] | [[Leveling]] |
− | * [[Housing]] | + | * [[Housing]] | [[Node housing]] | [[Apartments]] | [[Freeholds]] |
− | * [[Mounts]] | + | * [[Mounts]] | [[Mules]] | [[Dragons]] |
− | * [[Character creator]] | + | * [[Character creator]] | [[Gear appearance]] |
− | * [[Cosmetics]] | + | * [[Cosmetics]] | [[Skins]] | [[Costumes]] | [[Accessories]] |
− | * [[Inventory]] | + | * [[Inventory]] | [[Consumables]] |
<blockquote>''We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.''{{livestream|8 April 2018 (AM)|27m26|cY-JEV49xYY}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.''{{livestream|8 April 2018 (AM)|27m26|cY-JEV49xYY}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Version du 24 juin 2022 à 17:33
Systems that grow and shape player experiences in the game.
- Armes | Armure
- Progression | Nivellement
- Logement | Logement de noeud | Appartements | Propriété privée
- Montures | Mules | Dragons
- Créateur de personnages | Apparences d'équipements
- Cosmétiques | Apparences | Costumes | Accessoires
- Inventaire | Consommables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2] – Steven Sharif