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Topics that describe how the world of Verra evolves based on player activity. | Topics that describe how the world of Verra evolves based on player activity. | ||
− | * [[Nodes]] | + | * [[Nodes]] | [[Node types]] | [[Node stages]] | [[Zone of influence]] |
− | * [[Economy]] | + | * [[Economy]] | [[Player businesses]] | [[Auction houses]] |
− | * [[Artisan classes]] | + | * [[Artisan classes]] | [[Gathering]] | [[Processing]] | [[Crafting]] |
− | * [[Quests]] | + | * [[Quests]] | [[Events]] | [[Tasks]] |
− | * [[Naval]] | + | * [[Naval]] | [[Naval combat]] | [[Ships]] |
− | * [[World bosses]] | + | * [[World bosses]] | [[Monster coins]] |
* [[Destructible environments]] | * [[Destructible environments]] | ||
<blockquote>''Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.{{web|https://ashesofcreation.com/news/2019-03-16-know-your-nodes-the-basics|Blog - Know Your Nodes - The Basics.}}{{ndash|[[Margaret Krohn]]}}</blockquote> | <blockquote>''Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.{{web|https://ashesofcreation.com/news/2019-03-16-know-your-nodes-the-basics|Blog - Know Your Nodes - The Basics.}}{{ndash|[[Margaret Krohn]]}}</blockquote> |
Version du 24 juin 2022 à 16:57
Topics that describe how the world of Verra evolves based on player activity.
- Nœuds | Types de Nœuds | Node stages | Zone d'influence
- Économie | Player businesses | Auction houses
- Classes artisanales | Collecte | Traitement | Artisanat
- Quêtes | Evénements | Tâches
- Navale | Combat naval | Navires
- Bosses d'extérieur | Pièces de Monstres
- Environnements destructibles
Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.[2] – Margaret Krohn