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+ | <blockquote>''We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.''{{livestream|8 April 2018 (AM)|27m26|cY-JEV49xYY}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Version du 11 avril 2018 à 13:51
Systems that grow and shape player experiences in the game.
- Armes, Armure, Articles
- Logement, Logement de noeud, Appartements, Propriété privée
- Montures, Mules, Dragons
- Nivellement
- Inventaire
- Créateur de personnages
- Cosmétiques
- Succès
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[1] – Steven Sharif