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[[File:2INdUqX 1.png|thumb|450px|[[Kaelar]] [[Armor|armor]] [[3D renders]] by [[Keith Kovach]] and [[Chris Atkins]].{{livestream|27 September 2019|50m01|pQIH2YGfknY}}]]
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[[File:SS2023-09-29-Stream-1:02:56.82.png|thumb||[[Vek]] [[Plate armor|plate armor]] [[3D renders]]. [[3D model]] by [[Jan-Allen Cauton]].{{livestream|2023-09-29|1h02m44|OmTNooWyZxU}}]]
  
 
Systems that grow and shape player experiences in the game.
 
Systems that grow and shape player experiences in the game.
  
* [[Weapons]], [[Armor]]
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* [[Weapons]] | [[Armor]]
* [[Progression]], [[Leveling]]
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* [[Progression]] | [[Leveling]]
* [[Housing]], [[Node housing]], [[Apartments]], [[Freeholds]]
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* [[Housing]] | [[Node housing]] | [[Apartments]] | [[Freeholds]]
* [[Mounts]], [[Mules]], [[Dragons]]
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* [[Mounts]] | [[Mules]] | [[Dragons]]
* [[Character creator]], [[Gear appearance]]
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* [[Character creator]] | [[Gear appearance]]
* [[Cosmetics]], [[Skins]], [[Costumes]], [[Accessories]]
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* [[Cosmetics]] | [[Skins]] | [[Costumes]] | [[Accessories]]
* [[Inventory]], [[Consumables]]
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* [[Inventory]] | [[Consumables]]
  
<blockquote>''We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.''{{livestream|8 April 2018 (AM)|27m26|cY-JEV49xYY}}{{ndash|[[Steven Sharif]]}}</blockquote>
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<blockquote>''We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.''{{livestream|2018-04-8 (AM)|27m26|cY-JEV49xYY}}{{ndash|[[Steven Sharif]]}}</blockquote>

Version actuelle datée du 30 octobre 2023 à 22:20

Systems that grow and shape player experiences in the game.

We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[2]Steven Sharif