Inventaire
Les limites d'inventaire personnel[2][3] sont liées à un sac à dos.[4] Les ressources et les objets récoltables sont soumis à des limites de quantité, plutôt que de poids. Les caravanes et les mulets sont prévus pour être le principal moyen de transport des marchandises au-delà de ces limites.[5][6]
- Les mulets peuvent porter approximativement 10 fois plus que les sacs à dos. Les caravanes peuvent transporter environ 10 fois plus que les mulets.[7]
- Les caravanes auront des limites de capacité de transport ainsi que des stats personnalisables, telles que les points de défense, la vitesse et le nombre de gardes PNJs engagés.[8]
- En plus d'une capacité d'inventaire étendue, les caravanes procurent des avantages secondaires pour avoir terminé avec succès des routes commerciales et d'autres quêtes.[9]
La capacité d'inventaire sera relativement limitée pour les nouveaux personnages.[9]
- L'expansion d'inventaire et les certificats d'entraînement à la gestion du poids sont disponibles dans la Galerie à l'étape Ville des noeuds économiques.[9][10]
- L'inventaire d'un joueur possède des sections pour les différents types d'objets. Les objets de quête, par exemple, ne rempliront pas la capacité d'inventaire standard d'un joueur.[9]
Les piles d'objets auront en général des limites de quantité selon le type d'objet.[5]
- La limite d'empilement des potions pourrait être d'une centaine. La limite d'empilement de la nourriture pourrait être de 999 ou 1 000.[5]
Backpacks
Un sac à dos est un objet fabriqué par un artisan qui fournit de l'espace d'inventaire personnel.[4]
- Plus haut est le niveau du sac à dos, plus grand est l'espace d'inventaire.[4]
- Différents types de sacs à dos répondent aux besoins de différentes activités.[4]
- Les sacs à dos de collecteur sont prévus pour transporter des ressources.[4]
- Les sacs à dos d'aventurier sont prévus pour transporter des consommables et des objets.[4]
In order to roleplay you need to be able to represent what your character is doing in that world and part of what animation is doing is creating these sockets on the let's say the belt or the backpack that can plug in certain types of props or items that are created by the character team.[11] – Steven Sharif
Stockage
Stockage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[12][13][14]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[15]
Player housing storage
Coffres are a type of furniture that provides localized storage within a specific house.[17][18][19]
- Players must obtain and place storage containers in their player-owned housing.[18]
- Different grades of storage containers have different inventory capacities.[18]
- There are restrictions on the grades of storage containers available in different types of houses.[18]
- Access permissions can be set to allow others to access a player's personal storage devices.[17][20][21][22]
- Personal storage chests may be set to permit access by family or guild members.[21][23]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[17]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[24]
- Objets de collecte and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[25]
- Corrupt players are not able to utilize storage systems.[26][27][28]
- Personal caravans may be launched from any point of storage (including chests).[29]
Banking
Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[30]
- Banking between characters will likely be restricted to furniture and completed items.[22]
- A warehouse ability may enable a player to transfer non-material goods between alternate characters. This excludes resources, materials or anything that relies on the caravan system.[31]
Cargo
Cargo refers to crates that are transported by caravan, ship, or mules.[34][33]
- The only constraint is available size in the spatial inventory system for the crates.[34][35][36]
- Matériaux and resources (in crates).[36]
- Player commodities.[36]
- Node commodities.[36]
- There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[36] – Steven Sharif
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[37][38] Likewise, merchant ships can only be launched and received at harbors.[39]
- Upgrading a caravan's components can increase its cargo capacity.[40][39] The maximum cargo capacity of caravans will be determined during Alpha-2 testing.[41] Merchant ships have a much larger capacity than caravans.[39]
- When you land a caravan it doesn't automatically flood the node's cargo with the stuff that was on your caravan. It stays on the caravan as additional cargo storage.[42] – John Collins
- Caravan speed is currently not affected by the weight of the cargo being transported.[43]
- There are visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[44][45][46] Cargo is represented in this way even if a cosmetic caravan skin has been applied to the caravan.[45][46]
- Decoy crates may be available via social organization progression to aid in launching of decoy caravans and merchant ships.[44]
- Commodities are transported by caravans and merchant ships in sealed crates.[47][48][49]
- These commodities cannot be stored in a player's inventory. Looting them will convert them into stolen commodities which yield a lesser value when exchanged at black market locations in nodes.[50][51][52][48]
- To retain the value of the commodities, players must summon an empty caravan from a nearby node to collect and transport them.[51][53][54]
- Commodities crates found in caravan wreckages are marked with a green symbol.[55]
- Materials crates found in caravan wreckages are marked with a black symbol.[55]
Mules
Mules are mounts that transport cargo in small crates.[57][34][58] Larger sized crates cannot be transported by mule.[57]
- Q: How will mules work with caravans when considering risk-versus-reward? What would be the incentive to run multiple player protected caravans if similar results could be achieved by each individual player riding a mule instead?
- A: You are not able to satisfy the type of cargo capacity that's available within a caravan system, because we have certain crate sizes, of which only the smallest crate size can be leveraged with a mule. That is something that obviously is the inherent risk between the two systems. The reward however is that you are now no longer subject to the opt-in event, but instead are governed by our flagging system as a protective measure; although it is not entirely protective, because players can choose to still kill you with risk of corruption in exchange for the reward of taking your shit.[57] – Steven Sharif
- Crates carried by mules can be added to "in the wild".[34]
- Q: Can people put crafted bags on their mules?
- A: No. The mules use the cargo system, so the cargo system is crate-based. You have to acquire the crates and then you can equip them to the vehicles and/or mules. Mules cap out at the small crate value; and you can add to that crate in the wild.[34] – Steven Sharif
Caravanes
Le système de caravane est un système de JcJ en monde ouvert qui tourne autour de l'opportunité et du risque. Les Caravanes facilitent le transfert de produits pour les joueurs souhaitant faire un profit.[61]
- Les caravanes sont faites pour le transfert de biens personnels et de Quêtes ainsi que des ressources pour les Châteaux de guilde et les Nœuds.[63]
- Les caravanes ne peuvent partir et arriver que depuis un Nœud à l'étape de village ou au-dessus.[64]
- Les caravanes peuvent transporter des produits pour plus d'un joueur.[65]
- Le système de Marquage de joueur JcJ ne s'applique pas aux caravanes.[66]
Caravan capacity
Caravan components affect the available inventory capacity of a caravan.[67][40][8]
- There is a tradeoff between certain caravan stats and benefits provided by caravan components.[68][69][8]
- If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[68] – Steven Sharif
Item | Icon | Source | Rarity |
---|---|---|---|
Reinforced Chassis | Caravan masters | Epic | |
Wooden Chasis | Caravan masters | Common |
Merchant ships
Merchant ships (also called Trade ships) are part of Ashes of Creation naval content.[39][71][72]
- A merchant ship interacts with a harbor in a very similar fashion to the way that Caravans interact with the caravansary, but they have much larger capacity and they stop at other harbors in a very similar functionality to the way the caravans stop at caravansaries. Harbors have a disembarkation zone that lives near the harbor. So if you make your merchant ship to that zone as well, it will get guided into the harbor and will be safe. But when you launch that caravan from a harbor it is much like a land caravan. The only difference is that Merchant ships cannot become land caravans. They must stay as merchant ships.[39] – Steven Sharif
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[39]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[39]
- Unlike raft caravans, merchant ships cannot transition into land caravans.[39]
- It is possible to launch decoy caravans and merchant ships.[44]
Merchant ship capacity
Merchant ships have a much larger capacity than caravans.[39]
- Navires may be crafted or upgraded at ship workstations by any player with the required ship components and recipes.[73][74][75][76]
Crates
- There are small, medium, and large crates.[77] The higher quality the crate, the greater its capacity.[49]
- Commodities are transported by caravans and merchant ships in sealed crates.[47][48][49]
- Player commodities are "pre-crated" when they are purchased from commodities vendor NPCs.[78][47][79]
- Player commodities present in caravan wreckages have a portion of their value sunk (lost).[80][53][54]
- These commodities cannot be stored in a player's inventory. Looting them will convert them into stolen commodities which yield a lesser value when exchanged at black market locations in nodes.[50][51][52][48]
- To retain the value of the commodities, players must summon an empty caravan from a nearby node to collect and transport them.[51][53][54]
- Commodities can go into Crates to move them. If someone loses a Caravan, in the wreckage there are Crates. If you get a Crate to a Caravansary you can unpack it.[53] – Ry Schueller
- Commodities crates found in caravan wreckages are marked with a green symbol.[55]
- Materials crates found in caravan wreckages are marked with a black symbol.[55]
- Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[80] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[53][54][52][48]
Unsealing crates
Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[80] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[53][54][52][48]
- Player commodities have a portion of their value sunk (lost).[80][53][54]
- These commodities cannot be stored in a player's inventory. Looting them will convert them into stolen commodities which yield a lesser value when exchanged at black market locations in nodes.[50][51][52][48]
- To retain the value of the commodities, players must summon an empty caravan from a nearby node to collect and transport them.[51][53][54]
- Unsealing crates with other types of cargo may also cause the cargo to become stolen.[52][48]
- Ressources taken from caravan wreckages become stolen resources.[54]
- Glint taken from caravan wreckages becomes stolen glint.[52]
- Cracking/breaking Crates always give less value than doing the work to get a Crate back to a place where you can unpack it. Commodities like "A Case of Kaelar Wooden Soldiers" don’t go into a player’s inventory. The only way someone gets Commodities like "A Case of Kaelar Wooden Soldiers" from place to place is in Crates.[80] – Ry Schueller
Mailing items
Les objets et les ressources ne pourront pas être envoyées par courrier par les joueurs.[82][83]
Les achats autres que les matériaux et les ressources provenant des maisons de ventes seront envoyées par courrier à l'acheteur.[84]
Visuels
Voir également
Les références
- ↑ Direct, 2020-07-31 (1:17:45).
- ↑ Direct, 2017-05-15 (45:19).
- ↑ Direct, 2017-04-27 (6:11).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5
- ↑ 5.0 5.1 5.2 Direct, 2020-05-29 (1:27:18).
- ↑
- ↑ Direct, 2017-07-18 (44:57).
- ↑ 8.0 8.1 8.2 Direct, 2017-05-22 (40:41).
- ↑ 9.0 9.1 9.2 9.3 Direct, 2020-07-25 (1:14:13).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 11.0 11.1 Direct, 2019-05-30 (1:09:17).
- ↑ 12.0 12.1 Vidéo, 2023-06-30 (19:20).
- ↑ Entrevue, 2018-12-06 (20:30).
- ↑ Vidéo, 2020-05-31 (47:32).
- ↑ Direct, 2023-06-30 (18:45).
- ↑ 16.0 16.1 Direct, 2021-06-25 (22:34).
- ↑ 17.0 17.1 17.2 Direct, 2021-07-30 (1:14:33).
- ↑ 18.0 18.1 18.2 18.3 Vidéo, 2020-05-31 (47:32).
- ↑ Direct, 2018-08-17 (10:54).
- ↑ Direct, 2021-04-30 (1:12:33).
- ↑ 21.0 21.1 Direct, 2020-06-26 (51:58).
- ↑ 22.0 22.1 Direct, 2019-06-28 (1:23:31).
- ↑
- ↑ Direct, 2020-04-30 (1:14:44).
- ↑ Entrevue, 2020-07-08 (57:46).
- ↑ Direct, 2023-02-24 (1:12:24).
- ↑ Direct, 2022-10-28 (24:28).
- ↑ Direct, 2021-04-30 (1:14:49).
- ↑
- ↑
- ↑ Direct, 2018-04-8 (AM) (23:18).
- ↑ 32.0 32.1 Vidéo, 2023-10-31 (12:32).
- ↑ 33.0 33.1 Vidéo, 2023-10-31 (1:52).
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 Direct, 2023-11-30 (1:44:04).
- ↑
- ↑ 36.0 36.1 36.2 36.3 36.4 Direct, 2023-10-31 (1:06:32).
- ↑
- ↑ Direct, 2023-10-31 (1:08:57).
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 39.7 39.8 Direct, 2022-08-26 (1:26:58).
- ↑ 40.0 40.1 Vidéo, 2023-10-31 (10:13).
- ↑ Direct, 2023-10-31 (1:13:37).
- ↑ 42.0 42.1 Vidéo, 2024-01-31 (31:05).
- ↑ Direct, 2023-10-31 (1:15:33).
- ↑ 44.0 44.1 44.2 Direct, 2024-01-31 (1:15:05).
- ↑ 45.0 45.1 Vidéo, 2023-10-31 (29:36).
- ↑ 46.0 46.1 Direct, 2021-01-29 (1:25:14).
- ↑ 47.0 47.1 47.2 Vidéo, 2023-10-31 (3:34).
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 Entrevue, 2023-09-10 (53:47).
- ↑ 49.0 49.1 49.2 49.3 49.4 49.5 Direct, 2022-02-25 (1:10:00).
- ↑ 50.0 50.1 50.2 Vidéo, 2024-01-31 (12:49).
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 Vidéo, 2024-01-31 (12:21).
- ↑ 52.0 52.1 52.2 52.3 52.4 52.5 52.6
- ↑ 53.0 53.1 53.2 53.3 53.4 53.5 53.6 53.7
- ↑ 54.0 54.1 54.2 54.3 54.4 54.5 54.6 54.7 Direct, 2023-10-31 (1:18:33).
- ↑ 55.0 55.1 55.2 55.3 55.4 55.5 Vidéo, 2024-01-31 (6:47).
- ↑ Blog: The Hungry Quadruped.
- ↑ 57.0 57.1 57.2 57.3 Direct, 2024-02-29 (1:28:15).
- ↑
- ↑ Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
- ↑ Direct, 2020-05-29 (1:03:35).
- ↑ 61.0 61.1 About Ashes of Creation.
- ↑ Vidéo, 2019-07-16 (0:00).
- ↑ Direct, 2017-05-15 (45:20).
- ↑ Entrevue, 2017-01-20 (4:19).
- ↑ Entrevue, 2018-05-11 (28:21).
- ↑
- ↑ Vidéo, 2024-01-31 (11:32).
- ↑ 68.0 68.1 Direct, 2023-10-31 (1:11:26).
- ↑ Vidéo, 2023-10-31 (21:47).
- ↑ Ashes of Creation Store: Trader ship.
- ↑ Direct, 2018-04-8 (PM) (1:20:03).
- ↑ Direct, 2017-08-23 (28:22).
- ↑ Entrevue, 2023-07-09 (1:20:33).
- ↑ Direct, 2020-07-25 (1:59:09).
- ↑ Direct, 2018-07-09 (30:35).
- ↑
- ↑ Direct, 2022-10-28 (1:36:10).
- ↑
- ↑ Vidéo, 2023-08-31 (33:07).
- ↑ 80.0 80.1 80.2 80.3 80.4
- ↑
- ↑ Vidéo, 2018-09-06 (3:53).
- ↑ Direct, 2018-07-09 (50:16).
- ↑