List of biomes
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Environnements
There are approximately 18 biomes (environments) in Ashes of Creation.[8]
We just wanted to represent just about every biome type under the sun really and just have enough diversity over the world that like when you went from area to area , you really just got a contrast of different biome types.[9] – Michael Bacon
Climat
Certains environnements (biomes) ont des climats fixes, d'autres ont des climats variables.[11]
- Les conditions météorologiques changent selon les saisons.[11][5] – Jeffrey Bard
- Il y aura une météo dynamique qui change en intensité.[12]
- Par exemple : de la bruine à la tempête, ou du blizzard à la neige, et inversement.
Seasons
Seasons affect different zones (environments/biomes) based on their location in the world.[15][16]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[17]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[18] Other biomes will have fixed climates.[11]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[15]
- Evénements may radically change the current season a zone is in, or elongate it.[19][20] This includes weather changes.[16]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[18]
- Articles, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[19][21][16]
- Ocean and underwater areas will not have seasonal changes.[22]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[16] – Steven Sharif
- Different seasons may affect access to various roads.[19][20][16]
- Pathways that are open during summer may be closed during winter.[16]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[19][20][23]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[16]
- Ice will make roads bumpy and slippery.[24]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[25]
Visuels
2023-01-17 2022-12-03 2022-09-22 2022-09-08 2022-08-27 2022-07-29 2022-06-08 2021-06-30 2021-06-05 2021-04-23 2021-03-29 2021-03-23 2021-03-21 2021-02-11 2021-01-30 2020-12-01 2020-12-01 2020-09-10 2020-05-17 2020-02-28 2019-10-12 2019-06-28 2018-08-19 2018-07-11
Voir également
Les références
- ↑ Direct, 2021-05-28 (1:40:47).
- ↑ Direct, 2021-09-24 (29:33).
- ↑ Direct, 2021-09-24 (1:08:43).
- ↑
- ↑ 5.0 5.1 Direct, 2017-06-01 (29:33).
- ↑
- ↑ Direct, 2021-06-25 (55:39).
- ↑ 8.0 8.1 Direct, 2021-01-29 (21:55).
- ↑ Direct, 2021-06-25 (53:15).
- ↑ Vidéo, 2017-05-30 (0:01).
- ↑ 11.0 11.1 11.2 Direct, 2017-07-18 (36:47).
- ↑ Direct, 2017-07-28 (41:25).
- ↑ Vidéo, 2022-05-27 (2:21).
- ↑ Vidéo, 2022-05-27 (9:34).
- ↑ 15.0 15.1 15.2 Direct, 2022-04-29 (56:24).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Direct, 2017-05-08 (20:27).
- ↑ Direct, 2023-03-31 (58:27).
- ↑ 18.0 18.1 Direct, 2018-09-27 (41:33).
- ↑ 19.0 19.1 19.2 19.3 Podcast, 2021-04-11 (23:36).
- ↑ 20.0 20.1 20.2 Direct, 2020-06-26 (1:29:06).
- ↑ Direct, 2019-07-26 (1:32:40).
- ↑ Direct, 2022-09-30 (1:25:56).
- ↑ Our immersive world - Environments.
- ↑
- ↑ Direct, 2022-06-30 (1:10:19).