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Service building upkeep
Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[1][3]
- Building maintenance is auto-paid from the treasury in order of the most valuable buildings first.[1][3]
- If maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[1][3] Any PNJs or services offered by that building will not be available until the building is repaired.[4][5]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[1][3][6][5][7]
- Larger more advanced buildings will require more resources to repair them. Habitation de nœud will likely require the least resources to repair.[8]
- Previously building repair was restricted to node-citizens.[5][7]
Node building destruction
Les bâtiments de noeuds (y compris les logements des joueurs) ont des points de vie et peuvent être endommagés ou détruits par différents systèmes.[6][5]
- Un événements réalisés par les PNJ's qui peuvent être une dû aux arcs d'histoire ou à l'atrophie des nœuds.[6]
- Par un siège de noeud et une guerre de noeud.[6]
- Les attaquants peuvent ne pas être capables de détruire un noeud pendant un siège de noeud. Au lieu de cela, ils peuvent mener des attaques de précision pour désactiver des bâtiments spécifiques au sein du nœud. Ces bâtiments peuvent être ciblés avec des engins de siège et/ou des bombes.[10]
- Par des évènements aléatoires tel que des tornades ou des ouragans.[6]
Si les bâtiments subissent plus d'environ 25 % de dommages, tous les PNJ's ou les services offerts par ce bâtiment ne seront pas disponibles tant que le bâtiment ne sera pas réparé.[5]
- Les joueurs doivent réparer les bâtiments endommagés (ou reconstruire ceux détruits) afin de réactiver les services de ces bâtiments particuliers.[6][5][7]
- Les citoyens devront obtenir les ressources nécessaires pour réparer et reconstruire toute infrastructure endommagée.[5][7]
- Les bâtiments plus grands et plus avancés nécessiteront plus de ressources pour les réparer. Les habitations statiques nécessitera probablement le moins de ressources pour réparer.[8]
Les bâtiments qui subissent des dégâts importants sont détruits et apparaissent comme des décombres sur la parcelle qu'ils occupaient.[6]
- Le gouvernement du noeud doit déblayer les éventuels décombres sur les parcelles avant de pouvoir reconstruire des bâtiments. Toutes les prérequis à la reconstruction du bâtiment doivent être remplies au préalable avant de pouvoir reconstruire le bâtiment.[6]
- Les bâtiments vivent dans un "système de prérequis". Donc, afin de construire l'arbre technologique de ce que ces bâtiments fournissent, et à mesure que le nœud s'agrandit pour accéder à des types de bâtiments plus solides, vous pouvez obtenir un problème dans cette chaîne. S'il est détruit, vous devrez le remettre en place afin de profiter à nouveau du service.[6] – Steven Sharif
- Si le nœud est détruit par un siège de nœud, le champ de débris qui contiendra du butin pourra être récupéré par les vainqueurs du siège.[11][5][12][13]
- Une habitation de joueur détruite lors d'un siège de nœud ne peut plus être vendue.[14] Les meubles et les décorations sont conservés et peuvent être replacés ultérieurement.[14][15][16]
Service building expansions
Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[1][2]
- Service building expansions allow buildings to be specialized via a tech tree, such as moving from a generalized Blacksmithing building to an Armor smithing building, then finally toward a building that specializes in Plate armor.[18][2][6]
- To upgrade your building, you choose expansions, you build passive buildings to allow you to unlock those expansion slots and just a little- basically specialize your service building down a path; and the building specialization will narrow down a specific path. So you might start as a generalized Blacksmith building and then you'll specialize towards maybe armorsmithing, and then towards specifically, like plate armor through the expansion tree.[2] – John Collins
- Building expansions unlock higher tier workstations at the cost of dedicating service building plots. Lower stage nodes can achieve higher tier service buildings by dedicating a majority of their service plots to that path. Maires decide how to specialize their node. Once they choose certain things they won't be able to choose other things.[19][20][21]
- The pathway of upgrades is exclusionary. So when I choose a path down a particular building type in order to reach a tier five benefit: when I eventually reach a higher stage, or even if I'm lower stage and want to dedicate a majority of my service plots toward one particular crafting building; like I may get a very top tier workstation as a result, even if I'm still a Village node. It's like I'm the village node that makes the T5 swords because I've dedicated all of my plots to that.[19] – Steven Sharif
- Nœuds Vassaux can benefit from the types of service buildings present in their regent node.[22]
- You might have a parent node, or a Regent node, that has a vassalship over your node and you're getting benefits conferred to you through either the prerequisite of the building types that you can construct as well to make a bit more headway there.[19] – Steven Sharif
Buy orders
Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[1][25]
- Maires initiate buy orders using gold from the node treasury.[1][25][26] The mayor can adjust the parameters of buy orders:
- How many commodities are being requested.[1][25]
- How long the buy order is active.[1][25]
- The raw materials or crafting materials required to complete the buy order.[27][1][25] Final goods are not used to complete buy orders.[27]
- How much players are rewarded.[1][25]
- When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[28] – Steven Sharif
- Players are rewarded with bound node currency and node reputation for fulfilling buy orders.[23][1][25]
- Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[23] – Steven Sharif
- If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[29]
- If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[29] – Steven Sharif
- Citoyens de nœud participating in buy orders will generate mandates for their node.[30]
- Players will be able to view buy orders that are listed at nodes around the world.[31]
- Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[31] – Steven Sharif
- Buy orders are distinct from mayoral commissions.[32]
- A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[32] – Chris Justo
Visuels
Voir également
Les références
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Blog: Development Update with Village Node.
- ↑ 2.0 2.1 2.2 2.3 2.4 Direct, 2023-08-31 (50:25).
- ↑ 3.0 3.1 3.2 3.3 Direct, 2023-08-31 (57:23).
- ↑ Entrevue, 2023-07-09 (1:32:45).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Entrevue, 2020-07-08 (57:46).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Direct, 2022-03-31 (1:13:00).
- ↑ 7.0 7.1 7.2 7.3 Direct, 2019-11-22 (17:59).
- ↑ 8.0 8.1 Entrevue, 2020-07-08 (59:38).
- ↑ Direct, 2019-10-31 (36:20).
- ↑ 10.0 10.1 Direct, 2019-11-22 (16:56).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Direct, 2020-04-30 (1:14:44).
- ↑
- ↑ 14.0 14.1 Direct, 2020-06-26 (1:02:12).
- ↑ Direct, 2017-07-18 (40:14).
- ↑ Direct, 2017-11-17 (47:10).
- ↑ Vidéo, 2023-08-31 (46:54).
- ↑ 18.0 18.1 18.2 Vidéo, 2023-08-31 (34:37).
- ↑ 19.0 19.1 19.2 Direct, 2023-08-31 (52:56).
- ↑ Direct, 2018-01-20 (38:17).
- ↑ Direct, 2017-05-19 (33:57).
- ↑ Direct, 2023-08-31 (54:44).
- ↑ 23.0 23.1 23.2 Direct, 2023-08-31 (1:01:10).
- ↑ 24.0 24.1 Vidéo, 2023-08-31 (5:04).
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 Direct, 2023-08-31 (59:43).
- ↑ Entrevue, 2020-07-08 (1:04:05).
- ↑ 27.0 27.1 Direct, 2023-08-31 (1:06:01).
- ↑ Direct, 2023-08-31 (1:02:35).
- ↑ 29.0 29.1 Direct, 2023-08-31 (1:02:23).
- ↑ Direct, 2023-08-31 (1:04:00).
- ↑ 31.0 31.1 Vidéo, 2023-08-31 (12:55).
- ↑ 32.0 32.1 Direct, 2023-08-31 (1:04:14).