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Arènes

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Révision datée du 31 octobre 2018 à 21:31 par Wikiadmin (discussion | contributions) (Text replacement - "Horde mode" to "Ashes of Creation Apocalypse horde mode")

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Arènes are instanced JcJ scenarios and are not part of open world PvP.[2][3]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2]Steven Sharif

Alpha-1 testing modes

Template:Alpha-1 testing modes

Alpha-1 battleground mode

Écran du lobby d'Ashes of Creation Apocalypse battle royale.[12]

Dans Apocalypse vous avez une scène ou vous avez une squad, ou bien vous serez seul ou peu importe. Cette scène va éventuellement devenir votre maison. Votre "freehold" (propriété privée), pour être exacte; et vous aurez des meubles à placer dans ce freehold et vous pouvez construire votre maison et plus à travers des succès spéciaux. [13]Steven Sharif

Écran de victoire d'Ashes of Creation Apocalypse battle royale.[14]

Pourquoi avons-nous choisis un Battle royale en tant que premier mode d'arène à tester? Et la réponse est honnêtement, parce que nous sommes en train de tester et de rassembler des joueurs pour des matchs dans nos serveurs et de tester les répliques entre joueurs sur un champ de bataille; et de nous assurer que la technologie est présente et efficace pour des centaines de joueurs sur un champ de batailles: nous voulions un mode de jeux restant divertissant pour les joueurs voulant le tester: un environnement amusant à tester.[15]Steven Sharif

Le Ashes of Creation Apocalypse battle royale (aussi connu sous le nom de BR mode)[16] était un mode de test de style Battle royale allant jusqu'à 100 joueurs.[17][18]

  • C'est un mode de combat JcJ de type dernière personne en vie .[19]
  • Les armes et armures trouvées dans le monde possèdent une compétence unique qui leur est associée. Elles interagissent avec le terrain d'un point de vue défensif, offensif et utilitaire.[19]
  • Les joueurs peuvent construire des bâtiments et structures tels des tours de garde, des bunkers défensifs et des structures arcaniques.[19]
  • Chaque élément du monde (arbres et rochers exclus) est destructible.[20]

Ça aura un niveau d'énergie et d'activité élevé. Ça sera propice aux lives. Ça sera sans accord de confidentialité (NDA). Il y a beaucoup d'armes et de compétences qui pourrons être testés. Chaque arme et armure que vous trouverez dans le monde aura des sorts et compétences uniques qui leur seront associés interagissant aves le terrain d'un point de vue défensif, utilitaire, offensif. Vous pourrez construire des bâtiments, des structures complètes, des tours de garde et des bunkers défensifs ainsi que des bâtiments arcaniques. Vous aurez beaucoup d'activités divertissantes ici.[19]Steven Sharif

Le test de l'early access d'Ashes of Creation Apocalypse battle royale s'est terminé le 10 mars 2020.[21]

Alpha-1 castle siege mode

Ashes of Creation Apocalypse castle sieges are a planned Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[18]

The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[26]Margaret Krohn

A potential Alpha-1 implementation of Siège de Château in the MMORPG is based on Ashes of Creation Apocalypse castle sieges.[29]

Alpha-1 horde mode

Ashes of Creation Apocalypse horde mode is an Ashes of Creation Apocalypse testing mode where 50 players defend a city against waves of incoming PNJs and player controlled monsters.[17][30][25]

  • Each wave is more difficult than the last.[25]
  • Between waves, players collect experience, money and weapons to take back to their hold to defend against the next wave.[18]
  • Pièces de Monstres enable players to join the game as part of the horde.[25]

Horde mode will include adaptive AI boss mechanics.[30] Rewards are obtained dependent on progress against these PNJs.[31]

Horde mode will absolutely include boss mechanics, so some of the ideas behind that is going to have a wave mode of a variety of NPCs will likely include some achievable cosmetics as well in that mode depending on how far you can get and those cosmetics will include pets of the NPCs that you face, so like a little miniature version of the NPC's and we'll update those as well, that you'll have in the MMO.[31]Steven Sharif

Horde mode is specifically for testing.[31]

It's a way that we thought it would be fun to implement AI mechanics that we're looking to implement. Testing the the blackboard for the AI. Being able to have variable types of NPCs that have roles whether it be like a sniper, ranged, melee, boss, heroic different AI focuses for those monsters during interesting situations.[31]Steven Sharif

Group sizes

Party witnessing the beginning of the An Ancient Violence Story arc in Alpha-2.[32]

We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.[33]Steven Sharif

Ashes of Creation is designed for solo players as well as large and small groups.[33][34][35]

The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[36]
  • Raids will have 40 man groups.[37]
  • Content will be tailored for 40, 16 and 8 person group sizes.[38]
  • Arènes will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
    • There won't specifically be guild vs guild arenas but team-based matchmaking allows teams to face other teams.[5]
  • Siège de Château are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[39][40][41][42]
The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[42]Steven Sharif

Alpha-1 group sizes

Template:Alpha-1 group sizes

Arena ladder

The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[2][4]

  • Titres can be received from arena play.[8]
  • Other rewards will be revealed at a later time.[7]
  • Arena points that can be used to buy gear is not currently in the design.[8]

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[44]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[44]Steven Sharif

Leader boards

Players will be able to opt-in to track certain achievements on leaderboards, such as.[46]

Leaderboards may be seasonal.[47]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[46]Margaret Krohn
info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

Military node arena

Les Maires des Nœuds militaires sont choisis parmi les citoyens à travers un combat "dernier debout" (comme des Arènes de gladiateur).[49][9][8]

  • Une idée est en cours d'étude où les joueurs construiraient leurs propres champion qui pourraient combattre dans l'arène, plutôt que d'utiliser leurs propres personnages. Ces champions pourront être équipés avec de l'Equipement, des Compétences via des Quêtes, ainsi qu'avec des Matériaux et de l'Or pour rendre le champion plus fort.[50]
  • La raison pour laquelle cette idée de champion est étudié est parce que le jeu n'est pas équilibré pour du JcJ 1v1. Utiliser des champions rend le combat d'arène plus comme un terrain de jeu.[50]
  • Le style de combat d'arène est instancié mais il serait possible d'avoir des spectateurs avec une interface.[11]

Server vs server

info-orange.pngCertaines des informations suivantes n'ont pas été récemment confirmées par les développeurs et peuvent ne pas figurer sur la feuille de route de développement actuelle.

The arena system may support cross-server combat.[10]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[51]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[52]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[52]Jeffrey Bard

Esports

Esports is not the main focus of Ashes of Creation, but the game may move in that direction if the gameplay is compelling, competitive, and fun.[54][55]

What I would say as an MMO player is Esports tends to miss out on a core element that's unique to MMORPGs, which is progression; and it's difficult to represent that progression in the traditional Esports format that we see with other games and genres today. However, what I will say is that I have participated in some MMOs that have stood up cross-server competitions and I've really personally enjoyed those types of cross-server competitions where you bring the best that those individual servers have to offer with regards to groups, or teams, or constant parties as we like to call them; and you allow them to compete in an arena format, or in a castle siege format. Like that is super cool. I love that server versus server type of competition and I think that's where there is a potential to do something interesting with regards to Esports and the MMORPG genre.[54]Steven Sharif

Artwork

Voir également

Les références

  1. Vidéo, 2017-07-16 (0:01).
  2. 2.0 2.1 2.2 2.3 Direct, 2021-09-24 (1:22:46).
  3. Direct, 2017-05-05 (16:53).
  4. 4.0 4.1 4.2 4.3 partysize.png
  5. 5.0 5.1 Direct, 2017-05-26 (48:12).
  6. 6.0 6.1 6.2 Direct, 2022-10-28 (1:38:33).
  7. 7.0 7.1 arena rewards.png
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Podcast, 2018-05-11 (52:20).
  9. 9.0 9.1 gladiators.jpg
  10. 10.0 10.1 Direct, 2017-05-26 (29:13).
  11. 11.0 11.1 Entrevue, 2020-03-27 (11:04).
  12. Direct, 2019-09-30 (0:10).
  13. Direct, 2018-10-31 (40:44).
  14. Vidéo, 2019-09-27 (1:08:29).
  15. Direct, 2018-09-27 (11:03).
  16. Direct, 2018-10-31 (35:00).
  17. 17.0 17.1 17.2 Entrevue, 2018-08-24 (13:17).
  18. 18.0 18.1 18.2 18.3 Direct, 2018-08-17 (30:29).
  19. 19.0 19.1 19.2 19.3 Direct, 2018-09-01 (56:11).
  20. Entrevue, 2018-10-20 (3:19:04).
  21. 21.0 21.1 apoc-offline.png
  22. Vidéo, 2019-03-08 (0:00).
  23. Direct, 2019-10-31 (11:05).
  24. steven-a1-leak-3.png
  25. 25.0 25.1 25.2 25.3 25.4 25.5 Direct, 2018-09-01 (54:06).
  26. 26.0 26.1 Castle Siege Overview.
  27. Entrevue, 2018-08-17 (8:16).
  28. Entrevue, 2018-12-06 (38:10).
  29. Blog: Creative Director's Letter, April 14 2021
  30. 30.0 30.1 Newsletter, 2018-08-7
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 Entrevue, 2018-08-08 (4:00).
  32. Vidéo, 2024-02-29 (33:57).
  33. 33.0 33.1 Direct, 2022-09-30 (2:40).
  34. Direct, 2020-11-30 (1:20:25).
  35. solo2.png
  36. 36.0 36.1 Group dynamics blog.
  37. Direct, 2017-05-09 (34:38).
  38. February 8, 2019 - Questions and Answers.
  39. Direct, 2021-09-24 (52:48).
  40. Entrevue, 2021-07-08 (57:19).
  41. Entrevue, 2020-07-19 (44:28).
  42. 42.0 42.1 castle-siege-scale.png
  43. Direct, 2017-08-23 (16:44).
  44. 44.0 44.1 44.2 44.3 44.4 44.5 44.6 Podcast, 2018-08-04 (1:47:21).
  45. 45.0 45.1 steven-pvp-metrics.png
  46. 46.0 46.1 46.2 46.3 46.4 46.5 46.6 Direct, 2023-05-31 (2:21).
  47. 47.0 47.1 47.2 Direct, 2017-07-18 (58:50).
  48. Direct, 2017-05-15 (44:10).
  49. Entrevue, 2020-07-19 (26:54).
  50. 50.0 50.1 Entrevue, 2020-03-27 (09:05).
  51. Direct, 2018-04-8 (PM) (36:21).
  52. 52.0 52.1 Direct, 2017-05-26 (29:05).
  53. Forums - Dev Discussion #60 - Esports.
  54. 54.0 54.1 Direct, 2024-02-29 (7:28).
  55. Direct, 2018-04-8 (PM) (39:48).