Différences entre les versions de « Underrealm »
(Remove draft) |
(Add section) |
||
Ligne 16 : | Ligne 16 : | ||
{{Tul'nar}} | {{Tul'nar}} | ||
+ | |||
+ | == Lore == | ||
+ | |||
+ | {{A great calamity}} | ||
+ | |||
+ | [[Lore|Read more...]] | ||
== See Also == | == See Also == |
Version du 10 décembre 2017 à 20:01
The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[5]
- The Underrealm is estimated to be not too much bigger than 100 km2 in area.[6][7] It is not contiguous space across the entire map. There will be areas that are obstructed by chasms or other features.[8][9]
- The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[10] – Steven Sharif
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[6][8][9]
- The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[8] – Steven Sharif
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[9]
- There will be bodies of water such as rivers and lakes in the Underrealm that house unique species of fish.[11][12]
- There won't be boats and other water vehicles in the Underrealm.[11]
- There will absolutely be Underrealm lakes and rivers. Those will be locations and very important ones for unique material goods like certain types of fish that players will be able to go down and fish with. But there will not be the use of boats and vehicles within the water- water vehicles of the Underrealm, at least not for launch.[11] – Steven Sharif
Underrealm environment
Underrealm environments are vast.[13]
- Caravanes should be able to operate as they do above ground.[13]
- If there's insufficient room for Dragons, another mount type may be utilized.[13]
- Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[14]
One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[15] – Steven Sharif
Seasons above ground will affect the Underrealm.[13]
- This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
- Tunnel flooding and other effects will be related to the weather above ground.
The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[13] – Jeffrey Bard
Underrealm resources
Ressources will be different in the Underrealm, including unique species of fish.[11][12][13]
- This will affect professions such as fishing, farming, and animal husbandry.[11][13]
- Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.[13]
Nœuds de l'Underrealm
Les Nœuds de l'Underrealm et les Nœuds se situant directement au-dessus sont reliés mais n'existent pas dans la même ZI.[16]
- Les routes des Caravanes iront sous terre.[17]
- Les Sièges de Nœuds se dérouleront de la même manière.[18]
- Il existera des Métropoles de l'Underrealm .[19]
Tul'nar
Tulnar (pronounced Tull-nar[23][24]) is a playable race in Ashes of Creation.[25][26] The (ancestors of) the Tulnar fled to the Underrealm to escape the Corruption that befell Verra.[27] The Tulnar is a combination of four major races and many minor races that were left behind on Verra after the apocalypse.[28][29][30][26]
- They're a combination of the leftover races, not just the leftover major race populations, but the leftover minor races as well; and that's what gives them their attributes that are bestial, or reptilian, humanoid; and that players can use sliders to influence the visual representation of. But in a similar fashion, their cultural markers are also going to be a combination of different influences, so they're very differently constructed culture than what is found in the other eight races.[28] – Steven Sharif
- Tulnar stands for "the forgotten".[26]
- Tulnar are not restricted to the Underrealm (there are no factions).[31]
- Tulnar eat many things![32]
- The Tulnar religion is a combination of religious beliefs of the major races as well as pagan beliefs of the minor races that evolved over time as they coexisted together in the Underrealm.[33]
- The Tulnar are descendants of the Divine races.[34] They have souls and these souls act as conduits for The Essence.[35]
- Tulnar are not a result of corruption.[36]
- Were the Tulnar a result of corruption in their creation, or was it purely a crossbreeding between the multiple minor and major races that existed in the Underrealm during the after the apocalypse? They are not a result of corruption. So there is no corruption that was that was taken into account during their creation.[36] – Steven Sharif
Histoire et traditions
Il y a longtemps, le monde de Verra fut assiégé par une grande calamité. Une corruption envahit la terre, déviant et pervertissant toutes les facettes de la nature, engendrant des êtres hideux de toutes sortes; des créatures allant des trolls aux géants titanesques. Rien n'a échappé à son contact[38]
Grâce à une intervention divine, une grande partie de la population a fui Verra par de gigantesques portails, cherchant refuge dans un monde sans magie.[37] Le monde de Sanctus.[39]
Certains citoyens malchanceux n’ont pas réussi à passer à travers les portails à temps, ils retombèrent sur la planète et luttèrent pour leur survie.[40]
Peu de temps après l'exode, les portes se sont estompées et sont devenues dormantes. Les siècles sont devenus des millénaires, les enterrant sous une myriade de calamités. Au cours des siècles, l'histoire est devenue une légende et même les grandes légendes finissent oubliées.[37]
Les Tulnar sont l'évolution de la combinaison des quatres races parentes qui furent laissées en arrière sur Verra.[30]
See Also
Les références
- ↑ Forums: Dev Discussion - Dream Nodes.
- ↑ Entrevue, 2018-10-31 (6:00).
- ↑ 3.0 3.1 Ashes of Creation - The visuals.
- ↑ A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
- ↑ 5.0 5.1 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
- ↑ 6.0 6.1 Direct, 2023-04-07 (22:48).
- ↑ Entrevue, 2018-08-17 (10:43).
- ↑ 8.0 8.1 8.2 Direct, 2022-08-26 (53:26).
- ↑ 9.0 9.1 9.2 Direct, 2020-10-30 (1:19:13).
- ↑ Entrevue, 2018-10-31 (5:43).
- ↑ 11.0 11.1 11.2 11.3 11.4 Direct, 2023-04-07 (27:30).
- ↑ 12.0 12.1 Transcription, 2022-11-05 (10:46:47).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 Direct, 2017-06-01 (24:30).
- ↑ Entrevue, 2018-08-17 (8:57).
- ↑ Direct, 2018-01-18 (14:00).
- ↑ Direct, 2017-05-05 (37:52).
- ↑ Direct, 2017-05-26 (31:44).
- ↑ Direct, 2017-05-26 (42:45).
- ↑ Direct, 2017-05-24 (31:39).
- ↑ Direct, 2022-07-29 (59:00).
- ↑ Entrevue, 2018-10-31 (5:03).
- ↑ Direct, 2023-04-07 (1:17:59).
- ↑
- ↑ Direct, 2022-03-31 (1:06:54).
- ↑ Direct, 2017-05-30 (16:51).
- ↑ 26.0 26.1 26.2 Kickstarter $2,500,000 New Player Race Achieved.
- ↑ Direct, 2017-05-17 (5:49).
- ↑ 28.0 28.1 Podcast, 2021-09-29 (16:51).
- ↑ Entrevue, 2020-07-20 (15:18).
- ↑ 30.0 30.1 Direct, 2018-04-08 (23:04).
- ↑ Direct, 2017-05-26 (39:34).
- ↑
- ↑ Podcast, 2020-11-15 (31:13).
- ↑ Direct, 2023-04-28 (1:23:33).
- ↑ Podcast, 2020-11-15 (40:24).
- ↑ 36.0 36.1 Direct, 2019-11-22 (24:33).
- ↑ 37.0 37.1 37.2 Unreal Engine Interview, 2017-05-23.
- ↑ Ashes of Creation - A world with consequences.
- ↑ Entrevue, 2018-04-20 (5:46).
- ↑ Direct, 2018-09-27 (6:22).