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Systems that grow and shape player experiences in the game.
 
Systems that grow and shape player experiences in the game.
  
* [[Weapons]], [[Armor]]
+
* [[Weapons]] | [[Armor]]
* [[Progression]], [[Leveling]]
+
* [[Progression]] | [[Leveling]]
* [[Housing]], [[Node housing]], [[Apartments]], [[Freeholds]]
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* [[Housing]] | [[Node housing]] | [[Apartments]] | [[Freeholds]]
* [[Mounts]], [[Mules]], [[Dragons]]
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* [[Mounts]] | [[Mules]] | [[Dragons]]
* [[Character creator]], [[Gear appearance]]
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* [[Character creator]] | [[Gear appearance]]
* [[Cosmetics]], [[Skins]], [[Costumes]], [[Accessories]]
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* [[Cosmetics]] | [[Skins]] | [[Costumes]] | [[Accessories]]
* [[Inventory]], [[Consumables]]
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* [[Inventory]] | [[Consumables]]
  
 
<blockquote>''We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.''{{livestream|8 April 2018 (AM)|27m26|cY-JEV49xYY}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.''{{livestream|8 April 2018 (AM)|27m26|cY-JEV49xYY}}{{ndash|[[Steven Sharif]]}}</blockquote>

Version du 24 juin 2022 à 17:33

Systems that grow and shape player experiences in the game.

We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2]Steven Sharif