Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Différences entre les versions de « Template:Player agency »
Sauter à la navigation
Sauter à la recherche
m (Protected "Template:Player agency" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
m |
||
Ligne 3 : | Ligne 3 : | ||
Systems that grow and shape player experiences in the game. | Systems that grow and shape player experiences in the game. | ||
− | * [[Weapons]], [[Armor]] | + | * [[Weapons]], [[Armor]], [[Skills]] |
* [[Housing]], [[Node housing]], [[Apartments]], [[Freeholds]] | * [[Housing]], [[Node housing]], [[Apartments]], [[Freeholds]] | ||
* [[Mounts]], [[Mules]], [[Dragons]] | * [[Mounts]], [[Mules]], [[Dragons]] |
Version du 5 octobre 2018 à 21:44
Systems that grow and shape player experiences in the game.
- Armes, Armure, Compétences
- Logement, Logement de noeud, Appartements, Propriété privée
- Montures, Mules, Dragons
- Progression, Nivellement, Compétences
- Inventaire
- Créateur de personnages
- Cosmétiques
- Succès
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[1] – Steven Sharif