List of biomes

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Environnements

Volcano area concept art by Ricky Ho.[3] [4]

We are a high fantasy game... That means that outside of the traditional sorts of environments you're going to start seeing some pretty crazy and wild stuff that will also change based on seasons.[5]Jeffrey Bard

Alpha-1 Oasis environment preview.[7]

This is a second one of two of the large water oasis areas that we incorporated into the tropics biome.[8]Michael Bacon

There are approximately 18 biomes (environments) in Ashes of Creation.[8]

We just wanted to represent just about every biome type under the sun really and just have enough diversity over the world that like when you went from area to area , you really just got a contrast of different biome types.[9]Michael Bacon

Climat

Certains environnements (biomes) ont des climats fixes, d'autres ont des climats variables.[11]

  • Les conditions météorologiques changent selon les saisons.[11][5]Jeffrey Bard
  • Il y aura une météo dynamique qui change en intensité.[12]
    • Par exemple : de la bruine à la tempête, ou du blizzard à la neige, et inversement.

Seasons

Ashes of Creation Seasons in the Riverlands.[13]

Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[14]Steven Sharif

Seasons affect different zones (environments/biomes) based on their location in the world.[15][16]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[16]Steven Sharif
  • Different seasons may affect access to various roads.[19][20][16]
    • Pathways that are open during summer may be closed during winter.[16]
    • Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[19][20][23]
    • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[16]
      • Ice will make roads bumpy and slippery.[24]
    • Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[25]

Visuels

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