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Topics that describe how the world of Verra evolves based on player activity. | Topics that describe how the world of Verra evolves based on player activity. | ||
− | * [[Nodes]], [[Zone of influence]] | + | * [[Nodes]], [[Node types]], [[Node stages]], [[Zone of influence]] |
− | * [[Economy]], [[Marketplaces]], [[Player stalls]] | + | * [[Economy]], [[Marketplaces]], [[Player stalls]], [[Auction houses]] |
* [[Artisan classes]], [[Gathering]], [[Processing]], [[Crafting]] | * [[Artisan classes]], [[Gathering]], [[Processing]], [[Crafting]] | ||
* [[Quests]], [[Tasks]] | * [[Quests]], [[Tasks]] |
Version du 26 mai 2019 à 22:46
Topics that describe how the world of Verra evolves based on player activity.
- Nœuds, Types de Nœuds, Node stages, Zone d'influence
- Économie, Marchés, Étals de joueur, Auction houses
- Classes artisanales, Collecte, Traitement, Artisanat
- Quêtes, Tâches
- Navale, Combat naval, Navires
- Événements mondiaux, Bosses d'extérieur, Pièces de Monstres
Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.[2] – Margaret Krohn