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Version du 9 août 2019 à 18:44
Mules are mounts that transport cargo in small crates.[2][3][4] Larger sized crates cannot be transported by mule.[2]
- Q: How will mules work with caravans when considering risk-versus-reward? What would be the incentive to run multiple player protected caravans if similar results could be achieved by each individual player riding a mule instead?
- A: You are not able to satisfy the type of cargo capacity that's available within a caravan system, because we have certain crate sizes, of which only the smallest crate size can be leveraged with a mule. That is something that obviously is the inherent risk between the two systems. The reward however is that you are now no longer subject to the opt-in event, but instead are governed by our flagging system as a protective measure; although it is not entirely protective, because players can choose to still kill you with risk of corruption in exchange for the reward of taking your shit.[2] – Steven Sharif
- Crates carried by mules can be added to "in the wild".[3]
- Q: Can people put crafted bags on their mules?
- A: No. The mules use the cargo system, so the cargo system is crate-based. You have to acquire the crates and then you can equip them to the vehicles and/or mules. Mules cap out at the small crate value; and you can add to that crate in the wild.[3] – Steven Sharif
Breeding
Many species of mules will be breedable.[6]
- There will be smaller mules.[7]
Carrying capacity
Les limites d'inventaire personnel[9][10] sont liées à un sac à dos.[11] Les ressources et les objets récoltables sont soumis à des limites de quantité, plutôt que de poids. Les caravanes et les mulets sont prévus pour être le principal moyen de transport des marchandises au-delà de ces limites.[12][13]
- Les mulets peuvent porter approximativement 10 fois plus que les sacs à dos. Les caravanes peuvent transporter environ 10 fois plus que les mulets.[14]
- Les caravanes auront des limites de capacité de transport ainsi que des stats personnalisables, telles que les points de défense, la vitesse et le nombre de gardes PNJs engagés.[15]
- En plus d'une capacité d'inventaire étendue, les caravanes procurent des avantages secondaires pour avoir terminé avec succès des routes commerciales et d'autres quêtes.[16]
La capacité d'inventaire sera relativement limitée pour les nouveaux personnages.[16]
- L'expansion d'inventaire et les certificats d'entraînement à la gestion du poids sont disponibles dans la Galerie à l'étape Ville des noeuds économiques.[16][17]
- L'inventaire d'un joueur possède des sections pour les différents types d'objets. Les objets de quête, par exemple, ne rempliront pas la capacité d'inventaire standard d'un joueur.[16]
Les piles d'objets auront en général des limites de quantité selon le type d'objet.[12]
- La limite d'empilement des potions pourrait être d'une centaine. La limite d'empilement de la nourriture pourrait être de 999 ou 1 000.[12]
Stockage
Stockage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[18][19][20]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[21]
Items dropped on player death
When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[23][24][25][26][27]
- Marquage de joueur is not triggered by looting.[28]
- It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[31] – Steven Sharif
- There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[32]
- If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[32][33]
- Players do not lose gold upon death, no matter their corruption level.[34]
- Glint looted from a dead character by any other player, regardless of affiliation, becomes stolen glint. Character's who loot their own bodies will recover their glint in its non-stolen state.[35][36][24]
List of mules
Voir également
Les références
- ↑ Blog: The Hungry Quadruped.
- ↑ 2.0 2.1 2.2 2.3 Direct, 2024-02-29 (1:28:15).
- ↑ 3.0 3.1 3.2 3.3 Direct, 2023-11-30 (1:44:04).
- ↑
- ↑ Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
- ↑
- ↑
- ↑ Direct, 2020-07-31 (1:17:45).
- ↑ Direct, 2017-05-15 (45:19).
- ↑ Direct, 2017-04-27 (6:11).
- ↑
- ↑ 12.0 12.1 12.2 Direct, 2020-05-29 (1:27:18).
- ↑
- ↑ Direct, 2017-07-18 (44:57).
- ↑ Direct, 2017-05-22 (40:41).
- ↑ 16.0 16.1 16.2 16.3 Direct, 2020-07-25 (1:14:13).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 18.0 18.1 Vidéo, 2023-06-30 (19:20).
- ↑ Entrevue, 2018-12-06 (20:30).
- ↑ Vidéo, 2020-05-31 (47:32).
- ↑ Direct, 2023-06-30 (18:45).
- ↑ 22.0 22.1 Vidéo, 2024-02-29 (19:35).
- ↑ Direct, 2021-09-24 (51:20).
- ↑ 24.0 24.1 24.2 Direct, 2021-03-26 (1:07:33).
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ Entrevue, 2020-07-18 (27:11).
- ↑ Podcast, 2021-04-11 (34:41).
- ↑ Podcast, 2023-07-15 (26:31).
- ↑ Direct, 2023-04-28 (1:18:48).
- ↑ Podcast, 2023-07-15 (28:28).
- ↑ 32.0 32.1 Direct, 2021-01-29 (1:24:27).
- ↑ Direct, 2018-09-27 (47:46).
- ↑
- ↑ Direct, 2023-11-30 (1:52:37).
- ↑ Entrevue, 2023-09-10 (53:47).
- ↑ 37.0 37.1 Direct, 2022-02-25 (1:06:45).
- ↑ 38.0 38.1 Direct, 2022-04-29 (1:08:27).
- ↑ Direct, 2017-07-28 (50:22).