Constructible service buildings

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Alpha-2 service building construction animation.[1]

Once materials are contributed to it and it's ready to finish, there's gonna be any variable from like 15 to 20 minutes to even a couple of days for it to finish constructing, depending on the power that the building offers to the players.[2]Chris Justo

Constructible service buildings are service buildings that are available to every type of node in every location, and can be placed in any available building plot in a node.[3][4][5]

  • Maires decide which buildings are placed in which plot (via a node map UI, or physically walking the node).[6] They may select any empty plot in the node but their choices may limit them from placing other buildings in the future.[3][7][8][9]
The plots in a node are predefined but the plots are universal. So you can put any constructed service building in any plot.[5]Chris Justo
  • Service buildings become objectives during events, node sieges and node wars. It is therefore important for mayors to select defensible locations for the most important service buildings.[10]
When it comes to either events, or sieges against the node, and even wars, those building locations also serve as objective locations as well; and there is a varying degree of footprint and level design that's associated with access to those plot locations. So if your smithy that has your workstation to build the T5 stuff is next to the door, there's a difference there in strategy.[5]Steven Sharif
  • When the constructible service building types are determined by the mayor, they can initiate buy orders to bring resources into the node in order to construct the buildings.[11][12][13][9] In addition to buy orders, citizens will be required to come to the node to directly contribute resources to a construction foreman NPC to aid in building construction.[14]
This is our way of ensuring that citizens want the thing that the mayor is asking them to do, or is spending resources on. So if you're a mayor and you're just like 'I'm going to build a bunch of this building that no one wants' then players aren't going to contribute to it and they're not going to get built.[14]Chris Justo
  • Once all resources have been contributed to a building, it will take between 15 minutes to a couple of days for construction to complete depending on the type and tier of building.[15][2] Construction times may be reduced through node policies.[15]
  • Different mayors may destroy and construct different service buildings within their node. Destroying buildings has a node mandate cost and will require player buy-in via a vote.[11][16][9]
  • Matériaux contributed toward building a node building are lost if the mayor decides to scrap the project.[17]

List of constructible service buildings

Service building expansions

Alpha-2 service building tech tree work-in-progress UI.[19]

Default buildings they specialize as they expand. So this isn't like a traditional skill tree, it's exclusionary, more like a tech tree. So selecting the next upgrade for it will lock out the other two paths. So as you get better with the building it will continue to narrow, which allows lots of nodes to carve out lots of niches in the world.[19]Chris Justo

Service buildings are upgraded by expansions, which are unlocked through the placement of passive service buildings.[11][20]

To upgrade your building, you choose expansions, you build passive buildings to allow you to unlock those expansion slots and just a little- basically specialize your service building down a path; and the building specialization will narrow down a specific path. So you might start as a generalized Blacksmith building and then you'll specialize towards maybe armorsmithing, and then towards specifically, like plate armor through the expansion tree.[20]John Collins
  • Building expansions unlock higher tier workstations at the cost of dedicating service building plots. Lower stage nodes can achieve higher tier service buildings by dedicating a majority of their service plots to that path. Maires decide how to specialize their node. Once they choose certain things they won't be able to choose other things.[7][8][9]
The pathway of upgrades is exclusionary. So when I choose a path down a particular building type in order to reach a tier five benefit: when I eventually reach a higher stage, or even if I'm lower stage and want to dedicate a majority of my service plots toward one particular crafting building; like I may get a very top tier workstation as a result, even if I'm still a Village node. It's like I'm the village node that makes the T5 swords because I've dedicated all of my plots to that.[7]Steven Sharif
You might have a parent node, or a Regent node, that has a vassalship over your node and you're getting benefits conferred to you through either the prerequisite of the building types that you can construct as well to make a bit more headway there.[7]Steven Sharif

Service building tech trees

Service building upkeep

Service buildings incur a regular maintenance cost of node commodities and gold from the node treasury in order to continue operations.[11][16]

  • Building maintenance is auto-paid from the treasury in order of the most valuable buildings first.[11][16]
  • If maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[11][16] Any PNJs or services offered by that building will not be available until the building is repaired.[23][24]
  • Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[11][16][21][24][25]

Service building destruction

Destructible castle.[27]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[28]Steven Sharif

Les bâtiments de noeuds (y compris les logements des joueurs) ont des points de vie et peuvent être endommagés ou détruits par différents systèmes.[21][24]

Si les bâtiments subissent plus d'environ 25 % de dommages, tous les PNJ's ou les services offerts par ce bâtiment ne seront pas disponibles tant que le bâtiment ne sera pas réparé.[24]

  • Les joueurs doivent réparer les bâtiments endommagés (ou reconstruire ceux détruits) afin de réactiver les services de ces bâtiments particuliers.[21][24][25]
    • Les citoyens devront obtenir les ressources nécessaires pour réparer et reconstruire toute infrastructure endommagée.[24][25]
    • Les bâtiments plus grands et plus avancés nécessiteront plus de ressources pour les réparer. Les habitations statiques nécessitera probablement le moins de ressources pour réparer.[26]

Les bâtiments qui subissent des dégâts importants sont détruits et apparaissent comme des décombres sur la parcelle qu'ils occupaient.[21]

  • Le gouvernement du noeud doit déblayer les éventuels décombres sur les parcelles avant de pouvoir reconstruire des bâtiments. Toutes les prérequis à la reconstruction du bâtiment doivent être remplies au préalable avant de pouvoir reconstruire le bâtiment.[21]
    Les bâtiments vivent dans un "système de prérequis". Donc, afin de construire l'arbre technologique de ce que ces bâtiments fournissent, et à mesure que le nœud s'agrandit pour accéder à des types de bâtiments plus solides, vous pouvez obtenir un problème dans cette chaîne. S'il est détruit, vous devrez le remettre en place afin de profiter à nouveau du service.[21]Steven Sharif
  • Si le nœud est détruit par un siège de nœud, le champ de débris qui contiendra du butin pourra être récupéré par les vainqueurs du siège.[29][24][30][31]

Visuels

Voir également

Les références

  1. X.com - From blueprint to bustling Node, watch how Service Buildings are made in this short time-lapse video!
  2. 2.0 2.1 2.2 Vidéo, 2023-08-31 (38:50).
  3. 3.0 3.1 Direct, 2023-08-31 (2:12:29).
  4. Direct, 2023-08-31 (56:18).
  5. 5.0 5.1 5.2 Direct, 2023-08-31 (55:21).
  6. Direct, 2023-08-31 (2:11:54).
  7. 7.0 7.1 7.2 7.3 Direct, 2023-08-31 (52:56).
  8. 8.0 8.1 Direct, 2018-01-20 (38:17).
  9. 9.0 9.1 9.2 9.3 Direct, 2017-05-19 (33:57).
  10. Direct, 2023-08-31 (53:33).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Blog: Development Update with Village Node.
  12. Direct, 2023-08-31 (59:43).
  13. Entrevue, 2020-07-08 (1:04:05).
  14. 14.0 14.1 Vidéo, 2023-08-31 (36:14).
  15. 15.0 15.1 Direct, 2023-08-31 (2:13:22).
  16. 16.0 16.1 16.2 16.3 16.4 Direct, 2023-08-31 (57:23).
  17. Direct, 2021-07-30 (1:10:09).
  18. Vidéo, 2023-08-31 (46:54).
  19. 19.0 19.1 19.2 Vidéo, 2023-08-31 (34:37).
  20. 20.0 20.1 20.2 20.3 Direct, 2023-08-31 (50:25).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 21.8 21.9 Direct, 2022-03-31 (1:13:00).
  22. Direct, 2023-08-31 (54:44).
  23. Entrevue, 2023-07-09 (1:32:45).
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 Entrevue, 2020-07-08 (57:46).
  25. 25.0 25.1 25.2 25.3 Direct, 2019-11-22 (17:59).
  26. 26.0 26.1 Entrevue, 2020-07-08 (59:38).
  27. Direct, 2019-10-31 (36:20).
  28. 28.0 28.1 Direct, 2019-11-22 (16:56).
  29. Podcast, 2021-09-29 (14:21).
  30. Direct, 2020-04-30 (1:14:44).
  31. siege spoils.png
  32. 32.0 32.1 Direct, 2020-06-26 (1:02:12).
  33. Direct, 2017-07-18 (40:14).
  34. Direct, 2017-11-17 (47:10).